Player Matchup

Ravana
Ravana
Gold IV
Aywhatsreallygoo
Ravana
Gold IV
Level 126
God Stats
3W - 13L
1,396 SR
Queue Stats
371W - 395L
1,481 MMR
Solo
Hou Yi
Hou Yi
Bronze III
Satanael332
Hou Yi
Bronze III
Level 124
God Stats
0W - 2L
1,306 SR
Queue Stats
14W - 11L
1,500 MMR
Party 2
Khepri
Khepri
Bronze III
SmallManiac1481
Khepri
Bronze III
Level 112
God Stats
2W - 2L
1,608 SR
Queue Stats
11W - 14L
1,454 MMR
Party 1
Merlin
Merlin
Bronze III
StealSkullHead
Merlin
Bronze III
Level 118
God Stats
1W - 4L
1,335 SR
Queue Stats
28W - 26L
1,500 MMR
Party 1
Mulan
Mulan
Bronze III
xChaka I10I
Mulan
Bronze III
Level 86
God Stats
0W - 1L
1,235 SR
Queue Stats
13W - 10L
1,500 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 113
1,376 SR
1,487 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 135
1,558 SR
1,488 MMR
Bakasura
Bakasura
Gold V
 
Bakasura
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
BraveToaster323
Kuzenbo
Bronze III
Level 129
God Stats
8W - 14L
1,626 SR
Queue Stats
488W - 486L
1,478 MMR
Solo
Agni
Agni
Gold V
CronosMcGregor
Agni
Gold V
Level 118
God Stats
16W - 10L
1,508 SR
Queue Stats
212W - 197L
1,489 MMR
Solo
Heimdallr
Heimdallr
Gold IV
GmT RainofBl00w
Heimdallr
Gold IV
Level 106
God Stats
7W - 14L
1,385 SR
Queue Stats
367W - 374L
1,472 MMR
Solo
Fenrir
Fenrir
Silver II
xIBruceWayne
Fenrir
Silver II
Level 160
God Stats
2W - 1L
1,773 SR
Queue Stats
216W - 218L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
6,208
478
2,924
8,267
2,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hou Yi
10
2 / 5 / 0
5,940
457
6,267
9,695
2,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 2
5,847
450
2,217
10,408
6,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 2 / 0
6,124
471
4,926
8,062
2,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 4 / 0
6,721
517
5,009
9,111
4,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
ArtioKaliGeb

VS

Bans
CliodhnaAtlasBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
10 / 0 / 1
8,816
678
8,371
8,994
3,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
0 / 0 / 6
7,310
562
4,984
10,992
9,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
2 / 0 / 5
7,905
608
5,874
4,763
1,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
GmT RainofBl00w
Heimdallr
12
4 / 3 / 2
7,264
559
6,970
8,901
2,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
13
2 / 1 / 2
8,227
633
5,826
8,856
4,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
4
Kills
18
18
Deaths
4
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
10
0
1
10.5
L
0
4
1
0.13
W
0
0
6
3
W
2
0
5
4.5
W
Heimdallr
GmT RainofBl00w
Heimdallr
4
3
2
1.67
L
Hou Yi
2
5
0
0.4
L
0
3
2
0.33
L
1
2
0
0.5
L
1
4
0
0.25
W
Fenrir
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,343
Damage
32,025
45,543
Taken
42,506
18,946
Mitigated
22,604
13,833
Healing
19,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
8,371
5,475
0
5,583
8,994
3,974
58
1,037
7,762
0
53,402
L
2,924
1,160
0
3,495
8,267
2,626
0
1,798
5,948
0
39,475
W
4,984
2,342
593
4,173
10,992
9,588
96
1,465
9,399
20,080
0
W
5,874
421
0
1,405
4,763
1,655
392
1,799
2,770
54,110
0
W
Heimdallr
GmT RainofBl00w
Heimdallr
6,970
3,646
0
3,411
8,901
2,818
775
1,883
6,918
0
42,260
L
Hou Yi
6,267
3,328
0
2,315
9,695
2,352
0
2,056
7,286
0
31,324
L
2,217
82
249
2,664
10,408
6,580
0
4,240
5,849
18,813
0
L
4,926
156
0
3,429
8,062
2,520
0
2,976
4,528
33,020
0
L
5,009
727
0
1,681
9,111
4,868
0
294
8,280
0
36,455
W
Fenrir
5,826
978
0
4,058
8,856
4,569
0
387
8,108
3,337
35,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,840
Gold Earned
39,522
318
Minions Killed
420
0
Camps Cleared
0
1,254,656
Distance Traveled
1,321,225
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,816
678
118
9
0
321,618
1
L
Ravana
6,208
478
80
6
0
243,747
3
W
Kuzenbo
7,310
562
24
2
0
259,372
3
W
Agni
7,905
608
116
9
0
249,339
2
W
Heimdallr
7,264
559
66
5
0
231,450
2
L
Hou Yi
5,940
457
57
4
0
250,493
2
L
Khepri
5,847
450
25
2
0
266,683
4
L
Merlin
6,124
471
72
6
0
257,129
4
L
Mulan
6,721
517
84
6
0
236,604
5
W
Fenrir
8,227
633
96
7
0
259,446
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role