Player Matchup

Cthulhu
Cthulhu
Cheselth
Cthulhu
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,270 Elo+
Party 1
Neith
Neith
JMacTucker
Neith
Level 158
God Stats
1W - 1L
1,753 SR
Queue Stats
50W - 33L
1,614 Elo+
Party 1
Hera
Hera
Kuji3
Hera
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,594 Elo+
Party 1
Hercules
Hercules
SheoKami
Hercules
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
63W - 30L
1,761 Elo+
Party 1
Nu Wa
Nu Wa
TheLermster
Nu Wa
Level 160
God Stats
0W - 2L
1,342 SR
Queue Stats
64W - 29L
1,762 Elo+
Party 1
Team Averages
Level 138
1,519 SR
1,600 Elo+

VS

Team Averages
Level 134
1,478 SR
1,605 Elo+
Gilgamesh
Gilgamesh
GigsGilgamesh
Gilgamesh
Level 124
God Stats
11W - 7L
1,715 SR
Queue Stats
323W - 363L
1,582 Elo+
Solo
Poseidon
Poseidon
drdisgusting3650
Poseidon
Level 107
God Stats
4W - 3L
1,500 SR
Queue Stats
466W - 478L
1,475 Elo+
Solo
Medusa
Medusa
jorgeihm
Medusa
Level 146
God Stats
8W - 16L
1,176 SR
Queue Stats
842W - 897L
1,541 Elo+
Solo
Khepri
Khepri
somuthebad
Khepri
Level 149
God Stats
3W - 2L
1,500 SR
Queue Stats
527W - 553L
1,523 Elo+
Solo
Set
Set
steejans
Set
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 15L
1,903 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cheselth
Cthulhu
19
2 / 8 / 27
12,490
694
13,783
26,795
36,910
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
20
15 / 4 / 17
15,650
869
31,143
20,769
11,083
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hera
Kuji3
Hera
18
2 / 9 / 18
11,685
649
14,338
15,582
7,497
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
SheoKami
Hercules
18
7 / 9 / 11
13,218
734
13,996
29,146
38,190
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
17 / 5 / 23
15,781
877
40,647
15,953
7,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GigsGilgamesh
Gilgamesh
20
8 / 9 / 22
14,123
785
19,030
39,512
40,079
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
7 / 9 / 13
13,991
777
25,093
16,801
5,331
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
jorgeihm
Medusa
20
10 / 8 / 13
14,131
785
25,099
22,313
10,119
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Khepri
somuthebad
Khepri
20
6 / 8 / 14
12,579
699
8,893
28,683
33,817
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

20
4 / 9 / 19
13,762
765
17,432
20,219
11,288
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

139
Kill Participation
116
43
Kills
35
35
Deaths
43
96
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Cheselth
Cthulhu
2
8
27
1.94
W
Gilgamesh
GigsGilgamesh
Gilgamesh
8
9
22
2.11
L
Neith
15
4
17
5.88
L
Hera
Kuji3
Hera
2
9
18
1.22
L
Hercules
SheoKami
Hercules
7
9
11
1.39
L
17
5
23
5.7
W
7
9
13
1.5
W
Medusa
jorgeihm
Medusa
10
8
13
2.06
W
Khepri
somuthebad
Khepri
6
8
14
1.63
W
4
9
19
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,907
Damage
95,547
108,245
Taken
127,528
100,745
Mitigated
100,634
26,992
Healing
33,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Cheselth
Cthulhu
13,783
860
3,460
2,497
26,795
36,910
119
9,696
17,099
21,233
0
W
Gilgamesh
GigsGilgamesh
Gilgamesh
19,030
2,616
1,885
8,227
39,512
40,079
535
18,620
20,892
9,476
34,710
L
Neith
31,143
9,411
423
6,071
20,769
11,083
2,493
7,300
13,469
0
60,504
L
Hera
Kuji3
Hera
14,338
3,867
0
144
15,582
7,497
1,056
5,600
9,982
31,043
0
L
Hercules
SheoKami
Hercules
13,996
3,122
2,621
6,432
29,146
38,190
143
8,693
19,037
0
16,520
L
40,647
8,651
2,777
2,567
15,953
7,065
2,365
5,287
10,666
72,339
0
W
25,093
2,938
2,665
3,490
16,801
5,331
1,924
9,355
7,446
76,161
0
W
Medusa
jorgeihm
Medusa
25,099
9,292
1,040
5,348
22,313
10,119
1,431
11,775
10,538
0
54,151
W
Khepri
somuthebad
Khepri
8,893
290
1,153
3,768
28,683
33,817
145
17,125
11,558
24,672
0
W
17,432
6,359
1,864
4,552
20,219
11,288
1,708
11,893
8,326
0
47,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,824
Gold Earned
68,586
186
Minions Killed
241
0
Camps Cleared
0
1,527,621
Distance Traveled
1,555,831
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,490
694
15
1
0
299,750
0
W
Gilgamesh
14,123
785
33
2
0
315,946
1
L
Neith
15,650
869
68
4
0
313,986
0
L
Hera
11,685
649
33
2
0
286,022
0
L
Hercules
13,218
734
15
1
0
290,980
1
L
Nu Wa
15,781
877
55
3
0
336,883
0
W
Poseidon
13,991
777
89
5
0
281,559
0
W
Medusa
14,131
785
42
2
0
312,796
3
W
Khepri
12,579
699
15
1
0
308,622
1
W
Set
13,762
765
62
3
0
336,908
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role