Player Matchup

Sol
Sol
 
Sol
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
DjJαnus
Janus
Level 116
God Stats
84W - 66L
1,678 SR
Queue Stats
86W - 66L
1,598 Elo+
Solo
Chronos
Chronos
FeedingTheEnemy
Chronos
Level 46
God Stats
16W - 19L
1,716 SR
Queue Stats
249W - 272L
1,450 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MAPTbIX
Ah Muzen Cab
Level 29
God Stats
11W - 13L
1,528 SR
Queue Stats
204W - 228L
1,502 Elo+
Party 2
Guan Yu
Guan Yu
Qvermind
Guan Yu
Level 100
God Stats
1W - 3L
1,500 SR
Queue Stats
182W - 190L
1,473 Elo+
Solo
Team Averages
Level 77
1,584 SR
1,505 Elo+

VS

Team Averages
Level 78
1,550 SR
1,438 Elo+
Izanami
Izanami
 
Izanami
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
B1SS1O
Set
Level 75
God Stats
2W - 6L
1,500 SR
Queue Stats
76W - 109L
1,053 Elo+
Solo
Athena
Athena
DjFencePannel
Athena
Level 46
God Stats
2W - 4L
1,700 SR
Queue Stats
56W - 48L
1,627 Elo+
Party 1
Chronos
Chronos
MrHappyKiller
Chronos
Level 67
God Stats
12W - 10L
1,286 SR
Queue Stats
109W - 120L
1,450 Elo+
Solo
Poseidon
Poseidon
Santboi
Poseidon
Level 106
God Stats
21W - 9L
1,762 SR
Queue Stats
253W - 286L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 2 / 3
5,820
529
6,098
7,696
2,104
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Janus
DjJαnus
Janus
14
5 / 0 / 2
8,107
737
4,490
3,894
1,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 0 / 2
6,267
570
5,839
5,224
1,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Muzen Cab
MAPTbIX
Ah Muzen Cab
10
1 / 1 / 2
5,939
540
4,048
4,821
1,144
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Guan Yu
Qvermind
Guan Yu
10
4 / 0 / 1
6,356
578
3,400
5,897
2,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
0 / 1 / 0
5,172
470
3,908
5,355
1,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Set
B1SS1O
Set
8
2 / 4 / 1
5,206
473
3,239
7,389
2,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
0 / 3 / 1
4,995
454
1,998
8,759
3,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chronos
10
0 / 3 / 0
5,859
533
2,913
6,324
3,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
Santboi
Poseidon
10
1 / 2 / 1
5,795
527
3,426
5,710
1,935
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
13
Kills
3
3
Deaths
13
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
2
3
0.75
L
Izanami
 
Izanami
0
1
0
0
L
Set
B1SS1O
Set
2
4
1
0.63
L
0
3
1
0.17
W
Janus
DjJαnus
Janus
5
0
2
6
W
3
0
2
4
W
Ah Muzen Cab
MAPTbIX
Ah Muzen Cab
1
1
2
2
L
Chronos
0
3
0
0
W
Guan Yu
Qvermind
Guan Yu
4
0
1
4.5
L
Poseidon
Santboi
Poseidon
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,875
Damage
15,484
27,532
Taken
33,537
8,778
Mitigated
12,480
12,005
Healing
7,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,098
3,895
0
2,724
7,696
2,104
444
2,251
5,445
34,981
0
L
Izanami
 
Izanami
3,908
3,053
0
2,117
5,355
1,143
0
978
4,377
0
34,376
L
Set
B1SS1O
Set
3,239
1,418
0
2,198
7,389
2,483
21
4,392
2,997
0
16,968
L
1,998
945
0
837
8,759
3,687
0
3,398
5,361
7,341
0
W
Janus
DjJαnus
Janus
4,490
617
0
2,155
3,894
1,182
0
1,646
2,248
59,660
0
W
5,839
2,129
0
1,390
5,224
1,932
702
1,706
3,518
33,488
3,154
W
Ah Muzen Cab
MAPTbIX
Ah Muzen Cab
4,048
1,503
184
1,606
4,821
1,144
348
1,268
3,553
0
42,056
L
Chronos
2,913
1,218
0
663
6,324
3,232
0
3,844
2,480
29,817
3,948
W
Guan Yu
Qvermind
Guan Yu
3,400
268
835
3,111
5,897
2,416
66
999
4,898
0
12,268
L
Poseidon
Santboi
Poseidon
3,426
997
0
1,581
5,710
1,935
60
3,485
2,225
36,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,489
Gold Earned
27,027
357
Minions Killed
278
0
Camps Cleared
0
1,104,204
Distance Traveled
1,011,987
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,820
529
63
6
0
216,469
1
L
Izanami
5,172
470
83
8
0
199,259
2
L
Set
5,206
473
32
3
0
213,344
2
L
Athena
4,995
454
15
1
0
206,033
1
W
Janus
8,107
737
135
12
0
226,597
4
W
Chronos
6,267
570
69
6
0
211,246
0
W
Ah Muzen Cab
5,939
540
78
7
0
207,630
3
L
Chronos
5,859
533
80
7
0
193,197
5
W
Guan Yu
6,356
578
12
1
0
242,262
2
L
Poseidon
5,795
527
68
6
0
200,154
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role