Player Matchup

Sylvanus
Sylvanus
Bronze III
Drag0nSLay3r621
Sylvanus
Bronze III
Level 106
God Stats
1W - 4L
1,576 SR
Queue Stats
51W - 55L
1,500 MMR
Solo
Hades
Hades
Bronze III
GimmeDatNip
Hades
Bronze III
Level 140
God Stats
52W - 32L
1,545 SR
Queue Stats
349W - 355L
1,500 MMR
Solo
Jing Wei
Jing Wei
Silver II
Justn7ime
Jing Wei
Silver II
Level 125
God Stats
1W - 2L
1,727 SR
Queue Stats
73W - 65L
1,500 MMR
Solo
Ne Zha
Ne Zha
Bronze III
rasgamergd
Ne Zha
Bronze III
Level 109
God Stats
0W - 2L
1,805 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
vI OG lv
Sun Wukong
Bronze III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
177W - 171L
1,499 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 118
1,631 SR
1,500 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 118
1,554 SR
1,500 MMR
Zeus
Zeus
Bronze III
CyberDioniso
Zeus
Bronze III
Level 140
God Stats
1W - 5L
1,492 SR
Queue Stats
14W - 31L
1,500 MMR
Solo
Fenrir
Fenrir
Silver II
Cyvro
Fenrir
Silver II
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
184W - 176L
1,498 MMR
Solo
Ares
Ares
Bronze III
DaddyXzibit
Ares
Bronze III
Level 123
God Stats
6W - 8L
1,779 SR
Queue Stats
201W - 203L
1,500 MMR
Solo
Cerberus
Cerberus
Bronze III
NotEmilZyy
Cerberus
Bronze III
Level 116
God Stats
2W - 0L
1,500 SR
Queue Stats
65W - 41L
1,500 MMR
Solo
Anhur
Anhur
Bronze III
xJUSTxGODLIKEx
Anhur
Bronze III
Level 89
God Stats
4W - 0L
1,500 SR
Queue Stats
11W - 12L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
14
4 / 4 / 7
9,144
481
11,575
19,631
19,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
6 / 5 / 2
10,348
545
12,072
16,540
6,881
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
Justn7ime
Jing Wei
16
5 / 4 / 3
10,668
561
13,168
14,175
4,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ne Zha
rasgamergd
Ne Zha
12
1 / 9 / 4
7,915
417
7,167
15,047
4,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
vI OG lv
Sun Wukong
15
0 / 6 / 3
9,036
476
5,931
17,204
10,658
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bans
CliodhnaScyllaAtlasNeith

VS

Bans
AnubisChronosBastetAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 5 / 8
10,072
530
12,096
11,056
3,962
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
Cyvro
Fenrir
17
7 / 4 / 9
10,683
562
15,754
18,117
7,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
2 / 5 / 12
9,824
517
6,182
17,146
16,871
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cerberus
NotEmilZyy
Cerberus
19
9 / 0 / 10
11,523
606
20,741
17,199
27,174
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

18
5 / 2 / 7
10,486
552
9,741
15,884
5,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
74
16
Kills
28
28
Deaths
16
19
Assists
46
Player
Kills
Deaths
Assists
KDA
W
5
5
8
1.8
W
Fenrir
Cyvro
Fenrir
7
4
9
2.88
W
2
5
12
1.6
L
Sylvanus
4
4
7
1.88
L
6
5
2
1.4
L
Jing Wei
Justn7ime
Jing Wei
5
4
3
1.63
W
Cerberus
NotEmilZyy
Cerberus
9
0
10
14
L
Ne Zha
rasgamergd
Ne Zha
1
9
4
0.33
L
Sun Wukong
vI OG lv
Sun Wukong
0
6
3
0.25
W
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,913
Damage
64,514
82,597
Taken
79,402
46,166
Mitigated
61,802
22,117
Healing
32,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,096
1,191
95
3,107
11,056
3,962
1,979
5,153
5,903
54,672
0
W
Fenrir
Cyvro
Fenrir
15,754
2,729
0
6,648
18,117
7,894
0
4,686
13,431
0
75,287
W
6,182
432
2,383
4,320
17,146
16,871
163
4,765
12,381
27,001
0
L
Sylvanus
11,575
4,027
1,224
3,731
19,631
19,876
0
11,130
8,501
35,551
11,656
L
12,072
1,833
753
6,250
16,540
6,881
147
8,019
8,521
71,414
0
L
Jing Wei
Justn7ime
Jing Wei
13,168
10,555
0
4,559
14,175
4,146
740
4,131
10,044
0
80,386
W
Cerberus
NotEmilZyy
Cerberus
20,741
1,349
394
8,717
17,199
27,174
234
4,613
12,586
87,862
0
L
Ne Zha
rasgamergd
Ne Zha
7,167
1,959
0
676
15,047
4,605
0
5,959
9,088
0
46,382
L
Sun Wukong
vI OG lv
Sun Wukong
5,931
436
0
4,924
17,204
10,658
0
9,780
7,424
0
52,583
W
9,741
5,474
0
6,672
15,884
5,901
738
3,081
12,803
0
69,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,111
Gold Earned
52,588
514
Minions Killed
561
0
Camps Cleared
0
1,751,567
Distance Traveled
1,857,152
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,072
530
96
5
0
341,512
0
W
Fenrir
10,683
562
122
6
0
376,383
5
W
Ares
9,824
517
32
2
0
375,087
10
L
Sylvanus
9,144
481
75
4
0
320,571
4
L
Hades
10,348
545
139
7
0
347,459
9
L
Jing Wei
10,668
561
128
7
0
358,433
6
W
Cerberus
11,523
606
190
10
0
398,058
1
L
Ne Zha
7,915
417
57
3
0
388,795
1
L
Sun Wukong
9,036
476
115
6
0
336,309
0
W
Anhur
10,486
552
121
6
0
366,112
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role