Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
ElGranMaestro
Medusa
Level 154
God Stats
2W - 2L
1,500 SR
Queue Stats
158W - 165L
1,608 Elo+
Solo
Cliodhna
Cliodhna
GreenElement
Cliodhna
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,817 Elo+
Solo
Merlin
Merlin
Mattojas
Merlin
Level 160
God Stats
3W - 4L
1,500 SR
Queue Stats
66W - 85L
1,711 Elo+
Solo
Mulan
Mulan
SumDayUp
Mulan
Level 153
God Stats
0W - 3L
1,500 SR
Queue Stats
112W - 127L
1,772 Elo+
Solo
Team Averages
Level 149
1,500 SR
1,682 Elo+

VS

Team Averages
Level 131
1,513 SR
1,519 Elo+
Gilgamesh
Gilgamesh
ChRiSyLiE
Gilgamesh
Level 140
God Stats
3W - 3L
1,252 SR
Queue Stats
186W - 180L
1,520 Elo+
Party 2
Bakasura
Bakasura
GunFun385
Bakasura
Level 142
God Stats
17W - 15L
1,904 SR
Queue Stats
165W - 157L
1,557 Elo+
Party 2
Cernunnos
Cernunnos
Okmine
Cernunnos
Level 123
God Stats
2W - 2L
1,285 SR
Queue Stats
31W - 38L
1,386 Elo+
Party 1
Baron Samedi
Baron Samedi
Villame
Baron Samedi
Level 148
God Stats
1W - 0L
1,827 SR
Queue Stats
61W - 65L
1,446 Elo+
Party 1
Hercules
Hercules
Zolonari
Hercules
Level 100
God Stats
1W - 1L
1,295 SR
Queue Stats
156W - 79L
1,684 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
3 / 7 / 7
10,040
478
8,227
17,810
19,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
1 / 8 / 5
10,747
512
10,998
18,948
5,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cliodhna
GreenElement
Cliodhna
20
12 / 4 / 1
12,600
600
20,006
18,546
6,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Mattojas
Merlin
17
1 / 3 / 4
10,890
519
9,000
10,403
3,744
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mulan
SumDayUp
Mulan
19
1 / 6 / 4
11,465
546
11,393
24,182
19,090
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ChRiSyLiE
Gilgamesh
19
9 / 5 / 11
12,078
575
14,660
23,538
15,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
GunFun385
Bakasura
17
2 / 5 / 9
10,923
520
9,651
18,361
8,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cernunnos
Okmine
Cernunnos
20
9 / 1 / 1
13,293
633
15,194
14,262
4,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Villame
Baron Samedi
18
2 / 5 / 7
11,300
538
11,952
14,808
6,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hercules
Zolonari
Hercules
20
6 / 2 / 2
12,820
610
17,719
22,445
24,509
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
58
18
Kills
28
28
Deaths
18
21
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
3
7
7
0.93
W
Gilgamesh
ChRiSyLiE
Gilgamesh
9
5
11
2.9
L
1
8
5
0.44
L
Cliodhna
GreenElement
Cliodhna
12
4
1
3.13
W
Bakasura
GunFun385
Bakasura
2
5
9
1.3
L
Merlin
Mattojas
Merlin
1
3
4
1
W
Cernunnos
Okmine
Cernunnos
9
1
1
9.5
L
Mulan
SumDayUp
Mulan
1
6
4
0.5
W
Baron Samedi
Villame
Baron Samedi
2
5
7
1.1
W
Hercules
Zolonari
Hercules
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,624
Damage
69,176
89,889
Taken
93,414
54,298
Mitigated
59,981
35,078
Healing
33,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
8,227
566
1,285
4,780
17,810
19,422
0
3,762
12,671
56,191
0
W
Gilgamesh
ChRiSyLiE
Gilgamesh
14,660
4,384
359
4,486
23,538
15,877
20
8,728
14,240
0
58,467
L
10,998
5,630
0
7,263
18,948
5,423
679
1,224
17,074
0
83,558
L
Cliodhna
GreenElement
Cliodhna
20,006
1,829
0
5,911
18,546
6,619
0
2,376
15,057
0
100,880
W
Bakasura
GunFun385
Bakasura
9,651
5,703
0
6,059
18,361
8,319
7
2,396
15,603
0
68,281
L
Merlin
Mattojas
Merlin
9,000
653
0
3,404
10,403
3,744
0
2,063
7,655
82,243
0
W
Cernunnos
Okmine
Cernunnos
15,194
7,244
0
6,924
14,262
4,695
1,832
1,600
12,662
0
103,394
L
Mulan
SumDayUp
Mulan
11,393
1,746
125
12,310
24,182
19,090
494
1,878
21,745
0
82,539
W
Baron Samedi
Villame
Baron Samedi
11,952
669
1,633
3,191
14,808
6,581
51
3,328
11,480
78,017
0
W
Hercules
Zolonari
Hercules
17,719
10,324
0
11,226
22,445
24,509
219
2,320
20,125
0
84,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,742
Gold Earned
60,414
688
Minions Killed
684
0
Camps Cleared
0
1,923,700
Distance Traveled
2,065,622
23
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,040
478
60
3
0
333,986
4
W
Gilgamesh
12,078
575
70
3
0
429,079
3
L
Medusa
10,747
512
159
8
0
370,897
3
L
Cliodhna
12,600
600
150
7
0
449,818
1
W
Bakasura
10,923
520
124
6
0
423,364
1
L
Merlin
10,890
519
155
7
0
368,634
13
W
Cernunnos
13,293
633
167
8
0
389,467
7
L
Mulan
11,465
546
164
8
0
400,365
2
W
Baron Samedi
11,300
538
141
7
0
388,754
7
W
Hercules
12,820
610
182
9
0
434,958
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role