Player Matchup

Da Ji
Da Ji
DarkStar85
Da Ji
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 27L
1,697 Elo+
Party 1
Cthulhu
Cthulhu
Dróttkvætt
Cthulhu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 8L
1,697 Elo+
Party 1
Agni
Agni
PlumpPlatypus
Agni
Level 84
God Stats
4W - 1L
1,508 SR
Queue Stats
51W - 45L
1,561 Elo+
Party 3
Guan Yu
Guan Yu
boian2000
Guan Yu
Level 23
God Stats
3W - 5L
1,501 SR
Queue Stats
8W - 10L
1,490 Elo+
Party 1
Neith
Neith
scharnier
Neith
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 53L
1,559 Elo+
Party 3
Team Averages
Level 54
1,502 SR
1,601 Elo+

VS

Team Averages
Level 82
1,521 SR
1,635 Elo+
Bacchus
Bacchus
Calorado375
Bacchus
Level 28
God Stats
6W - 7L
1,389 SR
Queue Stats
41W - 44L
1,518 Elo+
Party 4
Set
Set
Leonox64
Set
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 73L
1,881 Elo+
Party 2
Hou Yi
Hou Yi
TopBear2047
Hou Yi
Level 106
God Stats
1W - 2L
1,715 SR
Queue Stats
68W - 73L
1,614 Elo+
Party 4
Gilgamesh
Gilgamesh
Zorglock
Gilgamesh
Level 142
God Stats
5W - 8L
1,500 SR
Queue Stats
139W - 141L
1,342 Elo+
Solo
Raijin
Raijin
kakapuepue
Raijin
Level 28
God Stats
2W - 4L
1,500 SR
Queue Stats
19W - 20L
1,820 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
20
13 / 3 / 12
13,643
525
20,687
19,738
10,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Dróttkvætt
Cthulhu
17
1 / 3 / 20
12,294
473
12,633
27,611
31,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

20
15 / 2 / 3
16,450
633
31,628
15,563
6,738
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
boian2000
Guan Yu
18
2 / 3 / 10
11,717
451
4,244
20,928
17,814
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Neith
scharnier
Neith
18
2 / 8 / 15
12,130
467
18,211
20,704
7,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Calorado375
Bacchus
16
3 / 10 / 5
11,188
430
13,328
31,092
37,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
6 / 5 / 6
13,896
534
12,345
26,389
11,563
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hou Yi
17
6 / 9 / 4
11,685
449
24,222
19,817
5,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilgamesh
Zorglock
Gilgamesh
18
1 / 5 / 5
12,825
493
13,408
19,511
16,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Raijin
kakapuepue
Raijin
20
3 / 4 / 6
13,031
501
14,437
19,134
6,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
45
33
Kills
19
19
Deaths
33
60
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Calorado375
Bacchus
3
10
5
0.55
W
Da Ji
13
3
12
6.33
W
Cthulhu
Dróttkvætt
Cthulhu
1
3
20
3.67
L
6
5
6
1.8
W
15
2
3
8.25
L
Hou Yi
6
9
4
0.89
L
Gilgamesh
Zorglock
Gilgamesh
1
5
5
0.7
W
Guan Yu
boian2000
Guan Yu
2
3
10
2.33
L
Raijin
kakapuepue
Raijin
3
4
6
1.5
W
Neith
scharnier
Neith
2
8
15
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,403
Damage
77,740
104,544
Taken
115,943
74,405
Mitigated
76,706
25,378
Healing
24,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Calorado375
Bacchus
13,328
1,650
861
7,233
31,092
37,564
257
10,439
20,653
22,211
0
W
Da Ji
20,687
5,066
0
3,496
19,738
10,319
2,165
3,255
16,297
0
81,112
W
Cthulhu
Dróttkvætt
Cthulhu
12,633
987
2,047
3,772
27,611
31,641
951
9,060
18,154
37,309
0
L
12,345
6,889
0
7,641
26,389
11,563
0
11,100
15,289
0
108,291
W
31,628
2,903
0
3,501
15,563
6,738
2,005
4,570
10,490
147,940
4,480
L
Hou Yi
24,222
9,465
0
3,781
19,817
5,001
821
5,160
14,657
0
94,443
L
Gilgamesh
Zorglock
Gilgamesh
13,408
2,351
0
2,146
19,511
16,404
214
7,075
12,436
8,062
59,498
W
Guan Yu
boian2000
Guan Yu
4,244
497
669
6,136
20,928
17,814
1,720
4,925
14,964
0
43,750
L
Raijin
kakapuepue
Raijin
14,437
208
181
3,094
19,134
6,174
0
10,292
8,842
91,405
0
W
Neith
scharnier
Neith
18,211
6,661
0
5,757
20,704
7,893
2,666
6,943
13,557
0
95,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,234
Gold Earned
62,625
613
Minions Killed
572
0
Camps Cleared
0
2,341,404
Distance Traveled
2,280,163
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
11,188
430
19
1
0
446,662
1
W
Da Ji
13,643
525
115
4
0
534,267
3
W
Cthulhu
12,294
473
29
1
0
486,174
3
L
Set
13,896
534
164
6
0
491,523
5
W
Agni
16,450
633
238
9
0
521,882
1
L
Hou Yi
11,685
449
129
5
0
403,387
1
L
Gilgamesh
12,825
493
110
4
0
466,712
2
W
Guan Yu
11,717
451
90
3
0
398,568
1
L
Raijin
13,031
501
150
6
0
471,879
5
W
Neith
12,130
467
141
5
0
400,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role