Player Matchup

Discordia
Discordia
OkiAdoki
Discordia
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 31L
1,454 Elo+
Party 3
Sun Wukong
Sun Wukong
SuchCap
Sun Wukong
Level 103
God Stats
12W - 9L
1,568 SR
Queue Stats
79W - 76L
1,572 Elo+
Solo
Cerberus
Cerberus
Zeverek
Cerberus
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 26L
1,486 Elo+
Party 3
Fenrir
Fenrir
gåsp
Fenrir
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 39L
1,458 Elo+
Party 3
Heimdallr
Heimdallr
yojimboi
Heimdallr
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 31L
1,510 Elo+
Party 3
Team Averages
Level 100
1,514 SR
1,496 Elo+

VS

Team Averages
Level 102
1,611 SR
1,421 Elo+
Danzaburou
Danzaburou
AguasFrescas69
Danzaburou
Level 109
God Stats
20W - 13L
1,761 SR
Queue Stats
101W - 115L
1,360 Elo+
Party 2
Sylvanus
Sylvanus
Ghostsniper033
Sylvanus
Level 68
God Stats
6W - 5L
1,715 SR
Queue Stats
22W - 30L
1,531 Elo+
Party 1
Thoth
Thoth
JosueTG
Thoth
Level 119
God Stats
8W - 3L
1,561 SR
Queue Stats
74W - 66L
1,389 Elo+
Party 2
Mercury
Mercury
MavenJay
Mercury
Level 108
God Stats
11W - 13L
1,733 SR
Queue Stats
34W - 41L
1,445 Elo+
Party 1
Zeus
Zeus
nitorico14
Zeus
Level 107
God Stats
15W - 14L
1,285 SR
Queue Stats
30W - 35L
1,379 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
OkiAdoki
Discordia
16
2 / 5 / 2
9,404
522
8,392
10,115
2,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
SuchCap
Sun Wukong
16
1 / 2 / 1
9,136
508
2,743
13,324
7,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
Zeverek
Cerberus
13
1 / 4 / 2
8,239
458
5,940
18,955
14,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
gåsp
Fenrir
14
3 / 7 / 2
8,579
477
5,314
15,746
4,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
yojimboi
Heimdallr
12
0 / 11 / 1
7,020
390
7,158
14,368
4,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AguasFrescas69
Danzaburou
18
10 / 1 / 6
11,606
645
17,765
14,107
4,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sylvanus
16
3 / 0 / 14
10,311
573
8,537
12,255
13,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thoth
JosueTG
Thoth
17
5 / 1 / 1
10,651
592
7,035
4,726
1,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
MavenJay
Mercury
16
4 / 4 / 6
9,793
544
5,132
13,323
5,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
7 / 1 / 3
10,355
575
11,570
6,152
2,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
59
7
Kills
29
29
Deaths
7
8
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AguasFrescas69
Danzaburou
10
1
6
13
W
Sylvanus
3
0
14
10
W
Thoth
JosueTG
Thoth
5
1
1
5.5
W
Mercury
MavenJay
Mercury
4
4
6
1.75
L
Discordia
OkiAdoki
Discordia
2
5
2
0.6
L
Sun Wukong
SuchCap
Sun Wukong
1
2
1
0.75
L
Cerberus
Zeverek
Cerberus
1
4
2
0.5
L
Fenrir
gåsp
Fenrir
3
7
2
0.57
W
7
1
3
8.5
L
Heimdallr
yojimboi
Heimdallr
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,547
Damage
50,039
72,508
Taken
50,563
34,729
Mitigated
27,048
19,247
Healing
24,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AguasFrescas69
Danzaburou
17,765
10,423
0
7,737
14,107
4,959
490
4,135
9,932
0
98,315
W
Sylvanus
8,537
2,474
1,944
6,020
12,255
13,089
98
2,580
9,514
33,677
0
W
Thoth
JosueTG
Thoth
7,035
125
0
1,956
4,726
1,453
0
59
4,422
72,215
0
W
Mercury
MavenJay
Mercury
5,132
1,831
0
5,070
13,323
5,407
31
4,381
8,748
0
57,785
L
Discordia
OkiAdoki
Discordia
8,392
303
90
1,794
10,115
2,948
586
4,964
4,959
67,969
0
L
Sun Wukong
SuchCap
Sun Wukong
2,743
157
308
3,637
13,324
7,824
0
6,279
7,003
0
56,478
L
Cerberus
Zeverek
Cerberus
5,940
360
204
7,626
18,955
14,978
0
4,284
14,575
41,857
0
L
Fenrir
gåsp
Fenrir
5,314
1,830
0
4,106
15,746
4,959
0
6,866
8,718
0
42,080
W
11,570
383
0
1,791
6,152
2,140
0
2,433
3,273
63,666
0
L
Heimdallr
yojimboi
Heimdallr
7,158
3,548
0
1,482
14,368
4,020
0
4,169
10,111
0
42,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,378
Gold Earned
52,716
509
Minions Killed
581
0
Camps Cleared
0
1,617,913
Distance Traveled
1,791,135
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,606
645
163
9
0
349,183
4
W
Sylvanus
10,311
573
52
3
0
338,417
1
W
Thoth
10,651
592
139
8
0
345,716
2
W
Mercury
9,793
544
116
6
0
412,794
2
L
Discordia
9,404
522
136
8
0
333,494
6
L
Sun Wukong
9,136
508
131
7
0
338,024
5
L
Cerberus
8,239
458
96
5
0
335,324
3
L
Fenrir
8,579
477
67
4
0
331,044
3
W
Zeus
10,355
575
111
6
0
345,025
6
L
Heimdallr
7,020
390
79
4
0
280,027
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role