Player Matchup

Nemesis
Nemesis
Driksharr
Nemesis
Level 125
God Stats
3W - 4L
1,500 SR
Queue Stats
121W - 125L
1,595 Elo+
Party 1
Nu Wa
Nu Wa
Multisoli
Nu Wa
Level 21
God Stats
10W - 4L
1,805 SR
Queue Stats
32W - 27L
1,547 Elo+
Party 1
Izanami
Izanami
Sevrix
Izanami
Level 120
God Stats
13W - 17L
1,473 SR
Queue Stats
116W - 123L
1,571 Elo+
Party 1
Guan Yu
Guan Yu
watu019
Guan Yu
Level 82
God Stats
0W - 5L
1,121 SR
Queue Stats
32W - 16L
1,584 Elo+
Party 3
Sobek
Sobek
watu10
Sobek
Level 44
God Stats
4W - 3L
1,467 SR
Queue Stats
105W - 137L
1,441 Elo+
Party 3
Team Averages
Level 78
1,473 SR
1,548 Elo+

VS

Team Averages
Level 71
1,453 SR
1,541 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
 
Nu Wa
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ymir
Ymir
WillmaReinholzen
Ymir
Level 30
God Stats
12W - 23L
1,500 SR
Queue Stats
254W - 254L
1,348 Elo+
Party 4
Kali
Kali
Wojdemann
Kali
Level 97
God Stats
12W - 11L
1,500 SR
Queue Stats
159W - 181L
1,473 Elo+
Party 2
Sun Wukong
Sun Wukong
YaBoyTH
Sun Wukong
Level 87
God Stats
1W - 0L
1,267 SR
Queue Stats
16W - 12L
1,885 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Driksharr
Nemesis
14
3 / 2 / 1
7,651
547
6,504
10,215
3,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
Multisoli
Nu Wa
13
0 / 3 / 2
7,240
517
3,660
6,108
2,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
Sevrix
Izanami
12
1 / 3 / 1
7,497
536
6,429
10,459
2,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Guan Yu
watu019
Guan Yu
13
1 / 3 / 0
7,707
551
9,425
14,736
9,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sobek
watu10
Sobek
9
1 / 5 / 1
6,500
464
2,229
13,147
9,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
3 / 0 / 2
7,509
536
7,010
5,233
1,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
 
Nu Wa
13
1 / 3 / 4
7,470
534
5,493
6,462
1,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 2 / 6
7,603
543
4,662
7,046
4,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kali
16
8 / 0 / 1
9,112
651
8,443
10,126
3,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sun Wukong
YaBoyTH
Sun Wukong
13
2 / 1 / 2
7,685
549
9,169
12,441
5,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
6
Kills
16
16
Deaths
6
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
0
2
4
W
Nu Wa
 
Nu Wa
1
3
4
1
L
Nemesis
Driksharr
Nemesis
3
2
1
1.75
L
Nu Wa
Multisoli
Nu Wa
0
3
2
0.33
L
Izanami
Sevrix
Izanami
1
3
1
0.5
W
2
2
6
2.5
W
Kali
8
0
1
8.5
W
Sun Wukong
YaBoyTH
Sun Wukong
2
1
2
3
L
Guan Yu
watu019
Guan Yu
1
3
0
0.33
L
Sobek
watu10
Sobek
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,247
Damage
34,777
54,665
Taken
41,308
27,095
Mitigated
16,346
16,412
Healing
15,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
7,010
3,766
0
1,174
5,233
1,545
657
984
4,167
0
40,757
W
Nu Wa
 
Nu Wa
5,493
838
0
1,416
6,462
1,048
0
1,249
5,075
47,988
0
L
Nemesis
Driksharr
Nemesis
6,504
2,057
0
3,682
10,215
3,622
0
1,482
8,597
0
53,121
L
Nu Wa
Multisoli
Nu Wa
3,660
350
0
390
6,108
2,034
39
943
4,971
44,876
0
L
Izanami
Sevrix
Izanami
6,429
3,163
0
3,369
10,459
2,751
802
3,414
6,993
0
55,704
W
4,662
1,254
0
1,468
7,046
4,284
145
1,446
5,518
26,631
0
W
Kali
8,443
5,367
0
5,806
10,126
3,495
0
971
9,029
0
60,199
W
Sun Wukong
YaBoyTH
Sun Wukong
9,169
2,496
0
5,711
12,441
5,974
494
773
10,636
3,226
40,113
L
Guan Yu
watu019
Guan Yu
9,425
1,661
128
5,850
14,736
9,549
0
1,807
11,843
0
55,130
L
Sobek
watu10
Sobek
2,229
361
145
2,848
13,147
9,139
0
2,885
9,939
15,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,595
Gold Earned
39,379
420
Minions Killed
433
0
Camps Cleared
0
1,321,747
Distance Traveled
1,456,222
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,509
536
90
6
0
290,524
2
W
Nu Wa
7,470
534
93
7
0
248,845
6
L
Nemesis
7,651
547
76
5
0
300,149
5
L
Nu Wa
7,240
517
115
8
0
265,497
3
L
Izanami
7,497
536
104
7
0
263,637
4
W
Ymir
7,603
543
37
3
0
285,650
3
W
Kali
9,112
651
129
9
0
340,221
1
W
Sun Wukong
7,685
549
84
6
0
290,982
5
L
Guan Yu
7,707
551
103
7
0
251,497
8
L
Sobek
6,500
464
22
2
0
240,967
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role