Player Matchup

Tiamat
Tiamat
Deathmonkeyz3D
Tiamat
Level 115
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 12L
1,500 Elo+
Party 2
Loki
Loki
PandzilIa
Loki
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
53W - 60L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
PickleRiiick 01
Sylvanus
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 60L
1,500 Elo+
Party 2
Team Averages
Level 113
1,500 SR
1,500 Elo+

VS

Team Averages
Level 120
1,565 SR
1,664 Elo+
He Bo
He Bo
OHH_FENIXII
He Bo
Level 88
God Stats
5W - 9L
1,285 SR
Queue Stats
148W - 134L
1,674 Elo+
Party 1
Xbalanque
Xbalanque
ogWingedDeath
Xbalanque
Level 125
God Stats
5W - 2L
1,910 SR
Queue Stats
201W - 173L
1,648 Elo+
Party 1
Geb
Geb
zazabby
Geb
Level 147
God Stats
6W - 6L
1,500 SR
Queue Stats
215W - 197L
1,671 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 5
9,765
610
13,523
16,063
9,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
15
5 / 6 / 2
11,416
714
11,540
13,258
5,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
14
1 / 6 / 5
10,506
657
8,665
19,385
20,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 7
10,528
658
9,118
9,020
3,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xbalanque
ogWingedDeath
Xbalanque
18
10 / 2 / 6
12,623
789
22,807
17,223
7,159
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Geb
17
3 / 2 / 13
12,480
780
9,792
18,647
23,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
42
8
Kills
16
16
Deaths
8
12
Assists
26
Player
Kills
Deaths
Assists
KDA
L
2
4
5
1.13
W
3
4
7
1.63
L
Loki
5
6
2
1
L
Sylvanus
1
6
5
0.58
W
Xbalanque
ogWingedDeath
Xbalanque
10
2
6
6.5
W
Geb
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,728
Damage
41,717
48,706
Taken
44,890
36,215
Mitigated
33,714
15,990
Healing
10,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,523
923
0
4,897
16,063
9,864
0
6,452
9,611
32,858
0
W
9,118
337
0
397
9,020
3,230
0
4,202
4,406
22,699
0
L
Loki
11,540
2,479
0
1,311
13,258
5,597
0
4,643
8,615
0
40,797
L
Sylvanus
8,665
1,644
3,208
6,574
19,385
20,754
0
8,341
11,044
22,591
0
W
Xbalanque
ogWingedDeath
Xbalanque
22,807
8,923
0
3,800
17,223
7,159
2,009
7,182
9,053
0
64,676
W
Geb
9,792
1,114
1,426
4,932
18,647
23,325
113
9,682
7,970
31,573
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,687
Gold Earned
35,631
137
Minions Killed
173
5
Camps Cleared
7
809,489
Distance Traveled
889,668
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,765
610
47
3
4
289,131
2
W
He Bo
10,528
658
48
3
4
279,649
4
L
Loki
11,416
714
59
4
1
273,184
1
L
Sylvanus
10,506
657
31
2
0
247,174
1
W
Xbalanque
12,623
789
98
6
2
281,976
3
W
Geb
12,480
780
27
2
1
328,043
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role