Player Matchup

Hachiman
Hachiman
Gold IV
 
Hachiman
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Athena
Athena
Gold III
Hecathiia
Athena
Gold III
Level 128
God Stats
8W - 13L
1,540 SR
Queue Stats
133W - 144L
1,605 MMR
Solo
Fenrir
Fenrir
Bronze III
Whallex
Fenrir
Bronze III
Level 69
God Stats
1W - 1L
1,740 SR
Queue Stats
17W - 6L
1,500 MMR
Party 1
Hera
Hera
Gold II
davidoow321
Hera
Gold II
Level 155
God Stats
6W - 4L
1,283 SR
Queue Stats
451W - 446L
1,620 MMR
Solo
King Arthur
King Arthur
Gold II
xCoconut21
King Arthur
Gold II
Level 100
God Stats
12W - 15L
1,495 SR
Queue Stats
399W - 393L
1,610 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 122
1,512 SR
1,567 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,640 SR
1,596 MMR
Gilgamesh
Gilgamesh
Gold V
 
Gilgamesh
Gold V
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ganesha
Ganesha
Gold IV
DIADEMON
Ganesha
Gold IV
Level 154
God Stats
5W - 4L
1,797 SR
Queue Stats
120W - 106L
1,686 MMR
Party 2
Neith
Neith
Gold III
Gapoks
Neith
Gold III
Level 107
God Stats
30W - 28L
1,582 SR
Queue Stats
89W - 86L
1,621 MMR
Party 3
Hun Batz
Hun Batz
Gold III
SuperKiller22
Hun Batz
Gold III
Level 102
God Stats
2W - 5L
1,824 SR
Queue Stats
85W - 84L
1,535 MMR
Party 3
Raijin
Raijin
Gold III
TAKEAWAYOSTRICH
Raijin
Gold III
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 120L
1,636 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
20
8 / 1 / 1
13,042
652
11,404
12,548
5,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
Hecathiia
Athena
16
0 / 1 / 13
11,102
555
6,817
17,747
18,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
Whallex
Fenrir
20
14 / 2 / 5
13,627
681
22,023
19,187
10,014
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
5 / 2 / 4
12,929
646
15,139
7,592
2,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

King Arthur
xCoconut21
King Arthur
18
1 / 1 / 11
11,930
597
10,830
16,119
15,106
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
TsukuyomiOdinAchilles

VS

Bans
GebArachneThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
1 / 7 / 0
9,120
456
7,486
22,389
15,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ganesha
DIADEMON
Ganesha
13
0 / 5 / 5
8,315
416
7,275
21,661
18,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
Gapoks
Neith
16
1 / 5 / 1
9,383
469
6,080
11,354
2,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
SuperKiller22
Hun Batz
15
3 / 7 / 3
9,504
475
9,978
18,092
6,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
2 / 4 / 3
10,090
505
6,162
9,433
3,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
19
28
Kills
7
7
Deaths
28
34
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
8
1
1
8.5
L
Gilgamesh
 
Gilgamesh
1
7
0
0.14
L
Ganesha
DIADEMON
Ganesha
0
5
5
0.5
L
Neith
Gapoks
Neith
1
5
1
0.3
W
Athena
Hecathiia
Athena
0
1
13
6.5
L
Hun Batz
SuperKiller22
Hun Batz
3
7
3
0.64
L
2
4
3
0.88
W
Fenrir
Whallex
Fenrir
14
2
5
8.25
W
5
2
4
3.5
W
King Arthur
xCoconut21
King Arthur
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,213
Damage
36,981
73,193
Taken
82,929
50,742
Mitigated
46,046
26,021
Healing
18,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
11,404
5,867
0
7,959
12,548
5,088
4,636
2,141
10,224
0
123,567
L
Gilgamesh
 
Gilgamesh
7,486
1,858
0
5,282
22,389
15,214
0
2,286
20,103
3,107
56,194
L
Ganesha
DIADEMON
Ganesha
7,275
457
957
7,259
21,661
18,516
0
8,101
13,560
36,121
0
L
Neith
Gapoks
Neith
6,080
1,026
0
3,705
11,354
2,777
329
2,518
8,836
0
69,557
W
Athena
Hecathiia
Athena
6,817
2,253
0
4,857
17,747
18,037
471
4,913
12,491
30,418
0
L
Hun Batz
SuperKiller22
Hun Batz
9,978
3,741
0
403
18,092
6,142
0
5,332
12,760
0
60,510
L
6,162
808
0
414
9,433
3,397
0
3,391
6,042
65,332
0
W
Fenrir
Whallex
Fenrir
22,023
7,626
0
7,243
19,187
10,014
2,030
5,128
13,513
0
114,955
W
15,139
3,678
0
1,346
7,592
2,497
2,375
1,936
5,470
109,049
3,706
W
King Arthur
xCoconut21
King Arthur
10,830
2,039
253
4,363
16,119
15,106
172
3,588
11,970
600
66,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,630
Gold Earned
46,412
677
Minions Killed
535
0
Camps Cleared
0
2,109,266
Distance Traveled
1,948,479
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
13,042
652
184
9
0
380,201
2
L
Gilgamesh
9,120
456
129
6
0
387,695
2
L
Ganesha
8,315
416
26
1
0
418,775
6
L
Neith
9,383
469
141
7
0
355,585
5
W
Athena
11,102
555
28
1
0
420,488
7
L
Hun Batz
9,504
475
106
5
0
385,889
3
L
Raijin
10,090
505
133
7
0
400,535
6
W
Fenrir
13,627
681
164
8
0
465,816
2
W
Hera
12,929
646
186
9
0
404,669
4
W
King Arthur
11,930
597
115
6
0
438,092
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role