Player Matchup

Chiron
Chiron
 
Chiron
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Dadliest
Ymir
Level 18
God Stats
6W - 2L
1,500 SR
Queue Stats
12W - 8L
1,464 Elo+
Party 1
Ullr
Ullr
Ericjohn
Ullr
Level 131
God Stats
5W - 4L
1,479 SR
Queue Stats
25W - 20L
1,620 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
okaytim
Ah Muzen Cab
Level 89
God Stats
1W - 5L
1,267 SR
Queue Stats
256W - 259L
1,445 Elo+
Party 1
Agni
Agni
triin0
Agni
Level 18
God Stats
1W - 1L
1,261 SR
Queue Stats
3W - 5L
1,286 Elo+
Party 1
Team Averages
Level 76
1,401 SR
1,463 Elo+

VS

Team Averages
Level 76
1,548 SR
1,469 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
GallonOfMilkADay
Kuzenbo
Level 80
God Stats
4W - 2L
1,500 SR
Queue Stats
188W - 179L
1,481 Elo+
Solo
Rama
Rama
MasterCronic
Rama
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 29L
1,280 Elo+
Solo
Geb
Geb
ScorpionStorm53
Geb
Level 123
God Stats
3W - 6L
1,770 SR
Queue Stats
477W - 444L
1,513 Elo+
Party 2
Jormungandr
Jormungandr
jeszilla
Jormungandr
Level 66
God Stats
10W - 5L
1,472 SR
Queue Stats
848W - 835L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
14
1 / 1 / 2
8,387
559
8,472
11,565
3,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
10
1 / 2 / 9
7,144
476
3,592
9,912
7,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ullr
19
14 / 0 / 2
11,077
738
12,792
8,951
3,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
okaytim
Ah Muzen Cab
12
3 / 2 / 6
7,505
500
8,529
8,089
2,282
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Agni
triin0
Agni
10
0 / 4 / 4
6,597
440
2,114
5,488
1,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
12
3 / 6 / 0
7,180
479
6,764
8,163
2,473
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
4 / 1 / 0
8,168
545
5,690
10,643
6,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
1 / 5 / 2
6,703
447
5,059
11,437
2,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
1 / 4 / 1
6,039
403
3,221
9,600
4,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jormungandr
jeszilla
Jormungandr
11
0 / 3 / 0
6,687
446
7,500
10,673
7,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
19
Kills
9
9
Deaths
19
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
1
1
2
2
L
Morgan Le Fay
 
Morgan Le Fay
3
6
0
0.5
W
Ymir
1
2
9
2.75
W
Ullr
14
0
2
15
L
4
1
0
4
L
1
5
2
0.4
L
1
4
1
0.38
L
Jormungandr
jeszilla
Jormungandr
0
3
0
0
W
Ah Muzen Cab
okaytim
Ah Muzen Cab
3
2
6
3
W
Agni
triin0
Agni
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,499
Damage
28,234
44,005
Taken
50,516
17,488
Mitigated
23,593
18,025
Healing
13,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
8,472
4,666
0
7,821
11,565
3,792
0
7,274
3,670
0
57,174
L
Morgan Le Fay
 
Morgan Le Fay
6,764
624
0
936
8,163
2,473
0
894
7,017
29,889
0
W
Ymir
3,592
885
0
1,655
9,912
7,225
167
4,084
5,828
13,571
0
W
Ullr
12,792
5,247
0
6,006
8,951
3,069
0
3,867
5,016
0
88,571
L
5,690
1,532
0
3,918
10,643
6,140
0
1,281
9,362
48,789
0
L
5,059
4,164
0
4,182
11,437
2,982
0
1,737
9,684
0
39,671
L
3,221
622
240
1,869
9,600
4,577
0
1,420
8,128
17,493
0
L
Jormungandr
jeszilla
Jormungandr
7,500
1,479
0
2,550
10,673
7,421
0
54
10,619
38,124
0
W
Ah Muzen Cab
okaytim
Ah Muzen Cab
8,529
3,100
0
2,168
8,089
2,282
1,682
3,971
4,118
0
49,904
W
Agni
triin0
Agni
2,114
122
0
375
5,488
1,120
551
3,290
2,198
21,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,710
Gold Earned
34,777
419
Minions Killed
340
0
Camps Cleared
0
1,414,899
Distance Traveled
1,164,110
20
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,387
559
108
7
0
269,431
4
L
Morgan Le Fay
7,180
479
62
4
0
213,755
0
W
Ymir
7,144
476
14
1
0
291,705
5
W
Ullr
11,077
738
158
11
0
333,375
0
L
Kuzenbo
8,168
545
99
7
0
308,725
3
L
Rama
6,703
447
90
6
0
216,430
1
L
Geb
6,039
403
20
1
0
168,841
2
L
Jormungandr
6,687
446
69
5
0
256,359
0
W
Ah Muzen Cab
7,505
500
86
6
0
276,405
6
W
Agni
6,597
440
53
4
0
243,983
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role