Player Matchup

Bellona
Bellona
 
Bellona
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Downzi
Raijin
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
120W - 111L
1,601 Elo+
Solo
Apollo
Apollo
InsaneNinja7001
Apollo
Level 125
God Stats
6W - 3L
1,531 SR
Queue Stats
81W - 68L
1,554 Elo+
Party 2
Tsukuyomi
Tsukuyomi
KosanKarpuZ
Tsukuyomi
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 22L
1,524 Elo+
Solo
Bacchus
Bacchus
V9TooDevilish
Bacchus
Level 69
God Stats
13W - 14L
1,360 SR
Queue Stats
98W - 89L
1,479 Elo+
Party 2
Team Averages
Level 101
1,478 SR
1,531 Elo+

VS

Team Averages
Level 110
1,455 SR
1,575 Elo+
King Arthur
King Arthur
CandyKushCK
King Arthur
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
212W - 215L
1,493 Elo+
Solo
Sylvanus
Sylvanus
DasHolocost
Sylvanus
Level 109
God Stats
6W - 7L
1,267 SR
Queue Stats
158W - 166L
1,527 Elo+
Solo
Hou Yi
Hou Yi
Linkjee
Hou Yi
Level 96
God Stats
1W - 4L
1,500 SR
Queue Stats
23W - 21L
1,704 Elo+
Party 1
Zeus
Zeus
ThiccWick
Zeus
Level 89
God Stats
8W - 7L
1,650 SR
Queue Stats
63W - 58L
1,604 Elo+
Party 1
Loki
Loki
vizionarr46
Loki
Level 94
God Stats
5W - 9L
1,356 SR
Queue Stats
86W - 97L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
3 / 0 / 1
6,485
649
6,082
6,839
4,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Raijin
Downzi
Raijin
10
1 / 1 / 2
5,908
591
1,659
4,121
1,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
6 / 1 / 7
6,638
664
7,922
8,266
2,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
KosanKarpuZ
Tsukuyomi
11
2 / 0 / 0
6,148
615
1,954
5,716
1,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
10
5 / 0 / 9
6,746
675
4,485
6,437
5,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CandyKushCK
King Arthur
9
0 / 2 / 0
5,094
509
3,635
7,725
4,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sylvanus
DasHolocost
Sylvanus
8
0 / 6 / 1
4,656
466
4,891
7,823
5,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hou Yi
Linkjee
Hou Yi
8
0 / 5 / 1
4,825
483
3,253
6,908
1,620
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
10
1 / 2 / 0
5,745
575
3,751
3,599
896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 2 / 1
5,248
525
4,223
5,921
1,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
17
Kills
2
2
Deaths
17
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
3
0
1
3.5
L
King Arthur
CandyKushCK
King Arthur
0
2
0
0
L
Sylvanus
DasHolocost
Sylvanus
0
6
1
0.08
W
Raijin
Downzi
Raijin
1
1
2
2
W
6
1
7
9.5
W
Tsukuyomi
KosanKarpuZ
Tsukuyomi
2
0
0
2
L
Hou Yi
Linkjee
Hou Yi
0
5
1
0.1
L
Zeus
1
2
0
0.5
W
Bacchus
5
0
9
9.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,102
Damage
19,753
31,379
Taken
31,976
15,750
Mitigated
13,357
15,246
Healing
7,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
6,082
2,267
0
3,699
6,839
4,795
416
756
5,458
0
34,911
L
King Arthur
CandyKushCK
King Arthur
3,635
312
0
3,376
7,725
4,202
0
184
7,502
0
24,886
L
Sylvanus
DasHolocost
Sylvanus
4,891
1,795
170
1,102
7,823
5,197
0
2,596
5,159
13,534
5,408
W
Raijin
Downzi
Raijin
1,659
0
0
1,445
4,121
1,220
0
839
3,148
35,574
0
W
7,922
5,394
0
3,810
8,266
2,251
686
2,854
5,400
0
36,357
W
Tsukuyomi
KosanKarpuZ
Tsukuyomi
1,954
147
0
2,624
5,716
1,842
0
1,113
4,497
0
35,116
L
Hou Yi
Linkjee
Hou Yi
3,253
1,820
0
1,129
6,908
1,620
0
1,299
5,609
0
30,212
L
Zeus
3,751
643
0
462
3,599
896
0
795
2,780
32,941
233
W
Bacchus
4,485
1,024
787
2,881
6,437
5,642
0
1,793
4,561
13,721
0
L
4,223
1,097
0
1,361
5,921
1,442
0
1,025
4,426
0
25,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,925
Gold Earned
25,568
348
Minions Killed
262
0
Camps Cleared
0
996,603
Distance Traveled
895,125
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,485
649
80
8
0
182,240
3
L
King Arthur
5,094
509
59
6
0
164,979
4
L
Sylvanus
4,656
466
32
3
0
168,146
2
W
Raijin
5,908
591
91
9
0
194,819
2
W
Apollo
6,638
664
85
9
0
183,216
3
W
Tsukuyomi
6,148
615
83
8
0
228,763
4
L
Hou Yi
4,825
483
54
5
0
179,249
4
L
Zeus
5,745
575
69
7
0
183,345
6
W
Bacchus
6,746
675
9
1
0
207,565
0
L
Loki
5,248
525
48
5
0
199,406
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role