Player Matchup

Chiron
Chiron
 
Chiron
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
Hisoko
Nemesis
Level 34
God Stats
8W - 14L
1,354 SR
Queue Stats
12W - 14L
1,457 Elo+
Party 2
Team Averages
Level 57
1,451 SR
1,486 Elo+

VS

Team Averages
Level 95
1,480 SR
1,555 Elo+
Cernunnos
Cernunnos
GameRuiner322
Cernunnos
Level 42
God Stats
3W - 0L
1,786 SR
Queue Stats
65W - 62L
1,485 Elo+
Solo
Chronos
Chronos
SummusDeus
Chronos
Level 128
God Stats
14W - 12L
1,154 SR
Queue Stats
208W - 167L
1,609 Elo+
Party 1
Serqet
Serqet
ZeroDestroy
Serqet
Level 116
God Stats
3W - 7L
1,500 SR
Queue Stats
618W - 507L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
13
2 / 10 / 3
9,705
693
10,681
19,381
6,939
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hel
 
Hel
14
1 / 6 / 3
9,061
647
9,145
12,189
4,495
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Hisoko
Nemesis
14
3 / 4 / 2
9,759
697
8,372
15,316
8,664
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
GameRuiner322
Cernunnos
16
11 / 4 / 7
11,442
817
24,472
18,604
10,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
SummusDeus
Chronos
17
8 / 1 / 8
11,516
823
10,334
8,501
4,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Serqet
15
1 / 1 / 14
9,668
691
7,703
12,858
12,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
49
6
Kills
20
20
Deaths
6
8
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
2
10
3
0.35
L
Hel
 
Hel
1
6
3
0.42
W
Cernunnos
GameRuiner322
Cernunnos
11
4
7
3.63
L
Nemesis
Hisoko
Nemesis
3
4
2
1
W
Chronos
SummusDeus
Chronos
8
1
8
12
W
Serqet
1
1
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,198
Damage
42,509
46,886
Taken
39,963
20,098
Mitigated
27,601
10,725
Healing
16,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
10,681
5,167
199
2,924
19,381
6,939
0
4,670
13,991
0
33,422
L
Hel
 
Hel
9,145
353
2,933
3,532
12,189
4,495
0
1,762
9,996
38,994
0
W
Cernunnos
GameRuiner322
Cernunnos
24,472
11,633
0
9,766
18,604
10,971
349
5,100
13,504
48
67,447
L
Nemesis
Hisoko
Nemesis
8,372
3,921
0
1,137
15,316
8,664
0
3,464
10,931
0
13,396
W
Chronos
SummusDeus
Chronos
10,334
3,129
0
2,472
8,501
4,186
2,143
2,498
6,003
42,410
2,614
W
Serqet
7,703
992
1,034
3,151
12,858
12,444
132
2,269
9,777
0
16,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,525
Gold Earned
32,626
127
Minions Killed
173
3
Camps Cleared
10
699,432
Distance Traveled
785,387
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
9,705
693
37
3
0
216,576
1
L
Hel
9,061
647
72
5
2
237,187
6
W
Cernunnos
11,442
817
97
7
4
235,193
1
L
Nemesis
9,759
697
18
1
1
245,669
5
W
Chronos
11,516
823
67
5
2
258,031
3
W
Serqet
9,668
691
9
1
4
292,163
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role