Player Matchup

Artio
Artio
DrawnMercury
Artio
Level 121
God Stats
3W - 2L
1,607 SR
Queue Stats
10W - 25L
1,425 Elo+
Solo
Tsukuyomi
Tsukuyomi
Salumni
Tsukuyomi
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,500 Elo+
Party 1
Chaac
Chaac
WrittenByMadara
Chaac
Level 97
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Party 1
Team Averages
Level 113
1,536 SR
1,475 Elo+

VS

Team Averages
Level 96
1,548 SR
1,429 Elo+
Agni
Agni
GodKing2493
Agni
Level 123
God Stats
6W - 8L
1,425 SR
Queue Stats
172W - 192L
1,423 Elo+
Party 2
Chaac
Chaac
Tat-MeBrahh92
Chaac
Level 117
God Stats
3W - 7L
1,719 SR
Queue Stats
140W - 195L
1,363 Elo+
Party 2
Ares
Ares
TheBrokenRaider
Ares
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 11L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
6,104
610
3,229
10,024
6,594
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
Salumni
Tsukuyomi
9
1 / 5 / 0
6,365
637
7,669
7,226
3,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 3 / 1
6,024
602
4,427
8,055
6,156
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 2 / 4
8,526
853
8,569
4,237
1,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 0 / 9
7,871
787
6,652
10,029
8,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 0 / 12
7,917
792
5,972
8,671
7,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
38
1
Kills
13
13
Deaths
2
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
9
2
4
5.5
L
Tsukuyomi
Salumni
Tsukuyomi
1
5
0
0.2
W
3
0
9
7.5
W
1
0
12
7
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,325
Damage
21,193
25,305
Taken
22,937
15,955
Mitigated
17,422
4,046
Healing
6,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,229
655
726
2,132
10,024
6,594
0
7,470
2,554
10,500
0
W
8,569
856
0
250
4,237
1,515
606
369
3,868
22,034
0
L
Tsukuyomi
Salumni
Tsukuyomi
7,669
2,038
0
85
7,226
3,205
0
3,756
3,470
0
18,874
W
6,652
1,349
425
5,147
10,029
8,185
953
1,463
8,566
4,300
12,925
W
5,972
361
0
892
8,671
7,722
782
1,608
7,063
17,319
0
L
4,427
748
0
1,103
8,055
6,156
0
5,537
2,518
0
14,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,493
Gold Earned
24,314
66
Minions Killed
84
3
Camps Cleared
3
476,705
Distance Traveled
498,483
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,104
610
14
1
0
154,571
3
W
Agni
8,526
853
40
4
2
171,268
2
L
Tsukuyomi
6,365
637
22
2
3
163,212
2
W
Chaac
7,871
787
24
2
1
160,324
0
W
Ares
7,917
792
20
2
0
166,891
1
L
Chaac
6,024
602
30
3
0
158,922
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role