Player Matchup

Gilgamesh
Gilgamesh
Bronze III
AustinT1996
Gilgamesh
Bronze III
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,475 MMR
Party 1
Scylla
Scylla
Bronze III
Cavemanman5069
Scylla
Bronze III
Level 87
God Stats
1W - 1L
1,744 SR
Queue Stats
1W - 3L
1,360 MMR
Party 1
Nox
Nox
Silver I
TheSlimTimmy
Nox
Silver I
Level 129
God Stats
0W - 1L
1,288 SR
Queue Stats
61W - 64L
1,399 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 106
1,511 SR
1,411 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 125
1,601 SR
1,318 MMR
Tiamat
Tiamat
Gold III
Fr33Sm0k3
Tiamat
Gold III
Level 158
God Stats
8W - 10L
1,452 SR
Queue Stats
230W - 236L
1,467 MMR
Solo
Fenrir
Fenrir
Bronze III
Klzazy
Fenrir
Bronze III
Level 149
God Stats
22W - 9L
1,852 SR
Queue Stats
46W - 22L
1,433 MMR
Solo
Cernunnos
Cernunnos
Silver II
TinnierJaguar15
Cernunnos
Silver II
Level 67
God Stats
15W - 19L
1,500 SR
Queue Stats
544W - 614L
1,054 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AustinT1996
Gilgamesh
20
8 / 3 / 8
17,326
753
26,366
38,631
30,133
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

19
4 / 14 / 6
14,888
647
11,754
22,704
6,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
4 / 7 / 6
14,474
629
14,531
23,601
23,740
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
AresBastetAtlasAh Muzen CabNike

VS

Bans
GebCthulhuGaneshaTerraArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Fr33Sm0k3
Tiamat
20
7 / 3 / 13
16,300
709
29,027
14,196
7,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Klzazy
Fenrir
19
8 / 8 / 11
15,930
693
20,082
31,271
30,025
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cernunnos
TinnierJaguar15
Cernunnos
20
8 / 5 / 11
17,705
770
25,749
21,885
8,992
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
58
16
Kills
23
24
Deaths
16
20
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AustinT1996
Gilgamesh
8
3
8
4
L
4
14
6
0.5
W
Tiamat
Fr33Sm0k3
Tiamat
7
3
13
4.5
W
Fenrir
Klzazy
Fenrir
8
8
11
1.69
L
4
7
6
1
W
Cernunnos
TinnierJaguar15
Cernunnos
8
5
11
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,651
Damage
74,858
84,936
Taken
67,352
60,642
Mitigated
46,215
10,972
Healing
14,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AustinT1996
Gilgamesh
26,366
4,809
0
6,527
38,631
30,133
0
14,188
24,443
7,383
64,738
L
11,754
68
0
2,591
22,704
6,769
68
6,959
15,745
48,017
0
W
Tiamat
Fr33Sm0k3
Tiamat
29,027
3,700
0
4,579
14,196
7,198
1,000
4,618
9,403
77,750
0
W
Fenrir
Klzazy
Fenrir
20,082
6,599
0
3,864
31,271
30,025
966
11,635
19,265
0
47,189
L
14,531
1,286
0
1,854
23,601
23,740
0
8,321
15,280
63,395
0
W
Cernunnos
TinnierJaguar15
Cernunnos
25,749
12,635
0
5,587
21,885
8,992
656
11,740
9,882
167
99,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,688
Gold Earned
49,935
221
Minions Killed
264
5
Camps Cleared
15
1,162,415
Distance Traveled
1,151,619
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
17,326
753
70
3
3
456,933
13
L
Scylla
14,888
647
68
3
0
322,785
2
W
Tiamat
16,300
709
103
4
7
376,962
0
W
Fenrir
15,930
693
44
2
2
397,549
4
L
Nox
14,474
629
83
4
2
382,697
2
W
Cernunnos
17,705
770
117
5
6
377,108
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role