Player Matchup

Neith
Neith
Safira778
Neith
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,270 Elo+
Solo
Kuzenbo
Kuzenbo
SeshGremlin
Kuzenbo
Level 156
God Stats
4W - 9L
1,287 SR
Queue Stats
60W - 77L
1,603 Elo+
Party 3
Baron Samedi
Baron Samedi
TYfromAFTV
Baron Samedi
Level 82
God Stats
3W - 1L
1,500 SR
Queue Stats
50W - 51L
1,586 Elo+
Party 3
Nemesis
Nemesis
shatterproof
Nemesis
Level 35
God Stats
4W - 2L
1,500 SR
Queue Stats
10W - 9L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
zspwn
Sun Wukong
Level 58
God Stats
1W - 2L
1,732 SR
Queue Stats
9W - 10L
1,187 Elo+
Party 3
Team Averages
Level 72
1,504 SR
1,429 Elo+

VS

Team Averages
Level 37
1,524 SR
1,557 Elo+
Morgan Le Fay
Morgan Le Fay
AbdulGoatLover
Morgan Le Fay
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 16L
1,585 Elo+
Party 1
Hou Yi
Hou Yi
Adolfwaswrite
Hou Yi
Level 36
God Stats
5W - 1L
1,832 SR
Queue Stats
10W - 12L
1,561 Elo+
Party 1
Cliodhna
Cliodhna
Juudge
Cliodhna
Level 44
God Stats
5W - 2L
1,289 SR
Queue Stats
62W - 67L
1,514 Elo+
Party 2
Geb
Geb
OttereHood
Geb
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 119L
1,474 Elo+
Party 2
Guan Yu
Guan Yu
phucknigers
Guan Yu
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 8L
1,650 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Safira778
Neith
17
0 / 8 / 9
11,378
455
11,009
16,847
6,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
SeshGremlin
Kuzenbo
15
1 / 3 / 9
10,387
415
12,787
26,415
40,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
TYfromAFTV
Baron Samedi
17
6 / 7 / 7
11,704
468
18,716
21,479
9,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
shatterproof
Nemesis
20
7 / 4 / 3
13,339
534
11,676
19,743
8,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sun Wukong
zspwn
Sun Wukong
18
2 / 3 / 1
11,951
478
16,238
23,044
19,378
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AbdulGoatLover
Morgan Le Fay
20
7 / 5 / 8
13,716
549
20,896
14,511
7,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
7 / 1 / 6
14,943
598
20,680
22,847
9,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cliodhna
Juudge
Cliodhna
20
4 / 5 / 7
13,264
531
12,756
18,901
10,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

17
1 / 4 / 14
11,697
468
12,419
22,229
23,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Guan Yu
phucknigers
Guan Yu
20
6 / 1 / 8
13,571
543
15,896
28,773
39,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
68
16
Kills
25
25
Deaths
16
29
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
AbdulGoatLover
Morgan Le Fay
7
5
8
2.2
W
7
1
6
10
W
Cliodhna
Juudge
Cliodhna
4
5
7
1.5
W
1
4
14
2
L
Neith
Safira778
Neith
0
8
9
0.56
L
Kuzenbo
SeshGremlin
Kuzenbo
1
3
9
1.83
L
Baron Samedi
TYfromAFTV
Baron Samedi
6
7
7
1.36
W
Guan Yu
phucknigers
Guan Yu
6
1
8
10
L
Nemesis
shatterproof
Nemesis
7
4
3
2.13
L
Sun Wukong
zspwn
Sun Wukong
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,426
Damage
82,647
107,528
Taken
107,261
84,357
Mitigated
89,954
34,409
Healing
42,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
AbdulGoatLover
Morgan Le Fay
20,896
2,081
0
2,806
14,511
7,053
1,383
4,097
10,343
111,188
0
W
20,680
10,308
0
14,432
22,847
9,364
836
6,195
16,464
0
136,031
W
Cliodhna
Juudge
Cliodhna
12,756
779
0
5,573
18,901
10,552
919
4,426
14,339
0
114,446
W
12,419
1,837
1,723
3,276
22,229
23,349
471
10,746
10,990
33,286
0
L
Neith
Safira778
Neith
11,009
3,904
0
3,422
16,847
6,810
525
2,248
14,474
0
78,923
L
Kuzenbo
SeshGremlin
Kuzenbo
12,787
5,016
1,097
5,219
26,415
40,264
255
9,539
16,054
43,821
0
L
Baron Samedi
TYfromAFTV
Baron Samedi
18,716
829
2,526
5,347
21,479
9,017
123
7,569
13,225
76,877
0
W
Guan Yu
phucknigers
Guan Yu
15,896
983
1,917
12,350
28,773
39,636
559
4,963
23,622
0
70,296
L
Nemesis
shatterproof
Nemesis
11,676
4,088
0
8,048
19,743
8,888
2,214
5,425
14,144
0
97,044
L
Sun Wukong
zspwn
Sun Wukong
16,238
2,066
572
8,178
23,044
19,378
0
7,440
14,595
0
75,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,759
Gold Earned
67,191
624
Minions Killed
728
0
Camps Cleared
0
2,398,975
Distance Traveled
2,473,401
31
Wards Purchased
42
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
13,716
549
187
7
0
486,481
11
W
Hou Yi
14,943
598
213
9
0
472,286
10
W
Cliodhna
13,264
531
166
7
0
521,909
0
W
Geb
11,697
468
33
1
0
518,162
14
L
Neith
11,378
455
150
6
0
409,617
8
L
Kuzenbo
10,387
415
53
2
0
512,793
8
L
Baron Samedi
11,704
468
118
5
0
465,433
3
W
Guan Yu
13,571
543
129
5
0
474,563
7
L
Nemesis
13,339
534
156
6
0
511,946
7
L
Sun Wukong
11,951
478
147
6
0
499,186
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role