Player Matchup

Gilgamesh
Gilgamesh
HarMoniccS
Gilgamesh
Level 152
God Stats
25W - 28L
1,830 SR
Queue Stats
605W - 656L
1,525 Elo+
Solo
Anhur
Anhur
MikeyFstops
Anhur
Level 141
God Stats
3W - 2L
1,500 SR
Queue Stats
125W - 134L
1,566 Elo+
Solo
Ah Puch
Ah Puch
PapiRumble
Ah Puch
Level 120
God Stats
3W - 1L
1,500 SR
Queue Stats
249W - 267L
1,475 Elo+
Solo
Olorun
Olorun
neonroach
Olorun
Level 124
God Stats
11W - 11L
2,006 SR
Queue Stats
188W - 215L
1,848 Elo+
Solo
Achilles
Achilles
ºPAWG
Achilles
Level 147
God Stats
5W - 0L
1,510 SR
Queue Stats
32W - 33L
1,348 Elo+
Solo
Team Averages
Level 137
1,669 SR
1,553 Elo+

VS

Team Averages
Level 100
1,567 SR
1,549 Elo+
Merlin
Merlin
 
Merlin
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
ClosedStone1
Danzaburou
Level 123
God Stats
30W - 17L
1,669 SR
Queue Stats
288W - 269L
1,611 Elo+
Party 1
Nemesis
Nemesis
HorsCoq
Nemesis
Level 107
God Stats
7W - 7L
1,591 SR
Queue Stats
235W - 227L
1,461 Elo+
Solo
Tyr
Tyr
LLLameron
Tyr
Level 57
God Stats
11W - 7L
1,575 SR
Queue Stats
81W - 73L
1,586 Elo+
Solo
Charybdis
Charybdis
TheEliteDragonz
Charybdis
Level 127
God Stats
8W - 6L
1,500 SR
Queue Stats
574W - 525L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HarMoniccS
Gilgamesh
20
4 / 0 / 12
13,466
641
12,553
17,695
11,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
12 / 3 / 4
13,653
650
17,949
14,160
6,009
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ah Puch
PapiRumble
Ah Puch
18
7 / 1 / 9
12,824
611
12,720
9,680
4,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Olorun
neonroach
Olorun
20
7 / 5 / 3
13,484
642
11,838
15,531
6,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
ºPAWG
Achilles
16
5 / 5 / 10
11,123
530
9,038
16,447
18,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
0 / 6 / 0
7,104
338
2,061
6,423
1,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
ClosedStone1
Danzaburou
12
0 / 11 / 3
7,846
374
2,742
17,959
3,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
HorsCoq
Nemesis
17
4 / 6 / 5
10,512
501
7,183
17,639
5,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
9 / 5 / 3
11,325
539
15,275
21,573
18,922
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
TheEliteDragonz
Charybdis
15
1 / 7 / 6
10,055
479
9,543
19,387
3,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
31
35
Kills
14
14
Deaths
35
38
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
6
0
0
L
Danzaburou
ClosedStone1
Danzaburou
0
11
3
0.14
W
Gilgamesh
HarMoniccS
Gilgamesh
4
0
12
10
L
Nemesis
HorsCoq
Nemesis
4
6
5
1.08
L
9
5
3
2.1
W
12
3
4
4.67
W
Ah Puch
PapiRumble
Ah Puch
7
1
9
11.5
L
Charybdis
TheEliteDragonz
Charybdis
1
7
6
0.57
W
Olorun
neonroach
Olorun
7
5
3
1.7
W
Achilles
ºPAWG
Achilles
5
5
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,098
Damage
36,804
73,513
Taken
82,981
46,813
Mitigated
32,859
24,893
Healing
10,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,061
237
0
632
6,423
1,431
0
3,182
2,951
29,447
0
L
Danzaburou
ClosedStone1
Danzaburou
2,742
785
0
2,433
17,959
3,248
0
2,539
14,911
0
36,304
W
Gilgamesh
HarMoniccS
Gilgamesh
12,553
4,391
0
6,700
17,695
11,727
1,537
1,618
15,567
0
102,234
L
Nemesis
HorsCoq
Nemesis
7,183
3,088
0
3,484
17,639
5,288
0
5,945
11,344
0
52,166
L
15,275
2,251
0
2,441
21,573
18,922
0
9,417
11,888
2,459
63,240
W
17,949
7,481
0
2,091
14,160
6,009
5,337
83
14,077
0
97,179
W
Ah Puch
PapiRumble
Ah Puch
12,720
630
117
4,995
9,680
4,134
1,645
1,127
8,386
76,536
0
L
Charybdis
TheEliteDragonz
Charybdis
9,543
4,432
0
1,235
19,387
3,970
0
2,681
16,423
0
58,832
W
Olorun
neonroach
Olorun
11,838
6,530
524
7,477
15,531
6,420
1,739
270
15,261
95,774
0
W
Achilles
ºPAWG
Achilles
9,038
2,178
0
2,989
16,447
18,523
0
285
16,162
0
46,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,550
Gold Earned
46,842
661
Minions Killed
426
0
Camps Cleared
0
2,036,309
Distance Traveled
1,602,149
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,104
338
69
3
0
173,875
6
L
Danzaburou
7,846
374
65
3
0
314,787
1
W
Gilgamesh
13,466
641
149
7
0
516,605
3
L
Nemesis
10,512
501
78
4
0
398,736
3
L
Tyr
11,325
539
113
5
0
371,866
5
W
Anhur
13,653
650
165
8
0
368,669
0
W
Ah Puch
12,824
611
136
6
0
413,231
0
L
Charybdis
10,055
479
101
5
0
342,885
1
W
Olorun
13,484
642
151
7
0
366,029
2
W
Achilles
11,123
530
60
3
0
371,775
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role