Player Matchup

Danzaburou
Danzaburou
Bronze III
AnubiSxCHL
Danzaburou
Bronze III
Level 148
God Stats
2W - 2L
1,513 SR
Queue Stats
2W - 5L
1,416 MMR
Solo
Serqet
Serqet
Gold V
Dámián
Serqet
Gold V
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 27L
1,399 MMR
Party 1
Chang'e
Chang'e
Silver IV
JokersMental
Chang'e
Silver IV
Level 87
God Stats
0W - 3L
1,256 SR
Queue Stats
133W - 125L
1,435 MMR
Party 1
Arachne
Arachne
Silver I
XHababex
Arachne
Silver I
Level 87
God Stats
0W - 2L
1,450 SR
Queue Stats
8W - 12L
1,542 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
cohdein
Sun Wukong
Silver II
Level 95
God Stats
2W - 2L
1,500 SR
Queue Stats
193W - 184L
1,462 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 103
1,444 SR
1,451 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 127
1,465 SR
1,495 MMR
Baron Samedi
Baron Samedi
Gold V
 
Baron Samedi
Gold V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Silver I
Fissurewolf
Merlin
Silver I
Level 100
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 10L
1,546 MMR
Party 2
Fenrir
Fenrir
Silver II
Gingturd
Fenrir
Silver II
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 9L
1,460 MMR
Solo
Sol
Sol
Silver II
MrMateo04
Sol
Silver II
Level 83
God Stats
9W - 3L
1,500 SR
Queue Stats
65W - 58L
1,424 MMR
Solo
Amaterasu
Amaterasu
Bronze III
UltraChamp
Amaterasu
Bronze III
Level 155
God Stats
2W - 0L
1,323 SR
Queue Stats
10W - 10L
1,546 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AnubiSxCHL
Danzaburou
18
1 / 3 / 2
11,191
533
3,964
10,994
3,885
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Serqet
Dámián
Serqet
13
2 / 6 / 4
8,801
419
5,572
19,282
9,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
JokersMental
Chang'e
16
9 / 9 / 2
11,003
524
15,031
19,052
6,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
XHababex
Arachne
17
3 / 6 / 4
10,221
487
9,909
18,445
8,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
cohdein
Sun Wukong
16
0 / 3 / 0
9,795
466
9,143
15,206
14,053
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
BastetCliodhnaAtlasPersephone

VS

Bans
OdinMercuryAthenaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
17
3 / 3 / 12
11,252
536
6,239
9,529
7,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Merlin
18
2 / 7 / 12
11,945
569
9,670
12,246
2,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Gingturd
Fenrir
19
14 / 3 / 6
13,502
643
14,570
17,140
6,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
1 / 2 / 11
13,083
623
12,910
15,127
5,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Amaterasu
UltraChamp
Amaterasu
20
6 / 0 / 6
13,862
660
10,914
20,373
27,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
73
15
Kills
26
27
Deaths
15
12
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
3
12
3
L
Danzaburou
AnubiSxCHL
Danzaburou
1
3
2
0.67
L
Serqet
Dámián
Serqet
2
6
4
0.67
W
Merlin
2
7
12
1.14
W
Fenrir
Gingturd
Fenrir
14
3
6
5.67
L
Chang'e
JokersMental
Chang'e
9
9
2
1.11
W
1
2
11
3.25
W
Amaterasu
UltraChamp
Amaterasu
6
0
6
9
L
Arachne
XHababex
Arachne
3
6
4
0.83
L
Sun Wukong
cohdein
Sun Wukong
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,619
Damage
54,303
82,979
Taken
74,415
42,109
Mitigated
49,294
24,185
Healing
36,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
6,239
468
2,035
2,440
9,529
7,088
1,038
2,451
6,731
40,163
0
L
Danzaburou
AnubiSxCHL
Danzaburou
3,964
1,366
0
4,251
10,994
3,885
0
5,494
5,405
0
86,257
L
Serqet
Dámián
Serqet
5,572
856
189
2,800
19,282
9,937
0
8,259
10,603
0
25,892
W
Merlin
9,670
550
0
1,193
12,246
2,894
312
8,340
3,879
58,109
0
W
Fenrir
Gingturd
Fenrir
14,570
3,626
0
6,636
17,140
6,632
3,478
3,196
13,451
0
72,469
L
Chang'e
JokersMental
Chang'e
15,031
1,110
116
4,461
19,052
6,127
396
6,849
11,734
74,224
0
W
12,910
4,488
0
10,862
15,127
5,426
5,059
895
14,118
114,919
6,093
W
Amaterasu
UltraChamp
Amaterasu
10,914
5,183
0
13,608
20,373
27,254
2,455
546
19,827
0
91,283
L
Arachne
XHababex
Arachne
9,909
4,948
0
6,771
18,445
8,107
0
4,438
13,786
0
78,788
L
Sun Wukong
cohdein
Sun Wukong
9,143
2,561
0
5,597
15,206
14,053
0
2,088
13,023
0
68,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,011
Gold Earned
63,644
597
Minions Killed
656
0
Camps Cleared
0
1,972,801
Distance Traveled
2,008,396
29
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,252
536
58
3
0
383,012
7
L
Danzaburou
11,191
533
164
8
0
369,929
7
L
Serqet
8,801
419
32
2
0
418,598
8
W
Merlin
11,945
569
115
5
0
345,471
4
W
Fenrir
13,502
643
94
4
0
443,183
3
L
Chang'e
11,003
524
126
6
0
340,561
6
W
Sol
13,083
623
206
10
0
390,677
6
W
Amaterasu
13,862
660
183
9
0
446,053
6
L
Arachne
10,221
487
123
6
0
442,818
6
L
Sun Wukong
9,795
466
152
7
0
400,895
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role