Player Matchup

Cupid
Cupid
Calcaneus94
Cupid
Level 68
God Stats
4W - 1L
1,767 SR
Queue Stats
85W - 109L
1,413 Elo+
Solo
Arachne
Arachne
SirCorneliusJ
Arachne
Level 24
God Stats
7W - 7L
1,549 SR
Queue Stats
12W - 14L
1,413 Elo+
Party 1
Achilles
Achilles
SkauchMarx
Achilles
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
146W - 153L
1,363 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SwaggyElf
Morgan Le Fay
Level 29
God Stats
15W - 14L
1,301 SR
Queue Stats
19W - 23L
1,227 Elo+
Party 1
Yemoja
Yemoja
ballistic93
Yemoja
Level 52
God Stats
3W - 3L
1,474 SR
Queue Stats
86W - 101L
1,313 Elo+
Solo
Team Averages
Level 47
1,518 SR
1,346 Elo+

VS

Team Averages
Level 52
1,507 SR
1,321 Elo+
Artio
Artio
 
Artio
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Azonchize
Bellona
Level 11
God Stats
0W - 2L
1,176 SR
Queue Stats
0W - 2L
1,246 Elo+
Party 2
Sun Wukong
Sun Wukong
Dakuririsu
Sun Wukong
Level 113
God Stats
2W - 3L
1,645 SR
Queue Stats
11W - 19L
1,367 Elo+
Party 2
Rama
Rama
ElderBatka
Rama
Level 58
God Stats
3W - 6L
1,500 SR
Queue Stats
29W - 45L
1,127 Elo+
Solo
Danzaburou
Danzaburou
lightYagami1606
Danzaburou
Level 22
God Stats
1W - 1L
1,715 SR
Queue Stats
5W - 10L
1,364 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 0
6,330
528
8,153
5,082
1,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
12
2 / 0 / 0
6,889
574
1,771
6,798
2,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
SkauchMarx
Achilles
11
1 / 6 / 1
6,550
546
4,303
8,737
5,859
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morgan Le Fay
SwaggyElf
Morgan Le Fay
12
5 / 1 / 1
7,422
619
5,433
4,075
1,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
10
0 / 0 / 5
6,406
534
3,684
4,818
2,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
8
0 / 1 / 0
5,194
433
835
9,690
2,724
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
Azonchize
Bellona
10
2 / 2 / 3
6,212
518
4,277
6,165
5,840
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
Dakuririsu
Sun Wukong
13
6 / 0 / 0
7,689
641
5,345
9,236
4,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

9
0 / 5 / 0
5,708
476
443
6,857
1,623
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Danzaburou
lightYagami1606
Danzaburou
7
0 / 4 / 1
5,070
423
3,255
7,151
1,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
12
12
Kills
8
8
Deaths
12
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
1
0
0
L
Bellona
Azonchize
Bellona
2
2
3
1.75
W
4
1
0
4
L
Sun Wukong
Dakuririsu
Sun Wukong
6
0
0
6
L
0
5
0
0
W
Arachne
2
0
0
2
W
Achilles
SkauchMarx
Achilles
1
6
1
0.25
W
Morgan Le Fay
SwaggyElf
Morgan Le Fay
5
1
1
5.5
W
Yemoja
0
0
5
2.5
L
Danzaburou
lightYagami1606
Danzaburou
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,344
Damage
14,155
29,510
Taken
39,099
14,265
Mitigated
16,165
9,693
Healing
8,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
835
33
922
2,206
9,690
2,724
0
1,974
7,716
7,950
0
L
Bellona
Azonchize
Bellona
4,277
1,703
0
1,144
6,165
5,840
642
0
6,165
0
22,771
W
8,153
4,110
0
1,887
5,082
1,518
772
401
4,681
0
34,017
L
Sun Wukong
Dakuririsu
Sun Wukong
5,345
1,144
0
2,143
9,236
4,624
0
1,682
7,438
0
43,165
L
443
407
0
418
6,857
1,623
620
3,232
3,367
0
25,080
W
Arachne
1,771
1,111
0
4,544
6,798
2,699
242
85
6,713
0
42,421
W
Achilles
SkauchMarx
Achilles
4,303
2,072
0
579
8,737
5,859
424
0
8,737
0
31,078
W
Morgan Le Fay
SwaggyElf
Morgan Le Fay
5,433
163
0
586
4,075
1,438
600
0
4,075
37,712
0
W
Yemoja
3,684
800
663
1,434
4,818
2,751
387
349
4,469
19,968
0
L
Danzaburou
lightYagami1606
Danzaburou
3,255
435
0
1,626
7,151
1,354
0
1,811
5,296
0
18,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,597
Gold Earned
29,873
310
Minions Killed
239
0
Camps Cleared
0
1,151,316
Distance Traveled
1,093,799
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,194
433
16
1
0
248,431
1
L
Bellona
6,212
518
47
4
0
207,757
3
W
Cupid
6,330
528
63
5
0
212,205
0
L
Sun Wukong
7,689
641
98
8
0
260,458
4
L
Rama
5,708
476
49
4
0
195,190
0
W
Arachne
6,889
574
77
6
0
281,735
4
W
Achilles
6,550
546
60
5
0
225,366
0
W
Morgan Le Fay
7,422
619
76
6
0
243,945
3
W
Yemoja
6,406
534
34
3
0
188,065
0
L
Danzaburou
5,070
423
29
2
0
181,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role