Player Matchup

Sol
Sol
CRBYN
Sol
Level 83
God Stats
1W - 2L
1,704 SR
Queue Stats
14W - 13L
1,719 Elo+
Solo
Izanami
Izanami
FebronJames
Izanami
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,720 Elo+
Party 2
Bastet
Bastet
Gholden
Bastet
Level 79
God Stats
3W - 1L
1,500 SR
Queue Stats
439W - 407L
1,599 Elo+
Party 3
Eset
Eset
UberWombo
Eset
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 22L
1,445 Elo+
Party 2
Mulan
Mulan
teddygrams25
Mulan
Level 63
God Stats
1W - 1L
1,777 SR
Queue Stats
64W - 67L
1,630 Elo+
Party 3
Team Averages
Level 94
1,596 SR
1,623 Elo+

VS

Team Averages
Level 133
1,549 SR
1,505 Elo+
Hera
Hera
 
Hera
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
 
Chaac
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
ABCertified
Ymir
Level 160
God Stats
3W - 0L
1,602 SR
Queue Stats
61W - 59L
1,514 Elo+
Party 1
Mercury
Mercury
atoron44444
Mercury
Level 45
God Stats
11W - 10L
1,641 SR
Queue Stats
423W - 485L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
CRBYN
Sol
10
1 / 6 / 2
6,065
505
5,241
8,815
2,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
FebronJames
Izanami
10
2 / 2 / 1
6,498
542
4,421
4,973
1,016
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bastet
Gholden
Bastet
11
3 / 4 / 1
6,845
570
4,996
10,854
3,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eset
8
0 / 3 / 4
5,619
468
3,339
6,784
3,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 4 / 1
6,398
533
4,257
12,674
7,467
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
9 / 1 / 1
8,917
743
7,958
5,451
1,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
 
Chaac
13
2 / 2 / 7
8,569
714
11,022
10,444
7,862
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
 
Anhur
12
2 / 2 / 3
7,321
610
4,411
9,841
2,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 2 / 7
7,211
601
2,911
10,842
7,250
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
atoron44444
Mercury
13
5 / 0 / 9
8,422
702
6,132
9,477
2,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
46
7
Kills
19
19
Deaths
7
9
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
9
1
1
9.5
W
Chaac
 
Chaac
2
2
7
2.75
W
Anhur
 
Anhur
2
2
3
1.75
W
1
2
7
2.25
L
Sol
CRBYN
Sol
1
6
2
0.33
L
Izanami
FebronJames
Izanami
2
2
1
1.25
L
Bastet
Gholden
Bastet
3
4
1
0.88
L
Eset
0
3
4
0.67
W
Mercury
atoron44444
Mercury
5
0
9
9.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,254
Damage
32,434
44,100
Taken
46,055
18,293
Mitigated
22,607
15,482
Healing
20,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
7,958
1,800
0
1,404
5,451
1,730
2,168
1,286
4,165
45,521
0
W
Chaac
 
Chaac
11,022
2,164
132
6,008
10,444
7,862
250
1,765
8,679
0
57,840
W
Anhur
 
Anhur
4,411
2,420
0
4,282
9,841
2,890
478
1,279
8,562
0
48,925
W
2,911
480
1,444
2,381
10,842
7,250
0
2,759
8,083
11,751
0
L
Sol
CRBYN
Sol
5,241
1,508
0
2,545
8,815
2,834
0
2,918
5,625
33,785
3,430
L
Izanami
FebronJames
Izanami
4,421
3,431
0
1,127
4,973
1,016
0
587
4,386
0
39,502
L
Bastet
Gholden
Bastet
4,996
1,219
0
3,598
10,854
3,260
0
2,638
8,134
0
31,428
L
Eset
3,339
751
121
1,473
6,784
3,716
0
2,576
4,164
12,828
0
W
Mercury
atoron44444
Mercury
6,132
2,619
0
4,968
9,477
2,875
0
1,142
8,335
0
45,101
L
4,257
656
0
6,618
12,674
7,467
0
1,728
10,922
0
30,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,425
Gold Earned
40,440
310
Minions Killed
392
0
Camps Cleared
0
1,098,678
Distance Traveled
1,223,570
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,917
743
96
8
0
243,284
5
W
Chaac
8,569
714
113
9
0
237,635
2
W
Anhur
7,321
610
83
7
0
204,880
3
W
Ymir
7,211
601
17
1
0
226,461
1
L
Sol
6,065
505
73
6
0
215,147
4
L
Izanami
6,498
542
91
8
0
224,534
5
L
Bastet
6,845
570
58
5
0
246,175
2
L
Eset
5,619
468
18
2
0
196,617
2
W
Mercury
8,422
702
83
7
0
311,310
2
L
Mulan
6,398
533
70
6
0
216,205
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role