Player Matchup

Loki
Loki
B_Chris97
Loki
Level 84
God Stats
2W - 2L
1,500 SR
Queue Stats
100W - 111L
1,232 Elo+
Party 1
Izanami
Izanami
Dark Lord Shaxx
Izanami
Level 48
God Stats
7W - 14L
1,323 SR
Queue Stats
224W - 245L
1,322 Elo+
Party 3
King Arthur
King Arthur
DeathJesteer
King Arthur
Level 34
God Stats
31W - 29L
1,321 SR
Queue Stats
105W - 101L
1,199 Elo+
Party 1
Cthulhu
Cthulhu
RaVeN_1515
Cthulhu
Level 58
God Stats
1W - 3L
1,158 SR
Queue Stats
10W - 26L
1,154 Elo+
Party 1
Ra
Ra
Seven016
Ra
Level 66
God Stats
8W - 16L
1,500 SR
Queue Stats
240W - 269L
1,322 Elo+
Party 3
Team Averages
Level 58
1,360 SR
1,246 Elo+

VS

Team Averages
Level 62
1,555 SR
1,424 Elo+
Bakasura
Bakasura
Alpha6226
Bakasura
Level 42
God Stats
21W - 16L
1,703 SR
Queue Stats
343W - 353L
1,460 Elo+
Party 2
Rama
Rama
Batyardigan
Rama
Level 40
God Stats
2W - 1L
1,500 SR
Queue Stats
282W - 277L
1,121 Elo+
Party 2
Jormungandr
Jormungandr
BlacMoon4696
Jormungandr
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
164W - 156L
1,590 Elo+
Solo
Nike
Nike
Im Nikis
Nike
Level 28
God Stats
1W - 2L
1,161 SR
Queue Stats
160W - 169L
1,239 Elo+
Party 2
Baron Samedi
Baron Samedi
Spectral_Enemy
Baron Samedi
Level 66
God Stats
21W - 11L
1,913 SR
Queue Stats
434W - 398L
1,713 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
13
2 / 3 / 2
7,584
474
3,858
10,484
3,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

12
2 / 5 / 0
7,464
467
4,176
13,360
2,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
DeathJesteer
King Arthur
12
1 / 5 / 2
7,648
478
7,580
14,802
9,957
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
RaVeN_1515
Cthulhu
10
0 / 3 / 1
6,015
376
2,244
9,635
7,814
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
0 / 3 / 0
7,453
466
2,155
7,873
2,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Alpha6226
Bakasura
15
4 / 3 / 1
9,205
575
8,342
11,239
5,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
2 / 2 / 4
8,639
540
6,708
8,461
2,707
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Jormungandr
BlacMoon4696
Jormungandr
14
4 / 0 / 3
8,949
559
8,497
9,987
11,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nike
14
0 / 0 / 6
8,462
529
4,849
9,447
5,491
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
Spectral_Enemy
Baron Samedi
16
9 / 0 / 1
9,872
617
10,229
3,864
1,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
5
Kills
19
19
Deaths
5
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Alpha6226
Bakasura
4
3
1
1.5
L
Loki
2
3
2
1
W
2
2
4
2
W
Jormungandr
BlacMoon4696
Jormungandr
4
0
3
5.5
L
2
5
0
0.4
L
King Arthur
DeathJesteer
King Arthur
1
5
2
0.4
W
Nike
0
0
6
3
L
Cthulhu
RaVeN_1515
Cthulhu
0
3
1
0.17
L
0
3
0
0
W
Baron Samedi
Spectral_Enemy
Baron Samedi
9
0
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,013
Damage
38,625
56,154
Taken
42,998
26,798
Mitigated
27,221
15,340
Healing
14,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Alpha6226
Bakasura
8,342
5,507
0
3,777
11,239
5,299
723
602
10,613
0
52,395
L
Loki
3,858
1,050
0
3,211
10,484
3,410
0
1,239
8,867
0
39,252
W
6,708
5,746
73
3,853
8,461
2,707
2,067
1,369
7,092
0
54,224
W
Jormungandr
BlacMoon4696
Jormungandr
8,497
2,077
96
1,405
9,987
11,880
224
1,822
8,071
44,741
0
L
4,176
2,303
152
5,296
13,360
2,934
333
6,102
7,258
0
52,883
L
King Arthur
DeathJesteer
King Arthur
7,580
1,605
109
2,914
14,802
9,957
0
2,033
12,029
0
39,943
W
Nike
4,849
1,511
122
3,503
9,447
5,491
2,023
0
9,447
868
40,355
L
Cthulhu
RaVeN_1515
Cthulhu
2,244
30
0
1,847
9,635
7,814
192
4,435
5,200
13,973
0
L
2,155
296
0
1,811
7,873
2,683
153
5,204
2,529
41,059
0
W
Baron Samedi
Spectral_Enemy
Baron Samedi
10,229
265
438
1,372
3,864
1,844
0
461
3,376
59,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,164
Gold Earned
45,127
370
Minions Killed
436
0
Camps Cleared
0
1,489,750
Distance Traveled
1,669,180
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,205
575
105
7
0
404,586
4
L
Loki
7,584
474
77
5
0
347,293
0
W
Rama
8,639
540
95
6
0
290,802
0
W
Jormungandr
8,949
559
70
4
0
302,983
0
L
Izanami
7,464
467
104
7
0
282,888
4
L
King Arthur
7,648
478
68
4
0
318,546
0
W
Nike
8,462
529
59
4
0
336,047
0
L
Cthulhu
6,015
376
22
1
0
276,159
0
L
Ra
7,453
466
99
6
0
264,864
3
W
Baron Samedi
9,872
617
107
7
0
334,762
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role