Player Matchup

Morgan Le Fay
Morgan Le Fay
Heldenflausch
Morgan Le Fay
Level 143
God Stats
3W - 0L
1,500 SR
Queue Stats
43W - 39L
1,214 Elo+
Party 1
Izanami
Izanami
MutanTurk
Izanami
Level 65
God Stats
1W - 0L
1,285 SR
Queue Stats
7W - 15L
1,448 Elo+
Solo
Cthulhu
Cthulhu
ZuzekNatzer
Cthulhu
Level 35
God Stats
2W - 0L
1,700 SR
Queue Stats
5W - 8L
1,079 Elo+
Party 1
Team Averages
Level 81
1,495 SR
1,247 Elo+

VS

Team Averages
Level 104
1,443 SR
1,471 Elo+
Ymir
Ymir
MCC666
Ymir
Level 119
God Stats
17W - 17L
1,547 SR
Queue Stats
91W - 106L
1,412 Elo+
Solo
Bakasura
Bakasura
Salamaster
Bakasura
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Tiamat
Tiamat
citron99
Tiamat
Level 104
God Stats
0W - 1L
1,282 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Heldenflausch
Morgan Le Fay
16
3 / 4 / 6
10,906
682
12,213
12,413
4,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
MutanTurk
Izanami
17
10 / 3 / 5
12,657
791
19,879
10,435
3,673
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
ZuzekNatzer
Cthulhu
16
2 / 5 / 7
11,044
690
10,621
19,353
17,086
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
MCC666
Ymir
13
2 / 3 / 4
10,087
630
9,310
20,170
19,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
Salamaster
Bakasura
14
6 / 5 / 4
10,822
676
12,004
14,538
6,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
citron99
Tiamat
13
4 / 7 / 6
10,558
660
13,578
15,898
8,400
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
26
15
Kills
12
12
Deaths
15
18
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Heldenflausch
Morgan Le Fay
3
4
6
1.5
L
Ymir
MCC666
Ymir
2
3
4
1.33
W
Izanami
MutanTurk
Izanami
10
3
5
4.17
L
Bakasura
Salamaster
Bakasura
6
5
4
1.6
W
Cthulhu
ZuzekNatzer
Cthulhu
2
5
7
1.1
L
Tiamat
citron99
Tiamat
4
7
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,713
Damage
34,892
42,201
Taken
50,606
25,057
Mitigated
33,937
12,685
Healing
7,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Heldenflausch
Morgan Le Fay
12,213
1,073
68
3,473
12,413
4,298
0
8,109
4,274
46,104
0
L
Ymir
MCC666
Ymir
9,310
300
0
2,552
20,170
19,399
0
8,973
11,197
31,728
0
W
Izanami
MutanTurk
Izanami
19,879
13,740
0
4,646
10,435
3,673
2,384
4,633
5,732
0
62,776
L
Bakasura
Salamaster
Bakasura
12,004
6,842
0
2,281
14,538
6,138
0
6,625
7,913
0
22,686
W
Cthulhu
ZuzekNatzer
Cthulhu
10,621
1,000
411
4,087
19,353
17,086
96
10,465
8,605
28,192
0
L
Tiamat
citron99
Tiamat
13,578
2,445
159
2,973
15,898
8,400
0
8,138
7,760
34,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,607
Gold Earned
31,467
183
Minions Killed
129
10
Camps Cleared
5
834,064
Distance Traveled
829,704
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
10,906
682
58
4
3
288,292
2
L
Ymir
10,087
630
38
2
1
300,055
2
W
Izanami
12,657
791
93
6
6
280,919
4
L
Bakasura
10,822
676
41
3
3
291,952
5
W
Cthulhu
11,044
690
32
2
1
264,853
5
L
Tiamat
10,558
660
50
3
1
237,697
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role