Player Matchup

Horus
Horus
Bronze III
ARealMan
Horus
Bronze III
Level 64
God Stats
1W - 2L
1,733 SR
Queue Stats
4W - 4L
1,438 MMR
Party 2
Sol
Sol
Silver II
IchugNyQuil
Sol
Silver II
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 23L
1,393 MMR
Solo
Da Ji
Da Ji
Bronze III
MrPifle
Da Ji
Bronze III
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,500 MMR
Party 3
Kukulkan
Kukulkan
Bronze III
Scarebiscuit504
Kukulkan
Bronze III
Level 143
God Stats
0W - 2L
1,641 SR
Queue Stats
2W - 11L
1,500 MMR
Party 3
Achilles
Achilles
Bronze III
dordoff
Achilles
Bronze III
Level 136
God Stats
0W - 1L
1,614 SR
Queue Stats
1W - 4L
1,356 MMR
Party 2
Team Averages
Bronze II
Bronze II
Average Tier
Level 119
1,597 SR
1,437 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 122
1,584 SR
1,445 MMR
Izanami
Izanami
Silver II
BeNaps
Izanami
Silver II
Level 155
God Stats
7W - 4L
1,722 SR
Queue Stats
27W - 22L
1,500 MMR
Party 1
Erlang Shen
Erlang Shen
Silver I
PaulaDeenButter
Erlang Shen
Silver I
Level 127
God Stats
6W - 9L
1,500 SR
Queue Stats
453W - 462L
1,451 MMR
Party 1
Nike
Nike
Bronze III
ShotsFiyerd
Nike
Bronze III
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Party 4
Raijin
Raijin
Gold IV
WorthlessHooman
Raijin
Gold IV
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
245W - 244L
1,360 MMR
Solo
Ymir
Ymir
Bronze III
jedieshark
Ymir
Bronze III
Level 120
God Stats
1W - 1L
1,696 SR
Queue Stats
1W - 3L
1,417 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
ARealMan
Horus
17
0 / 4 / 9
10,497
375
7,802
21,313
13,574
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
4 / 6 / 5
13,048
466
17,392
17,075
5,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Da Ji
MrPifle
Da Ji
20
7 / 5 / 6
14,354
513
18,926
24,038
10,765
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
19
2 / 5 / 8
12,400
443
12,845
14,150
4,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
dordoff
Achilles
19
4 / 4 / 3
12,603
450
16,926
28,053
34,981
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bans
AthenaOdinGebBastet

VS

Bans
MulanMedusaAh Muzen CabHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BeNaps
Izanami
20
8 / 3 / 5
19,229
687
19,663
22,002
9,759
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Erlang Shen
PaulaDeenButter
Erlang Shen
20
9 / 6 / 6
16,855
602
16,693
23,716
18,404
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

19
1 / 4 / 9
14,502
518
14,138
23,453
19,055
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
4 / 2 / 6
16,728
597
20,364
13,823
6,570
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
2 / 3 / 14
14,963
534
7,598
27,357
31,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
64
17
Kills
24
24
Deaths
18
31
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Horus
ARealMan
Horus
0
4
9
1.13
W
Izanami
BeNaps
Izanami
8
3
5
3.5
L
4
6
5
1.08
L
Da Ji
MrPifle
Da Ji
7
5
6
2
W
Erlang Shen
PaulaDeenButter
Erlang Shen
9
6
6
2
L
Kukulkan
2
5
8
1.2
W
1
4
9
1.38
W
4
2
6
3.5
L
Achilles
dordoff
Achilles
4
4
3
1.38
W
2
3
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,891
Damage
78,456
104,629
Taken
110,351
69,174
Mitigated
85,286
29,949
Healing
42,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
ARealMan
Horus
7,802
4,016
2,416
4,668
21,313
13,574
0
8,259
12,804
0
48,304
W
Izanami
BeNaps
Izanami
19,663
12,853
0
14,344
22,002
9,759
10,662
9,662
12,022
0
206,538
L
17,392
4,909
0
4,778
17,075
5,744
204
5,185
11,768
84,900
7,772
L
Da Ji
MrPifle
Da Ji
18,926
6,074
0
6,854
24,038
10,765
0
2,270
21,632
0
137,523
W
Erlang Shen
PaulaDeenButter
Erlang Shen
16,693
9,494
0
8,331
23,716
18,404
755
6,817
16,899
0
121,835
L
Kukulkan
12,845
798
0
2,114
14,150
4,110
0
6,396
7,580
91,905
0
W
14,138
1,339
827
4,581
23,453
19,055
862
5,734
17,557
5,826
71,794
W
20,364
2,285
492
6,167
13,823
6,570
1,368
3,198
10,625
147,641
0
L
Achilles
dordoff
Achilles
16,926
2,559
425
8,694
28,053
34,981
49
7,340
20,457
0
80,122
W
7,598
939
905
6,835
27,357
31,498
481
6,102
20,832
38,888
1,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,902
Gold Earned
82,277
707
Minions Killed
873
0
Camps Cleared
0
2,611,360
Distance Traveled
2,784,325
38
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,497
375
65
2
0
502,143
11
W
Izanami
19,229
687
316
11
0
515,614
3
L
Sol
13,048
466
147
5
0
522,402
7
L
Da Ji
14,354
513
189
7
0
538,494
3
W
Erlang Shen
16,855
602
142
5
0
609,475
4
L
Kukulkan
12,400
443
166
6
0
530,898
11
W
Nike
14,502
518
126
5
0
576,077
7
W
Raijin
16,728
597
225
8
0
536,871
4
L
Achilles
12,603
450
140
5
0
517,423
6
W
Ymir
14,963
534
64
2
0
546,288
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role