Player Matchup

Agni
Agni
Gru682
Agni
Level 124
God Stats
2W - 1L
1,312 SR
Queue Stats
296W - 241L
1,533 Elo+
Party 2
Anhur
Anhur
LightFlame9000
Anhur
Level 29
God Stats
47W - 45L
1,629 SR
Queue Stats
483W - 404L
1,583 Elo+
Party 2
Guan Yu
Guan Yu
Mounczz
Guan Yu
Level 44
God Stats
24W - 27L
1,664 SR
Queue Stats
178W - 211L
1,492 Elo+
Solo
Horus
Horus
Onyamekopon
Horus
Level 129
God Stats
9W - 3L
1,500 SR
Queue Stats
36W - 32L
1,419 Elo+
Party 2
Nemesis
Nemesis
RQ Ethann
Nemesis
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 34L
1,609 Elo+
Party 2
Team Averages
Level 91
1,521 SR
1,527 Elo+

VS

Team Averages
Level 85
1,500 SR
1,391 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Celington
Medusa
Level 83
God Stats
5W - 8L
1,353 SR
Queue Stats
66W - 77L
1,389 Elo+
Party 1
Merlin
Merlin
Gadöu
Merlin
Level 65
God Stats
0W - 2L
1,503 SR
Queue Stats
0W - 2L
1,285 Elo+
Solo
Ares
Ares
Timestosteron
Ares
Level 28
God Stats
1W - 5L
1,314 SR
Queue Stats
8W - 11L
1,318 Elo+
Party 1
Kali
Kali
WingedieSchlinge
Kali
Level 107
God Stats
2W - 1L
1,829 SR
Queue Stats
99W - 102L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Gru682
Agni
17
4 / 3 / 5
10,132
563
10,769
7,440
2,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
4 / 3 / 5
9,496
528
6,596
10,118
3,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Guan Yu
Mounczz
Guan Yu
15
1 / 3 / 5
9,362
520
11,870
16,262
14,490
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
6 / 2 / 11
10,128
563
7,221
12,985
16,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Nemesis
RQ Ethann
Nemesis
17
7 / 0 / 8
10,293
572
11,123
10,079
6,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
18
3 / 1 / 0
11,264
626
11,594
17,483
9,890
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
Celington
Medusa
14
1 / 6 / 3
8,573
476
4,604
10,068
1,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Gadöu
Merlin
16
4 / 5 / 3
10,444
580
12,034
9,964
2,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 5 / 1
7,929
441
4,675
13,671
8,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
3 / 5 / 2
9,220
512
5,409
15,231
4,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
20
22
Kills
11
11
Deaths
22
34
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
3
1
0
3
L
Medusa
Celington
Medusa
1
6
3
0.42
L
Merlin
Gadöu
Merlin
4
5
3
1.1
W
Agni
Gru682
Agni
4
3
5
2.17
W
4
3
5
2.17
W
Guan Yu
Mounczz
Guan Yu
1
3
5
1.17
W
6
2
11
5.75
W
Nemesis
RQ Ethann
Nemesis
7
0
8
11
L
0
5
1
0.1
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,579
Damage
38,316
56,884
Taken
66,417
43,534
Mitigated
26,400
18,044
Healing
14,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
11,594
2,590
0
7,277
17,483
9,890
0
1,902
15,581
6,639
80,079
L
Medusa
Celington
Medusa
4,604
2,261
0
1,528
10,068
1,435
304
798
9,270
0
51,200
L
Merlin
Gadöu
Merlin
12,034
691
163
1,398
9,964
2,650
470
996
8,968
69,733
0
W
Agni
Gru682
Agni
10,769
199
0
500
7,440
2,782
1,004
2,610
4,642
81,308
0
W
6,596
3,232
0
4,017
10,118
3,695
0
2,155
7,949
0
59,897
W
Guan Yu
Mounczz
Guan Yu
11,870
1,924
655
3,462
16,262
14,490
590
1,716
14,530
0
61,645
W
7,221
2,860
1,233
5,188
12,985
16,468
19
6,315
6,352
0
17,885
W
Nemesis
RQ Ethann
Nemesis
11,123
4,540
0
2,989
10,079
6,099
936
3,783
6,192
0
66,312
L
4,675
194
0
2,441
13,671
8,218
0
1,951
11,720
12,634
1,254
L
5,409
3,025
0
2,158
15,231
4,207
0
5,122
10,109
0
59,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,411
Gold Earned
47,430
522
Minions Killed
538
0
Camps Cleared
0
1,758,615
Distance Traveled
1,773,961
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,264
626
189
11
0
367,246
8
L
Medusa
8,573
476
98
5
0
342,533
2
L
Merlin
10,444
580
148
8
0
324,005
3
W
Agni
10,132
563
145
8
0
368,040
3
W
Anhur
9,496
528
106
6
0
263,916
2
W
Guan Yu
9,362
520
132
7
0
362,127
6
W
Horus
10,128
563
20
1
0
369,748
3
W
Nemesis
10,293
572
119
7
0
394,784
4
L
Ares
7,929
441
19
1
0
369,651
1
L
Kali
9,220
512
84
5
0
370,526
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role