Player Matchup

Nox
Nox
 
Nox
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
Hevers1
Xbalanque
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,355 Elo+
Party 2
Fenrir
Fenrir
Wraithened
Fenrir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,392 Elo+
Party 2
Team Averages
Level 34
1,500 SR
1,416 Elo+

VS

Team Averages
Level 81
1,715 SR
1,601 Elo+
Chaac
Chaac
Manifestt
Chaac
Level 68
God Stats
12W - 15L
1,567 SR
Queue Stats
70W - 108L
1,517 Elo+
Party 1
Jormungandr
Jormungandr
QuitNerdRaging
Jormungandr
Level 89
God Stats
9W - 22L
1,777 SR
Queue Stats
84W - 121L
1,538 Elo+
Party 1
Olorun
Olorun
pjmin
Olorun
Level 86
God Stats
2W - 0L
1,800 SR
Queue Stats
7W - 9L
1,746 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
12
6 / 6 / 5
9,001
900
10,410
12,757
4,752
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
Hevers1
Xbalanque
12
3 / 7 / 2
8,253
825
7,739
9,414
3,342
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Wraithened
Fenrir
11
2 / 10 / 8
7,945
795
5,512
13,103
7,493
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Manifestt
Chaac
13
7 / 4 / 14
8,984
898
9,675
12,780
10,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
QuitNerdRaging
Jormungandr
14
9 / 5 / 13
9,816
982
7,809
12,030
9,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Olorun
pjmin
Olorun
13
7 / 4 / 14
9,444
944
13,292
10,997
4,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
64
11
Kills
23
23
Deaths
13
15
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
6
6
5
1.42
L
Xbalanque
Hevers1
Xbalanque
3
7
2
0.57
W
Chaac
Manifestt
Chaac
7
4
14
3.5
W
Jormungandr
QuitNerdRaging
Jormungandr
9
5
13
3.1
L
Fenrir
Wraithened
Fenrir
2
10
8
0.6
W
Olorun
pjmin
Olorun
7
4
14
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,661
Damage
30,776
35,274
Taken
35,807
15,587
Mitigated
24,857
2,315
Healing
11,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
10,410
1,594
73
521
12,757
4,752
0
7,356
5,146
23,841
0
L
Xbalanque
Hevers1
Xbalanque
7,739
4,045
0
1,168
9,414
3,342
0
5,366
3,903
0
22,241
W
Chaac
Manifestt
Chaac
9,675
2,042
932
4,824
12,780
10,790
562
3,699
9,081
0
26,986
W
Jormungandr
QuitNerdRaging
Jormungandr
7,809
3,774
908
1,063
12,030
9,287
663
3,005
9,025
27,785
0
L
Fenrir
Wraithened
Fenrir
5,512
1,129
0
553
13,103
7,493
0
7,344
5,377
0
15,373
W
Olorun
pjmin
Olorun
13,292
7,631
733
3,411
10,997
4,780
1,290
3,908
7,089
30,250
4,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,199
Gold Earned
28,244
78
Minions Killed
122
2
Camps Cleared
7
473,220
Distance Traveled
551,367
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,001
900
38
4
0
160,821
1
L
Xbalanque
8,253
825
24
2
2
167,745
0
W
Chaac
8,984
898
26
3
1
198,276
3
W
Jormungandr
9,816
982
39
4
1
177,788
2
L
Fenrir
7,945
795
16
2
0
144,654
0
W
Olorun
9,444
944
57
6
5
175,303
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role