Player Matchup

Hercules
Hercules
EatdehD
Hercules
Level 140
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 21L
1,252 Elo+
Party 1
Hun Batz
Hun Batz
FredzS
Hun Batz
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 26L
1,511 Elo+
Party 1
Anhur
Anhur
JDDJ
Anhur
Level 109
God Stats
4W - 9L
1,404 SR
Queue Stats
234W - 233L
1,575 Elo+
Party 2
Ymir
Ymir
Matiki7
Ymir
Level 29
God Stats
14W - 13L
1,592 SR
Queue Stats
36W - 29L
1,565 Elo+
Party 2
Janus
Janus
legans
Janus
Level 28
God Stats
4W - 5L
1,493 SR
Queue Stats
6W - 10L
1,511 Elo+
Party 1
Team Averages
Level 91
1,498 SR
1,483 Elo+

VS

Team Averages
Level 55
1,561 SR
1,614 Elo+
Agni
Agni
Cerneos
Agni
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 17L
1,664 Elo+
Solo
Ares
Ares
MangoFapper666
Ares
Level 48
God Stats
0W - 3L
1,500 SR
Queue Stats
122W - 112L
1,602 Elo+
Solo
Pele
Pele
RyuuTacoBurrito
Pele
Level 70
God Stats
0W - 3L
1,500 SR
Queue Stats
22W - 23L
1,717 Elo+
Party 3
Ra
Ra
ZackFair014
Ra
Level 83
God Stats
7W - 6L
1,805 SR
Queue Stats
259W - 164L
1,662 Elo+
Party 3
Danzaburou
Danzaburou
jienincd
Danzaburou
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,425 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
EatdehD
Hercules
20
6 / 1 / 3
13,461
612
7,082
18,804
15,813
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
FredzS
Hun Batz
19
5 / 6 / 9
11,999
545
12,445
17,145
5,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Anhur
JDDJ
Anhur
20
6 / 6 / 4
12,764
580
7,052
14,772
3,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
Matiki7
Ymir
16
2 / 4 / 13
11,403
518
6,371
19,139
14,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
legans
Janus
18
4 / 6 / 8
11,703
532
11,597
15,256
3,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Cerneos
Agni
6
0 / 2 / 0
7,012
319
672
2,062
417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
1 / 3 / 8
8,789
400
6,142
13,104
9,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
6 / 5 / 8
11,190
509
13,797
17,142
8,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
13 / 3 / 8
13,789
627
24,722
17,359
7,794
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
jienincd
Danzaburou
15
3 / 10 / 7
10,434
474
8,440
15,753
4,858
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
54
23
Kills
23
23
Deaths
23
37
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Agni
Cerneos
Agni
0
2
0
0
W
Hercules
EatdehD
Hercules
6
1
3
7.5
W
Hun Batz
FredzS
Hun Batz
5
6
9
1.58
W
Anhur
JDDJ
Anhur
6
6
4
1.33
L
1
3
8
1.67
W
Ymir
Matiki7
Ymir
2
4
13
2.13
L
6
5
8
2
L
13
3
8
5.67
L
Danzaburou
jienincd
Danzaburou
3
10
7
0.65
W
Janus
legans
Janus
4
6
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,547
Damage
53,773
85,116
Taken
65,420
43,193
Mitigated
31,174
24,212
Healing
17,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
Cerneos
Agni
672
266
0
616
2,062
417
0
0
2,062
11,109
0
W
Hercules
EatdehD
Hercules
7,082
3,336
0
7,832
18,804
15,813
1,779
3,937
14,737
0
87,486
W
Hun Batz
FredzS
Hun Batz
12,445
3,517
0
5,543
17,145
5,488
1,296
6,053
10,942
0
94,607
W
Anhur
JDDJ
Anhur
7,052
2,847
0
4,691
14,772
3,388
3,696
7,519
7,120
0
94,016
L
6,142
778
0
2,423
13,104
9,920
0
3,285
9,819
26,772
0
W
Ymir
Matiki7
Ymir
6,371
1,423
271
3,090
19,139
14,746
60
6,977
11,945
31,891
0
L
13,797
3,251
0
3,915
17,142
8,185
1,056
6,486
10,656
0
61,018
L
24,722
2,490
2,614
5,906
17,359
7,794
1,298
4,236
13,123
111,502
3,744
L
Danzaburou
jienincd
Danzaburou
8,440
4,119
0
1,911
15,753
4,858
1,298
3,961
11,792
0
39,818
W
Janus
legans
Janus
11,597
1,369
285
2,500
15,256
3,758
534
5,659
9,416
80,638
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,330
Gold Earned
51,214
655
Minions Killed
441
0
Camps Cleared
0
2,120,476
Distance Traveled
1,650,534
22
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,012
319
30
1
0
68,295
0
W
Hercules
13,461
612
189
9
0
428,650
5
W
Hun Batz
11,999
545
132
6
0
460,405
2
W
Anhur
12,764
580
162
7
0
389,336
4
L
Ares
8,789
400
23
1
0
315,581
2
W
Ymir
11,403
518
33
2
0
404,630
9
L
Pele
11,190
509
111
5
0
454,227
0
L
Ra
13,789
627
202
9
0
442,533
1
L
Danzaburou
10,434
474
75
3
0
369,898
0
W
Janus
11,703
532
139
6
0
437,455
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role