Player Matchup

Thoth
Thoth
Platinum II
 
Thoth
Platinum II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hun Batz
Hun Batz
Diamond IV
KaIIeeb
Hun Batz
Diamond IV
Level 89
God Stats
22W - 13L
1,695 SR
Queue Stats
365W - 258L
2,060 MMR
Solo
Cerberus
Cerberus
Diamond V
Nickotines
Cerberus
Diamond V
Level 157
God Stats
6W - 3L
1,632 SR
Queue Stats
109W - 98L
2,089 MMR
Solo
Heimdallr
Heimdallr
Diamond IV
Scyethör
Heimdallr
Diamond IV
Level 155
God Stats
21W - 16L
1,913 SR
Queue Stats
419W - 355L
2,109 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold I
vRoKaneki
Tsukuyomi
Gold I
Level 110
God Stats
5W - 1L
2,070 SR
Queue Stats
18W - 6L
1,925 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 134
1,762 SR
1,937 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 143
1,631 SR
1,914 MMR
Chaac
Chaac
Diamond V
 
Chaac
Diamond V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Platinum II
BeeScoop
Sol
Platinum II
Level 129
God Stats
7W - 12L
1,427 SR
Queue Stats
101W - 84L
2,009 MMR
Solo
Zeus
Zeus
Platinum V
Bloodrosetear
Zeus
Platinum V
Level 160
God Stats
4W - 2L
1,848 SR
Queue Stats
129W - 122L
1,923 MMR
Party 2
Kuzenbo
Kuzenbo
Platinum V
DeputyMoofin
Kuzenbo
Platinum V
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 7L
2,015 MMR
Party 2
Bastet
Bastet
Diamond IV
l Saix I
Bastet
Diamond IV
Level 123
God Stats
81W - 75L
1,878 SR
Queue Stats
1,046W - 1,005L
2,123 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
20
6 / 1 / 10
15,527
647
30,447
10,898
4,399
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hun Batz
KaIIeeb
Hun Batz
20
11 / 2 / 6
15,761
657
14,781
19,841
7,836
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
Nickotines
Cerberus
19
3 / 1 / 15
13,495
562
11,714
30,893
38,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
Scyethör
Heimdallr
20
6 / 6 / 5
15,014
626
19,772
24,465
9,359
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tsukuyomi
vRoKaneki
Tsukuyomi
20
4 / 4 / 9
14,558
607
13,691
21,578
24,807
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
KaliOdinCamazotzLoki

VS

Bans
Ah Muzen CabArtioGebAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
20
2 / 3 / 5
12,788
533
13,433
23,257
16,848
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
3 / 5 / 5
12,619
526
16,237
21,610
4,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
4 / 10 / 0
11,371
474
15,269
17,557
3,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
DeputyMoofin
Kuzenbo
15
3 / 6 / 5
10,520
438
8,242
24,785
30,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bastet
l Saix I
Bastet
18
2 / 6 / 2
11,470
478
16,255
23,998
10,444
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
31
30
Kills
14
14
Deaths
30
45
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
6
1
10
11
L
Chaac
 
Chaac
2
3
5
1.5
L
3
5
5
1.1
L
4
10
0
0.4
L
Kuzenbo
DeputyMoofin
Kuzenbo
3
6
5
0.92
W
Hun Batz
KaIIeeb
Hun Batz
11
2
6
7
W
Cerberus
Nickotines
Cerberus
3
1
15
10.5
W
Heimdallr
Scyethör
Heimdallr
6
6
5
1.42
L
Bastet
l Saix I
Bastet
2
6
2
0.5
W
Tsukuyomi
vRoKaneki
Tsukuyomi
4
4
9
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,405
Damage
69,436
107,675
Taken
111,207
84,781
Mitigated
65,647
50,994
Healing
30,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
30,447
1,045
0
3,150
10,898
4,399
3,201
4,927
5,807
132,891
0
L
Chaac
 
Chaac
13,433
1,728
0
11,014
23,257
16,848
0
9,239
13,862
0
111,755
L
16,237
6,186
0
6,567
21,610
4,381
0
5,448
16,111
115,864
0
L
15,269
1,276
0
390
17,557
3,135
0
9,633
7,770
65,842
0
L
Kuzenbo
DeputyMoofin
Kuzenbo
8,242
3,227
563
3,119
24,785
30,839
0
11,954
12,122
24,515
0
W
Hun Batz
KaIIeeb
Hun Batz
14,781
3,478
0
9,053
19,841
7,836
6,196
5,397
13,602
0
147,006
W
Cerberus
Nickotines
Cerberus
11,714
623
1,795
15,843
30,893
38,380
91
12,940
16,792
46,367
0
W
Heimdallr
Scyethör
Heimdallr
19,772
10,238
0
10,204
24,465
9,359
5,699
12,451
11,968
0
129,800
L
Bastet
l Saix I
Bastet
16,255
2,030
260
8,154
23,998
10,444
0
6,121
16,862
0
81,148
W
Tsukuyomi
vRoKaneki
Tsukuyomi
13,691
2,855
0
10,949
21,578
24,807
33
5,577
15,836
0
86,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,355
Gold Earned
58,768
885
Minions Killed
698
0
Camps Cleared
0
2,489,579
Distance Traveled
2,434,918
29
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
15,527
647
223
9
0
526,820
3
L
Chaac
12,788
533
184
8
0
562,262
3
L
Sol
12,619
526
195
8
0
450,332
5
L
Zeus
11,371
474
126
5
0
398,224
8
L
Kuzenbo
10,520
438
35
1
0
521,152
11
W
Hun Batz
15,761
657
218
9
0
562,493
8
W
Cerberus
13,495
562
84
4
0
481,694
9
W
Heimdallr
15,014
626
187
8
0
427,588
6
L
Bastet
11,470
478
158
7
0
502,948
5
W
Tsukuyomi
14,558
607
173
7
0
490,984
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role