Player Matchup

Atlas
Atlas
Juicy_BananaBoy
Atlas
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
540W - 607L
1,459 Elo+
Solo
Rama
Rama
TP_PatMil
Rama
Level 46
God Stats
3W - 2L
1,687 SR
Queue Stats
90W - 110L
1,498 Elo+
Party 2
Kumbhakarna
Kumbhakarna
dawidosf05
Kumbhakarna
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,521 Elo+
Party 2
Kukulkan
Kukulkan
eazzy_17
Kukulkan
Level 26
God Stats
2W - 3L
1,500 SR
Queue Stats
158W - 189L
1,305 Elo+
Party 3
Loki
Loki
sergo_mahina93
Loki
Level 35
God Stats
7W - 6L
1,343 SR
Queue Stats
203W - 240L
1,174 Elo+
Party 3
Team Averages
Level 43
1,506 SR
1,391 Elo+

VS

Team Averages
Level 73
1,525 SR
1,391 Elo+
Nu Wa
Nu Wa
FCB2002FCB2002
Nu Wa
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 13L
1,314 Elo+
Party 1
Bellona
Bellona
MaybeAnOtherTime
Bellona
Level 41
God Stats
2W - 1L
1,271 SR
Queue Stats
18W - 28L
1,450 Elo+
Solo
Chiron
Chiron
alexcardenas9
Chiron
Level 48
God Stats
4W - 1L
1,855 SR
Queue Stats
10W - 13L
1,306 Elo+
Party 1
Artio
Artio
kensinh_023
Artio
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 79L
1,334 Elo+
Party 1
Mercury
Mercury
zIPxbstomp-__
Mercury
Level 98
God Stats
5W - 3L
1,500 SR
Queue Stats
76W - 63L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 3 / 0
3,748
375
1,315
4,043
1,466
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rama
8
0 / 4 / 1
4,995
500
2,321
4,949
1,050
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kumbhakarna
dawidosf05
Kumbhakarna
9
2 / 3 / 0
5,469
547
4,204
9,800
4,309
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Kukulkan
eazzy_17
Kukulkan
9
0 / 3 / 0
4,940
494
2,461
5,815
1,775
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
1 / 3 / 0
5,414
541
3,349
6,983
1,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 3
5,890
589
3,664
4,154
1,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 2 / 2
6,475
648
4,898
7,195
3,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
6 / 1 / 1
7,063
706
3,481
4,476
1,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
3 / 0 / 8
6,777
678
4,051
7,449
7,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
13
5 / 0 / 2
7,284
728
2,665
5,579
1,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
3
Kills
16
16
Deaths
3
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
0
0
3
1.5
L
0
3
0
0
W
2
2
2
1.5
L
Rama
0
4
1
0.13
W
6
1
1
6.5
L
Kumbhakarna
dawidosf05
Kumbhakarna
2
3
0
0.67
L
Kukulkan
eazzy_17
Kukulkan
0
3
0
0
W
3
0
8
7
L
1
3
0
0.33
W
Mercury
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,650
Damage
18,759
31,590
Taken
28,853
10,329
Mitigated
15,049
9,713
Healing
9,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,664
766
0
1,070
4,154
1,385
197
2,028
2,126
27,796
0
L
1,315
921
147
650
4,043
1,466
0
1,269
2,730
2,948
0
W
4,898
1,186
0
2,289
7,195
3,400
104
3,964
3,231
0
30,250
L
Rama
2,321
1,583
241
1,047
4,949
1,050
0
885
4,020
0
17,294
W
3,481
1,523
190
2,079
4,476
1,381
394
420
4,056
0
36,235
L
Kumbhakarna
dawidosf05
Kumbhakarna
4,204
711
0
3,822
9,800
4,309
0
320
9,450
25,120
0
L
Kukulkan
eazzy_17
Kukulkan
2,461
342
0
1,003
5,815
1,775
0
3,162
2,501
18,396
0
W
4,051
293
694
3,139
7,449
7,003
0
1,201
6,248
16,141
0
L
3,349
1,212
333
2,470
6,983
1,729
0
1,763
5,174
0
22,428
W
Mercury
2,665
567
0
465
5,579
1,880
0
367
5,212
0
49,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,566
Gold Earned
33,489
170
Minions Killed
325
0
Camps Cleared
0
815,694
Distance Traveled
1,069,798
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
5,890
589
40
4
0
200,503
0
L
Atlas
3,748
375
2
0
0
87,882
0
W
Bellona
6,475
648
58
6
0
199,027
4
L
Rama
4,995
500
36
4
0
172,152
3
W
Chiron
7,063
706
81
8
0
192,884
1
L
Kumbhakarna
5,469
547
43
4
0
193,865
1
L
Kukulkan
4,940
494
45
5
0
155,837
0
W
Artio
6,777
678
39
4
0
233,228
0
L
Loki
5,414
541
44
4
0
205,958
0
W
Mercury
7,284
728
107
11
0
244,156
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role