Player Matchup

Atlas
Atlas
BigzBanner
Atlas
Level 41
God Stats
0W - 2L
1,288 SR
Queue Stats
0W - 5L
1,298 Elo+
Solo
Tiamat
Tiamat
CloakingArbiter
Tiamat
Level 4
God Stats
1W - 3L
1,314 SR
Queue Stats
1W - 3L
1,280 Elo+
Party 1
Cerberus
Cerberus
Predator20666
Cerberus
Level 62
God Stats
3W - 5L
1,480 SR
Queue Stats
49W - 82L
1,331 Elo+
Party 1
Fenrir
Fenrir
TheLastParry_ttv
Fenrir
Level 14
God Stats
6W - 8L
1,469 SR
Queue Stats
34W - 66L
1,331 Elo+
Party 1
Neith
Neith
kjthedeatheater
Neith
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 28L
1,280 Elo+
Party 1
Team Averages
Level 33
1,410 SR
1,304 Elo+

VS

Team Averages
Level 29
1,287 SR
1,266 Elo+
Chaac
Chaac
Bigg Heff
Chaac
Level 37
God Stats
6W - 12L
1,349 SR
Queue Stats
167W - 191L
1,470 Elo+
Solo
Sol
Sol
Braduh Man
Sol
Level 36
God Stats
6W - 14L
1,308 SR
Queue Stats
16W - 29L
1,233 Elo+
Party 2
Olorun
Olorun
SmooveKriminal
Olorun
Level 26
God Stats
6W - 16L
1,170 SR
Queue Stats
9W - 25L
1,223 Elo+
Party 2
Hel
Hel
StinkyPinky808
Hel
Level 19
God Stats
8W - 13L
1,110 SR
Queue Stats
8W - 13L
1,269 Elo+
Party 2
Tiamat
Tiamat
unkoberg808
Tiamat
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 25L
1,134 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
17
3 / 4 / 6
12,595
1,050
6,623
12,980
11,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

17
0 / 14 / 9
11,675
973
5,457
20,930
8,508
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cerberus
Predator20666
Cerberus
19
0 / 5 / 12
12,635
1,053
12,309
31,110
32,634
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
12 / 6 / 3
15,100
1,258
16,541
23,781
10,313
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
2 / 6 / 7
12,653
1,054
15,989
22,524
7,703
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

0

VS

Team 2 Tickets

234

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Bigg Heff
Chaac
20
7 / 4 / 16
13,599
1,133
22,644
19,602
17,276
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

19
7 / 5 / 15
13,701
1,142
21,765
12,298
3,605
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
8 / 2 / 16
14,116
1,176
25,869
13,747
5,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

20
10 / 3 / 15
15,074
1,256
15,241
12,391
7,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Tiamat
19
3 / 3 / 18
12,882
1,074
18,140
11,128
7,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
115
17
Kills
35
35
Deaths
17
37
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Chaac
Bigg Heff
Chaac
7
4
16
3.75
L
Atlas
3
4
6
1.5
W
7
5
15
2.9
L
0
14
9
0.32
L
Cerberus
Predator20666
Cerberus
0
5
12
1.2
W
8
2
16
8
W
10
3
15
5.83
L
12
6
3
2.25
L
2
6
7
0.92
W
Tiamat
3
3
18
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,919
Damage
103,659
111,325
Taken
69,166
70,929
Mitigated
42,076
11,501
Healing
31,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Bigg Heff
Chaac
22,644
8,987
0
3,344
19,602
17,276
0
5,735
13,423
0
37,402
L
Atlas
6,623
3,049
0
490
12,980
11,771
0
8,727
4,031
16,765
0
W
21,765
10,051
10
2,891
12,298
3,605
0
3,209
9,089
44,514
0
L
5,457
1,875
0
2,214
20,930
8,508
0
12,381
8,399
16,979
0
L
Cerberus
Predator20666
Cerberus
12,309
346
80
5,985
31,110
32,634
0
23,384
7,487
35,979
0
W
25,869
15,939
1,509
4,619
13,747
5,584
0
6,528
6,302
40,937
0
W
15,241
874
9,805
6,939
12,391
7,753
0
5,424
6,967
45,494
0
L
16,541
3,341
0
1,621
23,781
10,313
0
18,670
4,742
0
26,829
L
15,989
5,954
0
1,111
22,524
7,703
0
16,778
5,608
0
51,030
W
Tiamat
18,140
2,635
142
2,679
11,128
7,858
0
3,493
6,702
35,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,658
Gold Earned
69,372
198
Minions Killed
242
2
Camps Cleared
10
854,345
Distance Traveled
1,068,113
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,599
1,133
33
3
3
225,406
0
L
Atlas
12,595
1,050
28
2
1
110,191
0
W
Sol
13,701
1,142
47
4
1
182,379
0
L
Tiamat
11,675
973
21
2
0
131,986
0
L
Cerberus
12,635
1,053
48
4
0
206,989
3
W
Olorun
14,116
1,176
30
3
2
190,140
0
W
Hel
15,074
1,256
79
7
4
233,446
1
L
Fenrir
15,100
1,258
17
1
0
221,700
0
L
Neith
12,653
1,054
84
7
1
183,479
1
W
Tiamat
12,882
1,074
53
4
0
236,742
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role