Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
Danielct2
Vulcan
Level 144
God Stats
0W - 2L
1,715 SR
Queue Stats
48W - 58L
1,475 Elo+
Party 1
King Arthur
King Arthur
penanieto
King Arthur
Level 108
God Stats
1W - 1L
1,835 SR
Queue Stats
10W - 9L
1,497 Elo+
Party 1
Da Ji
Da Ji
xXCESAR11Xx
Da Ji
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 12L
1,583 Elo+
Party 1
Khepri
Khepri
ΔEtoΔ
Khepri
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,620 Elo+
Party 1
Team Averages
Level 138
1,610 SR
1,535 Elo+

VS

Team Averages
Level 130
1,500 SR
1,486 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
CraftyMindY
Cthulhu
Level 91
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 17L
1,411 Elo+
Party 2
Vamana
Vamana
Dharma-107
Vamana
Level 101
God Stats
4W - 3L
1,500 SR
Queue Stats
197W - 205L
1,524 Elo+
Party 2
Nu Wa
Nu Wa
Xyvle
Nu Wa
Level 156
God Stats
3W - 2L
1,500 SR
Queue Stats
212W - 221L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
1 / 3 / 0
5,074
461
5,541
7,664
2,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
Danielct2
Vulcan
9
1 / 4 / 0
5,355
487
3,766
7,927
2,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
penanieto
King Arthur
11
1 / 2 / 0
6,326
575
4,141
8,585
4,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

4
0 / 1 / 0
4,023
366
350
1,859
451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Khepri
ΔEtoΔ
Khepri
7
0 / 4 / 1
4,730
430
2,496
8,507
4,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
11
3 / 0 / 4
6,272
570
4,442
6,463
2,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
 
Neith
9
2 / 0 / 3
5,640
513
6,324
4,740
1,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
CraftyMindY
Cthulhu
8
1 / 1 / 4
5,418
493
3,141
7,738
3,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vamana
Dharma-107
Vamana
11
2 / 1 / 0
6,227
566
3,627
6,236
3,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nu Wa
Xyvle
Nu Wa
10
6 / 1 / 2
6,774
616
7,190
5,173
1,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
3
Kills
14
14
Deaths
3
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
3
0
0.33
W
Cliodhna
 
Cliodhna
3
0
4
5
W
Neith
 
Neith
2
0
3
3.5
W
Cthulhu
CraftyMindY
Cthulhu
1
1
4
3
L
Vulcan
Danielct2
Vulcan
1
4
0
0.25
W
Vamana
Dharma-107
Vamana
2
1
0
2
W
Nu Wa
Xyvle
Nu Wa
6
1
2
7
L
King Arthur
penanieto
King Arthur
1
2
0
0.5
L
0
1
0
0
L
Khepri
ΔEtoΔ
Khepri
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,294
Damage
24,724
34,542
Taken
30,350
13,585
Mitigated
12,641
8,328
Healing
11,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
5,541
2,993
0
1,874
7,664
2,267
0
2,304
5,224
0
29,714
W
Cliodhna
 
Cliodhna
4,442
834
0
3,516
6,463
2,082
0
957
5,460
0
36,601
W
Neith
 
Neith
6,324
2,539
0
1,870
4,740
1,537
343
993
3,747
0
31,326
W
Cthulhu
CraftyMindY
Cthulhu
3,141
268
0
2,026
7,738
3,595
0
1,057
6,681
14,077
0
L
Vulcan
Danielct2
Vulcan
3,766
567
0
1,169
7,927
2,169
418
3,792
3,813
27,299
0
W
Vamana
Dharma-107
Vamana
3,627
854
0
2,317
6,236
3,862
186
0
5,646
3,890
30,363
W
Nu Wa
Xyvle
Nu Wa
7,190
1,468
0
1,345
5,173
1,565
721
2,987
1,964
34,174
0
L
King Arthur
penanieto
King Arthur
4,141
618
0
3,060
8,585
4,685
0
858
7,243
0
36,172
L
350
55
0
618
1,859
451
0
475
1,290
0
5,642
L
Khepri
ΔEtoΔ
Khepri
2,496
133
280
1,327
8,507
4,013
0
2,813
5,339
9,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,508
Gold Earned
30,331
221
Minions Killed
300
0
Camps Cleared
0
941,467
Distance Traveled
1,089,996
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,074
461
53
5
0
211,086
5
W
Cliodhna
6,272
570
76
7
0
259,476
5
W
Neith
5,640
513
61
6
0
188,484
2
W
Cthulhu
5,418
493
19
2
0
216,673
1
L
Vulcan
5,355
487
45
4
0
223,406
4
W
Vamana
6,227
566
66
6
0
196,011
1
W
Nu Wa
6,774
616
78
7
0
229,352
0
L
King Arthur
6,326
575
93
8
0
217,834
0
L
Da Ji
4,023
366
20
2
0
65,483
0
L
Khepri
4,730
430
10
1
0
223,658
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role