Player Matchup

Poseidon
Poseidon
 
Poseidon
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
HeyYouPikachu
Bastet
Level 128
God Stats
3W - 1L
1,753 SR
Queue Stats
7W - 4L
1,717 Elo+
Party 2
Mulan
Mulan
Savexs
Mulan
Level 129
God Stats
1W - 0L
1,884 SR
Queue Stats
34W - 30L
1,500 Elo+
Party 2
Team Averages
Level 107
1,627 SR
1,543 Elo+

VS

Team Averages
Level 95
1,564 SR
1,628 Elo+
Ra
Ra
FrienziedCrab
Ra
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 3L
1,957 Elo+
Party 1
King Arthur
King Arthur
KwinRider
King Arthur
Level 152
God Stats
0W - 4L
1,500 SR
Queue Stats
256W - 272L
1,573 Elo+
Solo
Zeus
Zeus
Nightshroud39
Zeus
Level 58
God Stats
4W - 3L
1,500 SR
Queue Stats
324W - 331L
1,406 Elo+
Solo
Merlin
Merlin
Nuzah
Merlin
Level 82
God Stats
8W - 10L
1,605 SR
Queue Stats
18W - 14L
1,605 Elo+
Solo
Poseidon
Poseidon
RadicalMAGIKARP
Poseidon
Level 119
God Stats
2W - 1L
1,715 SR
Queue Stats
104W - 101L
1,598 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
15
4 / 0 / 11
9,895
1,237
6,345
1,401
475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
 
Danzaburou
15
2 / 0 / 13
9,602
1,200
7,091
3,856
1,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
 
Nu Wa
15
0 / 0 / 14
8,863
1,108
7,179
3,168
870
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
7 / 2 / 8
10,291
1,286
9,180
7,110
1,899
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Mulan
Savexs
Mulan
15
6 / 3 / 9
10,251
1,281
8,732
9,528
4,386
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Team 1 Tickets

312

VS

Team 2 Tickets

220

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 3
8,906
1,113
4,560
6,323
1,992
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
KwinRider
King Arthur
14
0 / 5 / 3
8,092
1,012
3,341
15,737
13,151
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

14
2 / 5 / 2
8,804
1,101
8,519
7,442
1,644
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Merlin
Nuzah
Merlin
13
1 / 2 / 2
8,448
1,056
2,253
3,940
1,184
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Poseidon
14
1 / 4 / 3
9,064
1,133
3,859
8,727
5,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
18
19
Kills
5
5
Deaths
19
55
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
4
0
11
9.5
W
Danzaburou
 
Danzaburou
2
0
13
8.5
W
Nu Wa
 
Nu Wa
0
0
14
7
L
1
3
3
0.83
W
7
2
8
5.5
L
King Arthur
KwinRider
King Arthur
0
5
3
0.3
L
2
5
2
0.6
L
Merlin
Nuzah
Merlin
1
2
2
1
L
Poseidon
1
4
3
0.63
W
Mulan
Savexs
Mulan
6
3
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,527
Damage
22,532
25,063
Taken
42,169
8,735
Mitigated
23,950
4,773
Healing
2,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
6,345
817
0
32
1,401
475
0
1,117
284
16,829
997
W
Danzaburou
 
Danzaburou
7,091
2,446
0
1,237
3,856
1,105
0
2,646
1,131
0
20,854
W
Nu Wa
 
Nu Wa
7,179
2,140
72
420
3,168
870
0
2,470
661
20,591
0
L
4,560
325
353
559
6,323
1,992
0
2,008
4,315
21,400
0
W
9,180
1,874
0
792
7,110
1,899
0
5,512
1,457
0
14,183
L
King Arthur
KwinRider
King Arthur
3,341
303
0
0
15,737
13,151
0
5,768
9,969
0
13,800
L
8,519
2,101
0
0
7,442
1,644
0
2,052
5,390
24,406
0
L
Merlin
Nuzah
Merlin
2,253
365
128
359
3,940
1,184
0
1,578
2,362
9,392
0
L
Poseidon
3,859
241
0
700
8,727
5,979
0
2,033
6,694
25,844
0
W
Mulan
Savexs
Mulan
8,732
1,787
196
2,024
9,528
4,386
0
7,031
2,339
0
29,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,902
Gold Earned
43,314
159
Minions Killed
166
5
Camps Cleared
6
891,883
Distance Traveled
687,388
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
9,895
1,237
29
4
1
190,639
0
W
Danzaburou
9,602
1,200
36
5
0
167,511
1
W
Nu Wa
8,863
1,108
27
3
1
166,548
1
L
Ra
8,906
1,113
39
5
3
145,241
0
W
Bastet
10,291
1,286
14
2
2
202,019
0
L
King Arthur
8,092
1,012
13
2
0
146,426
0
L
Zeus
8,804
1,101
35
4
0
144,191
1
L
Merlin
8,448
1,056
28
4
1
108,456
1
L
Poseidon
9,064
1,133
51
6
2
143,074
2
W
Mulan
10,251
1,281
53
7
1
165,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role