Player Matchup

Danzaburou
Danzaburou
MafiaPledge
Danzaburou
Level 150
God Stats
7W - 1L
1,800 SR
Queue Stats
217W - 34L
1,784 Elo+
Party 2
Sobek
Sobek
Mycompanions
Sobek
Level 62
God Stats
5W - 0L
1,500 SR
Queue Stats
76W - 15L
1,903 Elo+
Party 2
Nike
Nike
Season9Smite
Nike
Level 18
God Stats
2W - 0L
1,567 SR
Queue Stats
118W - 20L
1,915 Elo+
Party 2
Thoth
Thoth
Valuron
Thoth
Level 160
God Stats
1W - 0L
1,955 SR
Queue Stats
270W - 66L
1,976 Elo+
Party 2
Fenrir
Fenrir
tragicknight9
Fenrir
Level 159
God Stats
12W - 3L
2,085 SR
Queue Stats
166W - 34L
1,999 Elo+
Party 2
Team Averages
Level 110
1,781 SR
1,916 Elo+

VS

Team Averages
Level 90
1,631 SR
1,509 Elo+
Ymir
Ymir
 
Ymir
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zeus
Zeus
HighEntropy
Zeus
Level 144
God Stats
36W - 14L
1,940 SR
Queue Stats
143W - 121L
1,653 Elo+
Party 1
Gilgamesh
Gilgamesh
ImmortalKirin
Gilgamesh
Level 120
God Stats
3W - 4L
1,733 SR
Queue Stats
169W - 143L
1,506 Elo+
Party 1
Arachne
Arachne
TheCasualDon
Arachne
Level 129
God Stats
11W - 12L
1,482 SR
Queue Stats
194W - 179L
1,458 Elo+
Party 1
Cupid
Cupid
xNarkay
Cupid
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 6L
1,427 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MafiaPledge
Danzaburou
11
5 / 2 / 2
6,672
667
7,375
5,880
1,459
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

9
1 / 1 / 8
5,774
577
2,609
8,317
4,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
4 / 2 / 0
6,633
663
5,573
8,228
5,132
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thoth
Valuron
Thoth
11
7 / 0 / 3
6,544
654
6,726
4,828
1,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 2 / 3
5,541
554
3,406
6,491
2,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
7
2 / 4 / 2
5,108
511
4,550
8,054
2,303
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

8
0 / 4 / 0
4,786
479
4,267
5,166
1,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
ImmortalKirin
Gilgamesh
10
2 / 3 / 0
6,046
605
3,955
7,704
5,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
TheCasualDon
Arachne
9
1 / 3 / 1
5,146
515
1,437
7,614
1,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cupid
xNarkay
Cupid
8
2 / 4 / 2
4,884
488
4,894
6,898
1,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
18
Kills
7
7
Deaths
18
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
4
2
0.75
L
0
4
0
0
L
Gilgamesh
ImmortalKirin
Gilgamesh
2
3
0
0.67
W
Danzaburou
MafiaPledge
Danzaburou
5
2
2
3
W
1
1
8
5
W
4
2
0
2
L
Arachne
TheCasualDon
Arachne
1
3
1
0.5
W
Thoth
Valuron
Thoth
7
0
3
8.5
W
1
2
3
1.25
L
Cupid
xNarkay
Cupid
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,689
Damage
19,103
33,744
Taken
35,436
14,390
Mitigated
12,338
13,653
Healing
6,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,550
1,535
705
1,429
8,054
2,303
0
2,038
6,016
9,937
0
L
4,267
372
0
250
5,166
1,134
0
3,502
1,664
29,502
0
L
Gilgamesh
ImmortalKirin
Gilgamesh
3,955
803
0
2,205
7,704
5,722
0
0
7,704
0
32,343
W
Danzaburou
MafiaPledge
Danzaburou
7,375
3,749
0
2,243
5,880
1,459
1,070
2,032
3,848
0
40,917
W
2,609
479
273
3,428
8,317
4,414
0
2,829
5,488
10,850
0
W
5,573
793
0
3,095
8,228
5,132
0
0
8,228
0
37,298
L
Arachne
TheCasualDon
Arachne
1,437
814
0
785
7,614
1,952
0
1,370
6,244
0
26,381
W
Thoth
Valuron
Thoth
6,726
331
0
1,549
4,828
1,283
106
2,680
2,148
38,115
0
W
3,406
857
0
3,065
6,491
2,102
0
1,276
5,215
0
25,637
L
Cupid
xNarkay
Cupid
4,894
3,214
122
1,462
6,898
1,227
0
2,425
4,473
0
16,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,164
Gold Earned
25,970
292
Minions Killed
232
0
Camps Cleared
0
979,043
Distance Traveled
917,349
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,108
511
17
2
0
158,800
1
L
Zeus
4,786
479
56
6
0
177,520
2
L
Gilgamesh
6,046
605
76
8
0
189,530
2
W
Danzaburou
6,672
667
83
8
0
189,694
5
W
Sobek
5,774
577
17
2
0
208,368
1
W
Nike
6,633
663
74
7
0
176,039
3
L
Arachne
5,146
515
54
5
0
226,343
1
W
Thoth
6,544
654
63
6
0
196,667
1
W
Fenrir
5,541
554
55
6
0
208,275
3
L
Cupid
4,884
488
29
3
0
165,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role