Player Matchup

Anubis
Anubis
Hades02
Anubis
Level 160
God Stats
6W - 5L
1,478 SR
Queue Stats
36W - 24L
1,573 Elo+
Party 1
Kuzenbo
Kuzenbo
NeiThFromEgyptH
Kuzenbo
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,342 Elo+
Party 1
Gilgamesh
Gilgamesh
NormalAvocado
Gilgamesh
Level 106
God Stats
5W - 8L
1,713 SR
Queue Stats
679W - 626L
1,570 Elo+
Party 1
Team Averages
Level 95
1,564 SR
1,495 Elo+

VS

Team Averages
Level 55
1,537 SR
1,454 Elo+
Medusa
Medusa
Aesaki
Medusa
Level 7
God Stats
1W - 0L
1,611 SR
Queue Stats
1W - 1L
1,324 Elo+
Party 2
Sol
Sol
Fr1ziee
Sol
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Moher23
Bellona
Level 154
God Stats
5W - 2L
1,500 SR
Queue Stats
62W - 54L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Hades02
Anubis
14
5 / 9 / 7
9,424
785
11,907
14,749
7,666
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 8 / 9
9,648
804
8,781
17,877
19,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
NormalAvocado
Gilgamesh
13
4 / 7 / 6
8,504
709
8,272
13,238
10,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Aesaki
Medusa
12
2 / 9 / 14
8,919
743
7,625
10,628
2,990
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sol
16
13 / 2 / 9
11,297
941
18,779
13,117
4,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
Moher23
Bellona
17
9 / 1 / 15
10,924
910
13,702
13,233
13,213
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
62
12
Kills
24
24
Deaths
12
22
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Medusa
Aesaki
Medusa
2
9
14
1
W
Sol
13
2
9
8.75
L
Anubis
Hades02
Anubis
5
9
7
0.94
W
Bellona
Moher23
Bellona
9
1
15
16.5
L
3
8
9
0.94
L
Gilgamesh
NormalAvocado
Gilgamesh
4
7
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,960
Damage
40,106
45,864
Taken
36,978
37,442
Mitigated
20,852
6,454
Healing
9,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Aesaki
Medusa
7,625
3,625
0
324
10,628
2,990
306
6,418
4,010
0
16,372
W
Sol
18,779
7,375
0
6,573
13,117
4,649
2,487
7,593
5,184
49,895
4,796
L
Anubis
Hades02
Anubis
11,907
865
0
4,637
14,749
7,666
0
5,529
9,220
45,488
0
W
Bellona
Moher23
Bellona
13,702
3,667
0
2,605
13,233
13,213
308
6,047
6,956
0
32,979
L
8,781
2,297
0
81
17,877
19,090
0
6,471
11,406
20,806
0
L
Gilgamesh
NormalAvocado
Gilgamesh
8,272
2,002
0
1,736
13,238
10,686
0
5,931
7,307
0
20,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,576
Gold Earned
31,140
103
Minions Killed
136
6
Camps Cleared
4
579,863
Distance Traveled
644,513
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,919
743
13
1
0
171,135
0
W
Sol
11,297
941
84
7
3
220,228
3
L
Anubis
9,424
785
61
5
1
162,876
4
W
Bellona
10,924
910
39
3
1
253,150
3
L
Kuzenbo
9,648
804
17
1
2
218,291
1
L
Gilgamesh
8,504
709
25
2
3
198,696
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role