Player Matchup

Set
Set
Silver I
 
Set
Silver I
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
He Bo
He Bo
Silver I
 
He Bo
Silver I
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold V
Deoisonsmite
Chaac
Gold V
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 53L
1,682 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold II
RedMouse12
Tsukuyomi
Gold II
Level 127
God Stats
39W - 27L
1,298 SR
Queue Stats
162W - 158L
1,695 MMR
Solo
Atlas
Atlas
Gold IV
bxny
Atlas
Gold IV
Level 113
God Stats
4W - 2L
1,500 SR
Queue Stats
75W - 29L
1,730 MMR
Party 3
Team Averages
Gold V
Gold V
Average Tier
Level 119
1,460 SR
1,621 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 126
1,607 SR
1,743 MMR
Anhur
Anhur
Gold II
 
Anhur
Gold II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold I
MuseDash
King Arthur
Gold I
Level 103
God Stats
3W - 1L
1,500 SR
Queue Stats
77W - 49L
1,909 MMR
Party 2
Thoth
Thoth
Gold V
TeisFer
Thoth
Gold V
Level 160
God Stats
11W - 2L
2,033 SR
Queue Stats
121W - 93L
1,769 MMR
Party 1
Geb
Geb
Silver II
TortillaTiesa
Geb
Silver II
Level 94
God Stats
3W - 1L
1,500 SR
Queue Stats
141W - 115L
1,576 MMR
Party 1
Nemesis
Nemesis
Platinum V
YarMad
Nemesis
Platinum V
Level 145
God Stats
9W - 1L
1,500 SR
Queue Stats
232W - 194L
1,961 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
6
3 / 2 / 1
4,147
829
2,913
2,943
803
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

He Bo
 
He Bo
3
0 / 2 / 1
2,932
586
845
2,361
475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 1 / 0
3,325
665
1,489
4,161
2,121
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tsukuyomi
RedMouse12
Tsukuyomi
7
2 / 1 / 0
3,866
773
1,962
2,151
576
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Atlas
bxny
Atlas
5
1 / 1 / 2
3,652
730
1,420
3,354
1,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
BastetErlang ShenCamazotz

VS

Bans
Morgan Le FayCliodhnaArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
5
0 / 3 / 1
3,276
655
1,294
3,322
509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

King Arthur
MuseDash
King Arthur
7
2 / 0 / 0
4,050
810
2,921
3,215
1,069
Thoth
TeisFer
Thoth
6
3 / 1 / 1
3,722
744
2,571
2,222
486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
1 / 1 / 3
3,843
769
1,367
2,790
607
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
YarMad
Nemesis
6
1 / 1 / 2
3,742
748
1,025
2,833
642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
14
6
Kills
7
7
Deaths
6
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
3
2
1
1.75
L
He Bo
 
He Bo
0
2
1
0.25
W
Anhur
 
Anhur
0
3
1
0.17
L
0
1
0
0
W
King Arthur
MuseDash
King Arthur
2
0
0
2
L
Tsukuyomi
RedMouse12
Tsukuyomi
2
1
0
2
W
Thoth
TeisFer
Thoth
3
1
1
3.5
W
1
1
3
2.5
W
Nemesis
YarMad
Nemesis
1
1
2
2
L
Atlas
bxny
Atlas
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,629
Damage
9,178
14,970
Taken
14,382
5,184
Mitigated
3,313
4,675
Healing
4,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
2,913
1,561
0
210
2,943
803
0
773
2,170
0
18,649
L
He Bo
 
He Bo
845
173
0
1,012
2,361
475
0
619
1,742
5,968
0
W
Anhur
 
Anhur
1,294
639
0
577
3,322
509
0
503
2,819
0
10,415
L
1,489
120
0
1,704
4,161
2,121
0
0
4,161
0
14,205
W
King Arthur
MuseDash
King Arthur
2,921
953
0
1,098
3,215
1,069
0
108
3,107
0
19,183
L
Tsukuyomi
RedMouse12
Tsukuyomi
1,962
619
0
644
2,151
576
0
1,062
1,089
0
17,075
W
Thoth
TeisFer
Thoth
2,571
194
0
730
2,222
486
0
485
1,737
11,857
0
W
1,367
432
522
945
2,790
607
0
857
1,933
6,906
0
W
Nemesis
YarMad
Nemesis
1,025
279
0
290
2,833
642
0
312
2,521
0
18,515
L
Atlas
bxny
Atlas
1,420
938
0
1,105
3,354
1,209
0
1,484
1,870
7,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,922
Gold Earned
18,633
124
Minions Killed
143
0
Camps Cleared
0
489,627
Distance Traveled
527,650
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
4,147
829
38
8
0
110,519
0
L
He Bo
2,932
586
19
4
0
49,318
0
W
Anhur
3,276
655
28
6
0
85,503
1
L
Chaac
3,325
665
27
5
0
103,434
1
W
King Arthur
4,050
810
42
8
0
109,648
1
L
Tsukuyomi
3,866
773
26
5
0
118,630
2
W
Thoth
3,722
744
20
4
0
99,592
0
W
Geb
3,843
769
7
1
0
109,372
1
W
Nemesis
3,742
748
46
9
0
123,535
1
L
Atlas
3,652
730
14
3
0
107,726
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role