Player Matchup

Ah Muzen Cab
Ah Muzen Cab
MafiaPledge
Ah Muzen Cab
Level 150
God Stats
17W - 0L
1,500 SR
Queue Stats
217W - 34L
1,805 Elo+
Party 1
Sobek
Sobek
Mycompanions
Sobek
Level 62
God Stats
5W - 0L
1,785 SR
Queue Stats
76W - 15L
1,910 Elo+
Party 1
Bastet
Bastet
Season9Smite
Bastet
Level 19
God Stats
3W - 1L
1,500 SR
Queue Stats
118W - 20L
1,920 Elo+
Party 1
Cerberus
Cerberus
Valuron
Cerberus
Level 160
God Stats
9W - 2L
1,491 SR
Queue Stats
270W - 66L
1,982 Elo+
Party 1
Thoth
Thoth
tragicknight9
Thoth
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
166W - 34L
2,006 Elo+
Party 1
Team Averages
Level 110
1,555 SR
1,925 Elo+

VS

Team Averages
Level 71
1,500 SR
1,566 Elo+
Janus
Janus
Ech4n
Janus
Level 20
God Stats
5W - 7L
1,712 SR
Queue Stats
17W - 19L
1,581 Elo+
Party 2
Khepri
Khepri
TheFancyApple18
Khepri
Level 107
God Stats
3W - 5L
1,610 SR
Queue Stats
117W - 98L
1,541 Elo+
Party 2
King Arthur
King Arthur
fartandballs
King Arthur
Level 121
God Stats
10W - 14L
1,368 SR
Queue Stats
179W - 176L
1,601 Elo+
Party 2
Thanatos
Thanatos
iiDoprah
Thanatos
Level 82
God Stats
19W - 22L
1,500 SR
Queue Stats
245W - 227L
1,565 Elo+
Party 3
Cernunnos
Cernunnos
likwidrabbette
Cernunnos
Level 27
God Stats
0W - 6L
1,310 SR
Queue Stats
264W - 239L
1,542 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
MafiaPledge
Ah Muzen Cab
13
4 / 0 / 5
8,014
668
6,935
7,692
2,616
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

11
4 / 0 / 2
7,204
600
1,817
5,934
3,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
13
5 / 1 / 3
7,229
602
9,881
8,473
2,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
Valuron
Cerberus
13
1 / 0 / 3
7,253
604
5,841
9,861
8,807
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 1 / 2
6,878
573
2,677
4,000
1,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Ech4n
Janus
10
0 / 2 / 0
5,891
491
1,230
4,584
1,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

7
0 / 5 / 0
4,735
395
2,167
9,416
4,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
fartandballs
King Arthur
10
0 / 1 / 0
6,234
520
6,376
9,491
6,221
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
iiDoprah
Thanatos
10
1 / 3 / 0
6,107
509
2,804
7,864
2,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
likwidrabbette
Cernunnos
9
0 / 4 / 0
5,699
475
3,163
7,085
1,649
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
1
15
Kills
1
2
Deaths
15
15
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Janus
Ech4n
Janus
0
2
0
0
W
Ah Muzen Cab
MafiaPledge
Ah Muzen Cab
4
0
5
6.5
W
4
0
2
5
W
Bastet
5
1
3
6.5
L
0
5
0
0
W
Cerberus
Valuron
Cerberus
1
0
3
2.5
L
King Arthur
fartandballs
King Arthur
0
1
0
0
L
Thanatos
iiDoprah
Thanatos
1
3
0
0.33
L
Cernunnos
likwidrabbette
Cernunnos
0
4
0
0
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,151
Damage
15,740
35,960
Taken
38,440
18,785
Mitigated
16,201
19,498
Healing
13,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Ech4n
Janus
1,230
0
0
750
4,584
1,144
0
1,029
3,555
35,421
0
W
Ah Muzen Cab
MafiaPledge
Ah Muzen Cab
6,935
4,354
0
5,319
7,692
2,616
538
517
7,175
0
51,158
W
1,817
203
165
3,602
5,934
3,669
252
616
5,318
16,752
0
W
Bastet
9,881
2,592
0
4,380
8,473
2,557
58
1,352
6,965
0
47,366
L
2,167
214
479
1,399
9,416
4,445
0
2,405
7,011
8,559
0
W
Cerberus
Valuron
Cerberus
5,841
634
61
5,570
9,861
8,807
0
313
9,548
47,762
0
L
King Arthur
fartandballs
King Arthur
6,376
1,043
0
2,754
9,491
6,221
0
5,034
4,457
0
37,295
L
Thanatos
iiDoprah
Thanatos
2,804
409
0
6,022
7,864
2,742
0
1,167
6,529
0
35,081
L
Cernunnos
likwidrabbette
Cernunnos
3,163
1,882
0
1,927
7,085
1,649
0
700
6,385
0
29,565
W
2,677
130
0
401
4,000
1,136
325
417
3,365
47,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,578
Gold Earned
28,666
466
Minions Killed
330
0
Camps Cleared
0
1,285,375
Distance Traveled
1,270,258
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,891
491
84
7
0
255,490
2
W
Ah Muzen Cab
8,014
668
110
9
0
255,001
2
W
Sobek
7,204
600
17
1
0
258,226
1
W
Bastet
7,229
602
94
8
0
280,751
3
L
Khepri
4,735
395
15
1
0
244,365
5
W
Cerberus
7,253
604
153
13
0
247,474
1
L
King Arthur
6,234
520
84
7
0
267,081
3
L
Thanatos
6,107
509
69
6
0
278,865
7
L
Cernunnos
5,699
475
78
7
0
224,457
0
W
Thoth
6,878
573
92
8
0
243,923
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role