Player Matchup

Chaac
Chaac
Jamscurtis
Chaac
Level 64
God Stats
24W - 24L
1,549 SR
Queue Stats
62W - 71L
1,468 Elo+
Party 1
Izanami
Izanami
JiPi-du56
Izanami
Level 29
God Stats
16W - 16L
1,483 SR
Queue Stats
21W - 21L
1,405 Elo+
Party 1
Zeus
Zeus
xXElite_Gamer999
Zeus
Level 96
God Stats
5W - 4L
1,692 SR
Queue Stats
23W - 28L
1,530 Elo+
Solo
Team Averages
Level 63
1,575 SR
1,467 Elo+

VS

Team Averages
Level 131
1,493 SR
1,518 Elo+
Horus
Horus
B3njix51
Horus
Level 152
God Stats
6W - 4L
1,657 SR
Queue Stats
267W - 261L
1,624 Elo+
Party 2
Sol
Sol
MiOXyS
Sol
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 47L
1,476 Elo+
Party 2
Fenrir
Fenrir
Sha0wLy
Fenrir
Level 121
God Stats
13W - 10L
1,323 SR
Queue Stats
41W - 34L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
1 / 2 / 0
7,893
564
13,471
15,823
11,072
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
JiPi-du56
Izanami
12
0 / 2 / 1
7,673
548
5,849
9,105
3,341
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 6 / 1
7,677
548
8,774
8,856
2,691
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
B3njix51
Horus
14
1 / 0 / 8
8,968
641
5,203
10,575
10,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sol
MiOXyS
Sol
15
4 / 0 / 6
9,972
712
17,375
16,354
7,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Sha0wLy
Fenrir
15
5 / 1 / 4
9,670
691
8,692
13,629
9,786
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
1
Kills
10
10
Deaths
1
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Horus
B3njix51
Horus
1
0
8
5
L
Chaac
1
2
0
0.5
L
Izanami
JiPi-du56
Izanami
0
2
1
0.25
W
Sol
MiOXyS
Sol
4
0
6
7
W
Fenrir
Sha0wLy
Fenrir
5
1
4
7
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,094
Damage
31,270
33,784
Taken
40,558
17,104
Mitigated
28,341
7,236
Healing
26,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
B3njix51
Horus
5,203
2,343
5,842
5,933
10,575
10,814
291
2,531
8,044
0
21,683
L
Chaac
13,471
1,137
0
3,530
15,823
11,072
0
8,635
6,839
0
33,294
L
Izanami
JiPi-du56
Izanami
5,849
2,701
0
1,874
9,105
3,341
0
3,997
4,852
0
20,119
W
Sol
MiOXyS
Sol
17,375
5,071
0
10,810
16,354
7,741
2,146
2,667
13,687
64,044
6,253
W
Fenrir
Sha0wLy
Fenrir
8,692
2,285
0
3,593
13,629
9,786
327
3,953
9,676
0
25,886
L
8,774
0
472
1,360
8,856
2,691
0
3,931
4,765
26,335
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,243
Gold Earned
28,610
125
Minions Killed
175
2
Camps Cleared
10
652,595
Distance Traveled
799,199
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,968
641
28
2
0
283,085
2
L
Chaac
7,893
564
47
3
0
266,466
2
L
Izanami
7,673
548
40
3
0
238,766
3
W
Sol
9,972
712
110
8
5
248,475
1
W
Fenrir
9,670
691
37
3
5
267,639
1
L
Zeus
7,677
548
38
3
2
147,363
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role