Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
alabsia67
Horus
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 14L
1,652 Elo+
Party 1
Olorun
Olorun
jehadskylanders1
Olorun
Level 29
God Stats
5W - 0L
1,500 SR
Queue Stats
17W - 18L
1,683 Elo+
Party 1
Ullr
Ullr
true_guardian12
Ullr
Level 129
God Stats
10W - 3L
1,583 SR
Queue Stats
332W - 185L
1,695 Elo+
Party 1
Team Averages
Level 100
1,517 SR
1,606 Elo+

VS

Team Averages
Level 99
1,389 SR
1,468 Elo+
Rama
Rama
 
Rama
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
AGHAHAMIID
Chaac
Level 116
God Stats
24W - 16L
1,172 SR
Queue Stats
336W - 349L
1,449 Elo+
Solo
Bakasura
Bakasura
Hellbosha
Bakasura
Level 36
God Stats
3W - 3L
1,297 SR
Queue Stats
76W - 115L
1,395 Elo+
Solo
Sol
Sol
IAlekseyI
Sol
Level 122
God Stats
10W - 13L
1,478 SR
Queue Stats
647W - 717L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
4 / 1 / 2
6,585
659
8,402
9,513
4,976
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Nu Wa
 
Nu Wa
10
2 / 0 / 3
5,749
575
3,334
2,523
714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
alabsia67
Horus
10
7 / 0 / 5
6,464
646
7,223
9,120
4,936
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

9
4 / 1 / 6
5,568
557
4,733
5,050
1,746
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 0 / 3
5,952
595
4,081
7,091
2,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
6
0 / 4 / 1
4,130
413
4,376
7,331
1,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Kumbhakarna
 
Kumbhakarna
5
0 / 6 / 1
3,976
398
2,779
8,075
4,047
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Chaac
9
0 / 5 / 1
5,450
545
5,573
10,862
6,631
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bakasura
Hellbosha
Bakasura
8
0 / 3 / 0
4,764
476
1,648
6,877
1,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 2 / 0
5,319
532
3,872
6,442
1,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
20
Kills
2
2
Deaths
20
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
4
1
2
5
W
Nu Wa
 
Nu Wa
2
0
3
3.5
L
Rama
 
Rama
0
4
1
0.13
L
Kumbhakarna
 
Kumbhakarna
0
6
1
0.08
L
Chaac
0
5
1
0.1
L
Bakasura
Hellbosha
Bakasura
0
3
0
0
L
2
2
0
1
W
Horus
alabsia67
Horus
7
0
5
9.5
W
4
1
6
7
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,773
Damage
18,248
33,297
Taken
39,587
14,669
Mitigated
15,620
13,439
Healing
11,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
8,402
3,776
0
3,941
9,513
4,976
0
242
9,231
0
35,990
W
Nu Wa
 
Nu Wa
3,334
957
0
500
2,523
714
584
753
1,770
29,054
0
L
Rama
 
Rama
4,376
3,885
0
1,992
7,331
1,220
0
2,139
5,112
0
17,312
L
Kumbhakarna
 
Kumbhakarna
2,779
721
0
578
8,075
4,047
0
3,401
4,622
9,344
0
L
Chaac
5,573
1,597
0
3,809
10,862
6,631
0
90
10,736
0
31,123
L
Bakasura
Hellbosha
Bakasura
1,648
1,372
0
2,726
6,877
1,749
0
1,101
5,660
0
15,098
L
3,872
939
225
2,625
6,442
1,973
0
960
5,390
20,940
2,778
W
Horus
alabsia67
Horus
7,223
3,990
1,227
4,094
9,120
4,936
0
2,739
6,239
0
25,331
W
4,733
3,223
435
2,209
5,050
1,746
1,078
1,414
3,422
23,389
0
W
4,081
2,216
0
1,033
7,091
2,297
0
1,195
5,871
0
30,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,318
Gold Earned
23,639
263
Minions Killed
206
0
Camps Cleared
0
931,716
Distance Traveled
862,968
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,585
659
67
7
0
197,421
2
W
Nu Wa
5,749
575
43
4
0
187,558
3
L
Rama
4,130
413
29
3
0
139,488
0
L
Kumbhakarna
3,976
398
8
1
0
159,349
3
L
Chaac
5,450
545
67
7
0
179,641
0
L
Bakasura
4,764
476
53
5
0
208,362
0
L
Sol
5,319
532
49
5
0
176,128
1
W
Horus
6,464
646
43
4
0
197,827
2
W
Olorun
5,568
557
42
4
0
159,979
1
W
Ullr
5,952
595
68
7
0
188,931
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role