Player Matchup

Izanami
Izanami
Bloodhawk1998
Izanami
Level 94
God Stats
2W - 3L
1,684 SR
Queue Stats
14W - 7L
1,846 Elo+
Party 2
Sun Wukong
Sun Wukong
Dascoobs
Sun Wukong
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 8L
1,846 Elo+
Party 2
Kumbhakarna
Kumbhakarna
LightEch0
Kumbhakarna
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 30L
1,846 Elo+
Party 2
Team Averages
Level 117
1,561 SR
1,846 Elo+

VS

Team Averages
Level 141
1,568 SR
1,588 Elo+
Atlas
Atlas
AsinineLife
Atlas
Level 159
God Stats
11W - 16L
1,704 SR
Queue Stats
939W - 896L
1,671 Elo+
Solo
Yemoja
Yemoja
OKGOOBER-
Yemoja
Level 137
God Stats
0W - 3L
1,500 SR
Queue Stats
796W - 711L
1,652 Elo+
Party 1
Geb
Geb
tigerstripe60
Geb
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 60L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
13
3 / 0 / 4
8,164
742
6,544
7,587
2,868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sun Wukong
Dascoobs
Sun Wukong
12
5 / 0 / 2
8,101
736
10,874
9,408
9,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Kumbhakarna
LightEch0
Kumbhakarna
12
0 / 1 / 7
7,911
719
2,759
9,466
9,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 1
6,564
597
7,867
6,867
3,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
OKGOOBER-
Yemoja
11
1 / 4 / 0
6,705
610
6,348
8,095
3,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
0 / 3 / 1
6,490
590
5,890
8,700
5,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
8
Kills
1
1
Deaths
8
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
Izanami
3
0
4
5
W
Sun Wukong
Dascoobs
Sun Wukong
5
0
2
6
W
Kumbhakarna
LightEch0
Kumbhakarna
0
1
7
3.5
L
Yemoja
OKGOOBER-
Yemoja
1
4
0
0.25
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,177
Damage
20,105
26,461
Taken
23,662
21,686
Mitigated
12,408
10,198
Healing
5,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,867
2,024
0
1,030
6,867
3,143
0
1,120
5,633
27,391
0
W
Izanami
6,544
4,376
0
3,261
7,587
2,868
963
5,724
1,255
0
44,684
W
Sun Wukong
Dascoobs
Sun Wukong
10,874
2,078
413
3,028
9,408
9,703
0
6,468
1,817
0
21,487
W
Kumbhakarna
LightEch0
Kumbhakarna
2,759
305
0
3,496
9,466
9,115
0
5,397
3,015
8,476
0
L
Yemoja
OKGOOBER-
Yemoja
6,348
600
853
826
8,095
3,277
0
1,359
6,362
20,300
0
L
5,890
290
0
2,354
8,700
5,988
0
996
7,252
16,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,176
Gold Earned
19,759
137
Minions Killed
126
6
Camps Cleared
4
619,339
Distance Traveled
482,659
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,564
597
50
5
1
156,472
2
W
Izanami
8,164
742
105
10
2
190,803
2
W
Sun Wukong
8,101
736
24
2
3
215,164
11
W
Kumbhakarna
7,911
719
8
1
1
213,372
1
L
Yemoja
6,705
610
60
5
1
153,521
1
L
Geb
6,490
590
16
1
2
172,666
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role