Player Matchup

Bellona
Bellona
 
Bellona
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
DaeMonsDevils
Sol
Level 108
God Stats
27W - 28L
1,223 SR
Queue Stats
373W - 394L
1,449 Elo+
Solo
Hou Yi
Hou Yi
Grim Tribe
Hou Yi
Level 86
God Stats
9W - 6L
1,499 SR
Queue Stats
76W - 86L
1,611 Elo+
Solo
Nox
Nox
Guaglio-Bello
Nox
Level 109
God Stats
2W - 2L
1,814 SR
Queue Stats
63W - 64L
1,510 Elo+
Solo
Mulan
Mulan
opirion2647
Mulan
Level 103
God Stats
4W - 3L
1,500 SR
Queue Stats
73W - 76L
1,539 Elo+
Solo
Team Averages
Level 108
1,507 SR
1,522 Elo+

VS

Team Averages
Level 52
1,508 SR
1,455 Elo+
Amaterasu
Amaterasu
Nchio
Amaterasu
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,230 Elo+
Party 2
Hou Yi
Hou Yi
REPORTnot_em
Hou Yi
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,574 Elo+
Solo
Fenrir
Fenrir
davpunk
Fenrir
Level 122
God Stats
1W - 2L
1,540 SR
Queue Stats
32W - 33L
1,650 Elo+
Party 1
Sol
Sol
mikser1356
Sol
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,230 Elo+
Party 2
Fafnir
Fafnir
soixev
Fafnir
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 35L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
1 / 0 / 11
7,307
731
4,742
4,784
4,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
7 / 0 / 11
9,004
900
16,414
5,331
1,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
Grim Tribe
Hou Yi
15
3 / 0 / 7
8,271
827
4,729
4,270
1,515
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

17
9 / 0 / 15
9,744
974
13,292
4,389
1,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

16
9 / 2 / 12
8,922
892
12,448
11,173
13,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Nchio
Amaterasu
11
0 / 6 / 1
6,680
668
4,348
17,717
12,446
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hou Yi
13
0 / 6 / 0
6,717
672
2,561
10,521
4,743
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
davpunk
Fenrir
12
0 / 3 / 2
6,552
655
3,802
9,665
4,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
1 / 7 / 1
6,642
664
5,731
9,419
3,734
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Fafnir
soixev
Fafnir
13
1 / 7 / 1
7,350
735
3,013
13,722
15,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
7
29
Kills
2
2
Deaths
29
56
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
1
0
11
6.5
W
7
0
11
12.5
W
Hou Yi
Grim Tribe
Hou Yi
3
0
7
6.5
W
9
0
15
16.5
L
Amaterasu
Nchio
Amaterasu
0
6
1
0.08
L
Hou Yi
0
6
0
0
L
Fenrir
davpunk
Fenrir
0
3
2
0.33
L
1
7
1
0.21
W
9
2
12
7.5
L
Fafnir
soixev
Fafnir
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,625
Damage
19,455
29,947
Taken
61,044
23,148
Mitigated
41,161
9,712
Healing
9,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
4,742
2,146
0
568
4,784
4,927
442
1,467
3,317
0
7,804
W
16,414
8,267
0
2,909
5,331
1,874
3,668
1,681
3,650
41,457
0
W
Hou Yi
Grim Tribe
Hou Yi
4,729
1,745
12
1,215
4,270
1,515
1,694
761
3,509
0
31,647
W
13,292
1,406
0
1,242
4,389
1,798
0
1,329
3,060
39,905
0
L
Amaterasu
Nchio
Amaterasu
4,348
1,273
1,106
3,699
17,717
12,446
0
10,119
7,337
0
8,041
L
Hou Yi
2,561
1,331
144
1,128
10,521
4,743
0
6,626
3,782
0
18,708
L
Fenrir
davpunk
Fenrir
3,802
695
0
406
9,665
4,346
37
3,050
6,465
0
13,995
L
5,731
1,758
489
714
9,419
3,734
0
4,308
4,921
15,618
0
W
12,448
1,794
249
3,517
11,173
13,034
144
3,506
7,667
0
21,382
L
Fafnir
soixev
Fafnir
3,013
740
0
1,491
13,722
15,892
0
5,603
7,800
9,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,248
Gold Earned
33,941
214
Minions Killed
110
0
Camps Cleared
0
952,119
Distance Traveled
918,855
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,307
731
5
1
0
129,600
1
W
Sol
9,004
900
58
6
0
209,084
0
W
Hou Yi
8,271
827
53
5
0
203,138
1
W
Nox
9,744
974
81
8
0
213,161
0
L
Amaterasu
6,680
668
9
1
0
206,935
0
L
Hou Yi
6,717
672
33
3
0
162,130
2
L
Fenrir
6,552
655
26
3
0
192,154
0
L
Sol
6,642
664
24
2
0
169,825
2
W
Mulan
8,922
892
17
2
0
197,136
0
L
Fafnir
7,350
735
18
2
0
187,811
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role