Player Matchup

Rama
Rama
 
Rama
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Elfedorov9069
Vamana
Level 44
God Stats
20W - 21L
1,448 SR
Queue Stats
99W - 146L
1,391 Elo+
Solo
Ravana
Ravana
Inventor978
Ravana
Level 47
God Stats
1W - 0L
1,514 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Scylla
Scylla
SaltyBunnerPAWG
Scylla
Level 80
God Stats
3W - 0L
1,685 SR
Queue Stats
38W - 42L
1,506 Elo+
Solo
Nike
Nike
milahkaZAIKAkiss
Nike
Level 85
God Stats
15W - 17L
1,165 SR
Queue Stats
1,047W - 1,111L
1,361 Elo+
Solo
Team Averages
Level 83
1,462 SR
1,452 Elo+

VS

Team Averages
Level 55
1,536 SR
1,413 Elo+
Scylla
Scylla
 
Scylla
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
GoaDad
Discordia
Level 4
God Stats
10W - 7L
1,500 SR
Queue Stats
67W - 64L
1,162 Elo+
Solo
Bellona
Bellona
ekhgudfvhnsgu
Bellona
Level 39
God Stats
3W - 4L
1,536 SR
Queue Stats
21W - 28L
1,483 Elo+
Solo
Neith
Neith
grausam885Otter
Neith
Level 18
God Stats
35W - 55L
1,403 SR
Queue Stats
63W - 102L
1,422 Elo+
Solo
Tsukuyomi
Tsukuyomi
trisksniper13106
Tsukuyomi
Level 106
God Stats
0W - 1L
1,742 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
0 / 1 / 6
7,276
728
3,087
7,021
2,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 2 / 6
7,509
751
1,751
12,997
6,872
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ravana
16
10 / 1 / 4
8,913
891
9,828
6,258
2,695
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
3 / 0 / 7
8,081
808
7,886
2,705
830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 0 / 5
7,213
721
3,368
6,233
3,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
0 / 1 / 0
6,431
643
4,602
2,127
596
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Discordia
GoaDad
Discordia
13
1 / 4 / 2
7,032
703
8,058
6,126
1,824
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
12
0 / 3 / 1
6,346
635
4,591
8,531
6,667
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
2 / 3 / 1
7,708
771
1,945
4,780
1,539
Tsukuyomi
12
1 / 6 / 2
6,718
672
6,783
8,806
2,979
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
17
Kills
4
4
Deaths
17
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
0
1
6
3
L
Scylla
 
Scylla
0
1
0
0
W
1
2
6
2
L
Discordia
GoaDad
Discordia
1
4
2
0.5
W
Ravana
10
1
4
12
W
3
0
7
6.5
L
Bellona
0
3
1
0.17
L
2
3
1
0.83
W
3
0
5
5.5
L
Tsukuyomi
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,920
Damage
25,979
35,214
Taken
30,370
15,691
Mitigated
13,605
10,965
Healing
2,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
3,087
1,570
0
1,213
7,021
2,255
23
1,931
4,992
0
29,895
L
Scylla
 
Scylla
4,602
32
392
304
2,127
596
0
577
1,506
18,232
0
W
1,751
261
1,340
5,688
12,997
6,872
252
4,215
8,518
0
16,709
L
Discordia
GoaDad
Discordia
8,058
659
0
380
6,126
1,824
0
1,188
4,774
21,769
0
W
Ravana
9,828
2,069
0
901
6,258
2,695
0
2,104
3,999
0
22,912
W
7,886
144
0
500
2,705
830
0
909
1,796
36,423
0
L
Bellona
4,591
591
0
424
8,531
6,667
0
2,857
5,363
0
10,810
L
1,945
537
477
666
4,780
1,539
480
1,648
3,038
0
22,972
W
3,368
13
475
848
6,233
3,039
0
3,501
2,703
349
15,555
L
Tsukuyomi
6,783
1,849
0
82
8,806
2,979
0
1,275
7,367
0
15,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,992
Gold Earned
34,235
219
Minions Killed
160
0
Camps Cleared
0
1,055,116
Distance Traveled
963,098
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,276
728
53
5
0
175,627
1
L
Scylla
6,431
643
29
3
0
214,087
0
W
Vamana
7,509
751
30
3
0
231,012
0
L
Discordia
7,032
703
31
3
0
197,055
3
W
Ravana
8,913
891
40
4
0
230,435
2
W
Scylla
8,081
808
70
7
0
214,305
2
L
Bellona
6,346
635
15
2
0
204,242
5
L
Neith
7,708
771
69
7
0
152,853
0
W
Nike
7,213
721
26
3
0
203,737
3
L
Tsukuyomi
6,718
672
16
2
0
194,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role