Player Matchup

Achilles
Achilles
Gold III
 
Achilles
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Bronze IV
 
Cupid
Bronze IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Merlin
Merlin
Silver III
AaLiiiiVvEe
Merlin
Silver III
Level 60
God Stats
30W - 26L
1,651 SR
Queue Stats
445W - 446L
1,484 MMR
Solo
Cerberus
Cerberus
Silver I
Toxict1t13
Cerberus
Silver I
Level 89
God Stats
10W - 6L
1,638 SR
Queue Stats
90W - 95L
1,504 MMR
Solo
Mulan
Mulan
Silver I
liamgamer779
Mulan
Silver I
Level 126
God Stats
3W - 1L
1,604 SR
Queue Stats
11W - 12L
1,591 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 115
1,578 SR
1,516 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 119
1,509 SR
1,487 MMR
Apollo
Apollo
Bronze III
 
Apollo
Bronze III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Thoth
Thoth
Gold IV
Anubiris_
Thoth
Gold IV
Level 140
God Stats
9W - 3L
1,825 SR
Queue Stats
69W - 64L
1,486 MMR
Party 1
Sobek
Sobek
Silver IV
Javichuu91
Sobek
Silver IV
Level 123
God Stats
61W - 74L
1,390 SR
Queue Stats
245W - 264L
1,409 MMR
Solo
Osiris
Osiris
Gold IV
XunzaA
Osiris
Gold IV
Level 119
God Stats
1W - 2L
1,330 SR
Queue Stats
49W - 51L
1,486 MMR
Party 1
Loki
Loki
Silver I
perfervid
Loki
Silver I
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 8L
1,553 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
3 / 2 / 1
6,086
609
3,819
6,656
2,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cupid
 
Cupid
10
2 / 3 / 2
5,838
584
4,496
6,440
1,635
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
9
0 / 5 / 0
4,793
479
1,702
4,872
1,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Toxict1t13
Cerberus
9
1 / 2 / 0
5,326
533
1,506
6,773
2,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 3 / 1
5,127
513
5,210
9,434
6,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
GebSolBastetCliodhna

VS

Bans
AtlasChaacGilgameshOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
3 / 1 / 2
6,214
621
6,037
6,525
1,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
Anubiris_
Thoth
9
6 / 2 / 1
6,253
625
4,414
4,146
960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
8
1 / 1 / 4
4,927
493
936
5,063
3,643
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Osiris
XunzaA
Osiris
11
1 / 1 / 1
6,309
631
7,102
8,619
5,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Loki
12
4 / 1 / 1
6,823
682
3,649
6,210
1,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
6
Kills
15
15
Deaths
6
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
3
2
1
1.75
L
Cupid
 
Cupid
2
3
2
1
W
Apollo
 
Apollo
3
1
2
4
L
Merlin
0
5
0
0
W
Thoth
Anubiris_
Thoth
6
2
1
3.25
W
Sobek
1
1
4
3
L
Cerberus
Toxict1t13
Cerberus
1
2
0
0.5
W
Osiris
XunzaA
Osiris
1
1
1
1.5
L
0
3
1
0.17
W
Loki
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,733
Damage
22,138
34,175
Taken
30,563
14,084
Mitigated
13,896
8,994
Healing
12,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
3,819
1,214
0
2,910
6,656
2,057
0
506
6,074
0
29,289
L
Cupid
 
Cupid
4,496
2,992
72
1,930
6,440
1,635
644
772
5,640
0
31,222
W
Apollo
 
Apollo
6,037
4,116
0
2,349
6,525
1,552
98
382
6,143
0
38,661
L
Merlin
1,702
162
0
464
4,872
1,216
0
2,390
2,334
26,502
0
W
Thoth
Anubiris_
Thoth
4,414
76
0
1,125
4,146
960
904
808
3,338
27,642
0
W
Sobek
936
73
0
1,501
5,063
3,643
0
1,237
3,826
10,701
0
L
Cerberus
Toxict1t13
Cerberus
1,506
126
0
1,469
6,773
2,940
0
1,260
5,343
18,852
0
W
Osiris
XunzaA
Osiris
7,102
4,055
0
4,487
8,619
5,886
0
802
7,163
0
40,256
L
5,210
542
0
2,149
9,434
6,236
0
0
9,434
2,822
23,664
W
Loki
3,649
1,334
0
3,239
6,210
1,855
0
673
5,504
0
43,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,170
Gold Earned
30,526
271
Minions Killed
339
0
Camps Cleared
0
966,697
Distance Traveled
993,754
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,086
609
58
6
0
212,192
1
L
Cupid
5,838
584
65
7
0
191,930
3
W
Apollo
6,214
621
80
8
0
182,752
2
L
Merlin
4,793
479
42
4
0
170,583
3
W
Thoth
6,253
625
60
6
0
182,291
4
W
Sobek
4,927
493
17
2
0
187,463
0
L
Cerberus
5,326
533
54
5
0
189,838
4
W
Osiris
6,309
631
93
9
0
208,243
0
L
Mulan
5,127
513
52
5
0
202,154
3
W
Loki
6,823
682
89
9
0
233,005
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role