Player Matchup

Loki
Loki
Audge-Z
Loki
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,472 Elo+
Party 2
Scylla
Scylla
GunGraveNi
Scylla
Level 114
God Stats
2W - 2L
1,500 SR
Queue Stats
42W - 59L
1,382 Elo+
Solo
Cthulhu
Cthulhu
SneaksAblock
Cthulhu
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Team Averages
Level 66
1,500 SR
1,451 Elo+

VS

Team Averages
Level 83
1,506 SR
1,554 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
JAMoreno_Bull
Vulcan
Level 23
God Stats
37W - 36L
1,517 SR
Queue Stats
38W - 37L
1,500 Elo+
Party 1
Ullr
Ullr
XxClemen21xX
Ullr
Level 68
God Stats
3W - 6L
1,501 SR
Queue Stats
40W - 40L
1,661 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Audge-Z
Loki
12
2 / 1 / 4
7,352
735
5,124
6,222
2,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
GunGraveNi
Scylla
12
4 / 1 / 3
7,877
788
6,388
5,774
1,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
SneaksAblock
Cthulhu
12
1 / 1 / 4
7,797
780
1,911
6,805
5,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
9
1 / 4 / 2
6,341
634
3,146
6,461
1,949
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
1 / 1 / 2
6,931
693
5,058
3,602
1,204
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 2 / 2
6,824
682
5,954
6,155
2,040
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
7
Kills
3
3
Deaths
7
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
1
4
2
0.5
W
Loki
Audge-Z
Loki
2
1
4
4
W
Scylla
GunGraveNi
Scylla
4
1
3
5.5
L
1
1
2
2
W
Cthulhu
SneaksAblock
Cthulhu
1
1
4
3
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,423
Damage
14,158
18,801
Taken
16,218
10,347
Mitigated
5,193
4,466
Healing
1,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
3,146
685
0
911
6,461
1,949
0
2,741
3,197
0
9,084
W
Loki
Audge-Z
Loki
5,124
537
0
2,223
6,222
2,641
0
1,529
4,693
0
15,554
W
Scylla
GunGraveNi
Scylla
6,388
172
328
751
5,774
1,938
728
1,922
3,852
28,213
0
L
5,058
1,441
0
0
3,602
1,204
0
2,158
1,223
20,566
0
W
Cthulhu
SneaksAblock
Cthulhu
1,911
64
218
946
6,805
5,768
527
1,734
5,071
13,726
0
L
5,954
2,257
0
260
6,155
2,040
0
3,416
2,272
0
23,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,026
Gold Earned
20,096
99
Minions Killed
94
5
Camps Cleared
4
575,019
Distance Traveled
531,215
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,341
634
12
1
0
185,013
2
W
Loki
7,352
735
23
2
1
186,064
0
W
Scylla
7,877
788
53
5
4
190,916
3
L
Vulcan
6,931
693
36
4
2
184,717
0
W
Cthulhu
7,797
780
23
2
0
198,039
0
L
Ullr
6,824
682
46
5
2
161,485
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role