Player Matchup

Medusa
Medusa
Bronze III
Barrikz
Medusa
Bronze III
Level 126
God Stats
30W - 23L
1,500 SR
Queue Stats
310W - 287L
1,491 MMR
Solo
Geb
Geb
Gold V
Epicnes92
Geb
Gold V
Level 88
God Stats
5W - 0L
1,807 SR
Queue Stats
88W - 106L
1,487 MMR
Solo
Agni
Agni
Bronze III
Gio Cassimani
Agni
Bronze III
Level 127
God Stats
5W - 10L
1,500 SR
Queue Stats
542W - 513L
1,500 MMR
Solo
Fenrir
Fenrir
Gold V
Immapotthead420
Fenrir
Gold V
Level 144
God Stats
4W - 2L
1,500 SR
Queue Stats
87W - 98L
1,474 MMR
Solo
Bellona
Bellona
Gold II
Sev7nthSword
Bellona
Gold II
Level 160
God Stats
19W - 16L
1,500 SR
Queue Stats
742W - 735L
1,494 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 129
1,561 SR
1,489 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 87
1,508 SR
1,490 MMR
Cerberus
Cerberus
Bronze III
BigBossBrist
Cerberus
Bronze III
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 76L
1,499 MMR
Party 1
Bastet
Bastet
Silver II
Hosen__
Bastet
Silver II
Level 128
God Stats
1W - 1L
1,760 SR
Queue Stats
68W - 68L
1,473 MMR
Solo
Tyr
Tyr
Silver III
NickelbackLover
Tyr
Silver III
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 99L
1,476 MMR
Solo
Chiron
Chiron
Bronze III
TinyArmy
Chiron
Bronze III
Level 101
God Stats
1W - 7L
1,473 SR
Queue Stats
46W - 71L
1,499 MMR
Party 1
Kukulkan
Kukulkan
Bronze III
jonnnyj
Kukulkan
Bronze III
Level 63
God Stats
80W - 89L
1,309 SR
Queue Stats
202W - 213L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Barrikz
Medusa
20
13 / 1 / 3
15,389
669
16,750
14,609
6,844
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

18
2 / 0 / 14
13,207
574
9,376
20,729
27,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
10 / 1 / 7
14,543
632
21,382
10,713
4,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

20
3 / 2 / 9
14,114
614
8,084
17,087
9,351
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
Sev7nthSword
Bellona
20
3 / 3 / 6
13,767
599
12,612
25,297
31,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
IzanamiBacchusAthenaArtio

VS

Bans
KaliCliodhnaOdinAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BigBossBrist
Cerberus
14
0 / 7 / 4
9,213
401
4,882
21,584
16,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bastet
Hosen__
Bastet
18
2 / 3 / 1
10,575
460
10,320
15,942
5,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
2 / 5 / 3
11,412
496
12,289
23,227
24,364
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chiron
TinyArmy
Chiron
16
1 / 7 / 0
10,919
475
4,544
17,304
4,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
jonnnyj
Kukulkan
15
1 / 9 / 0
10,003
435
3,991
13,450
4,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
14
31
Kills
6
7
Deaths
31
39
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
Barrikz
Medusa
13
1
3
14.5
L
Cerberus
BigBossBrist
Cerberus
0
7
4
0.29
W
2
0
14
9
W
10
1
7
13.5
L
Bastet
Hosen__
Bastet
2
3
1
0.83
W
3
2
9
3.75
L
2
5
3
0.7
W
Bellona
Sev7nthSword
Bellona
3
3
6
2
L
Chiron
TinyArmy
Chiron
1
7
0
0.14
L
Kukulkan
jonnnyj
Kukulkan
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,204
Damage
36,026
88,435
Taken
91,507
80,085
Mitigated
55,355
28,636
Healing
24,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Barrikz
Medusa
16,750
5,407
0
8,008
14,609
6,844
8,044
3,417
11,192
0
143,940
L
Cerberus
BigBossBrist
Cerberus
4,882
389
343
5,514
21,584
16,611
478
6,533
14,873
28,715
0
W
9,376
662
671
4,658
20,729
27,914
264
2,069
17,710
38,359
13,516
W
21,382
1,331
181
3,485
10,713
4,611
1,558
1,546
9,167
100,474
0
L
Bastet
Hosen__
Bastet
10,320
2,268
0
5,493
15,942
5,427
260
3,502
12,260
0
82,913
W
8,084
1,010
0
2,746
17,087
9,351
1,511
2,613
13,487
289
110,281
L
12,289
1,956
0
7,109
23,227
24,364
289
7,268
15,823
0
75,332
W
Bellona
Sev7nthSword
Bellona
12,612
3,913
37
8,850
25,297
31,365
1,494
2,956
22,341
9,265
72,526
L
Chiron
TinyArmy
Chiron
4,544
2,098
833
4,476
17,304
4,605
1,250
6,086
11,114
0
68,232
L
Kukulkan
jonnnyj
Kukulkan
3,991
308
0
1,086
13,450
4,348
145
6,842
6,206
62,840
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,020
Gold Earned
52,122
670
Minions Killed
585
0
Camps Cleared
0
2,374,271
Distance Traveled
2,194,603
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
15,389
669
169
7
0
438,852
5
L
Cerberus
9,213
401
42
2
0
390,212
3
W
Geb
13,207
574
60
3
0
521,045
2
W
Agni
14,543
632
162
7
0
443,912
4
L
Bastet
10,575
460
124
5
0
523,269
0
W
Fenrir
14,114
614
136
6
0
485,060
3
L
Tyr
11,412
496
147
6
0
436,729
2
W
Bellona
13,767
599
143
6
0
485,402
5
L
Chiron
10,919
475
135
6
0
433,336
3
L
Kukulkan
10,003
435
137
6
0
411,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role