Player Matchup

Chaac
Chaac
Aaudar
Chaac
Level 106
God Stats
1W - 1L
1,528 SR
Queue Stats
2W - 5L
1,352 Elo+
Party 2
Agni
Agni
Glow_MiDNiT3
Agni
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Artemis
Artemis
Hitman_Mark47
Artemis
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Da Ji
Da Ji
kD5812sD
Da Ji
Level 111
God Stats
0W - 1L
1,242 SR
Queue Stats
3W - 6L
1,352 Elo+
Party 2
Cerberus
Cerberus
longliveUS
Cerberus
Level 107
God Stats
0W - 4L
1,171 SR
Queue Stats
3W - 8L
1,352 Elo+
Party 2
Team Averages
Level 97
1,388 SR
1,411 Elo+

VS

Team Averages
Level 122
1,483 SR
1,328 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Moist Noodle798
Terra
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 16L
1,129 Elo+
Party 1
Nu Wa
Nu Wa
Sakillie
Nu Wa
Level 124
God Stats
5W - 5L
1,464 SR
Queue Stats
10W - 11L
1,463 Elo+
Party 1
Sylvanus
Sylvanus
TheHighKage6775
Sylvanus
Level 104
God Stats
8W - 6L
1,689 SR
Queue Stats
17W - 26L
1,274 Elo+
Party 1
Arachne
Arachne
night phantom16
Arachne
Level 145
God Stats
1W - 0L
1,262 SR
Queue Stats
24W - 29L
1,274 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Aaudar
Chaac
12
0 / 7 / 2
7,353
460
3,891
17,437
8,368
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

10
0 / 6 / 5
6,849
428
4,776
8,465
2,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Artemis
10
1 / 6 / 4
7,077
442
7,121
9,404
2,614
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
kD5812sD
Da Ji
16
2 / 4 / 1
9,271
579
5,408
14,991
6,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
longliveUS
Cerberus
13
6 / 4 / 1
8,840
553
9,029
14,428
7,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
17
7 / 1 / 8
10,274
642
10,511
7,631
2,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 4 / 5
7,185
449
3,713
10,396
8,296
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
Sakillie
Nu Wa
12
2 / 1 / 11
8,048
503
6,946
7,679
2,089
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
15
3 / 0 / 7
9,395
587
6,841
9,746
6,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
15 / 3 / 5
10,554
660
15,898
14,651
5,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
63
9
Kills
27
27
Deaths
9
13
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
7
1
8
11
L
Chaac
Aaudar
Chaac
0
7
2
0.14
L
0
6
5
0.42
L
Artemis
1
6
4
0.5
W
0
4
5
0.63
W
Nu Wa
Sakillie
Nu Wa
2
1
11
7.5
W
Sylvanus
3
0
7
6.5
L
Da Ji
kD5812sD
Da Ji
2
4
1
0.63
L
Cerberus
longliveUS
Cerberus
6
4
1
1.63
W
15
3
5
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,225
Damage
43,909
64,725
Taken
50,103
27,252
Mitigated
24,543
16,293
Healing
18,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
10,511
1,083
0
2,874
7,631
2,494
1,344
1,181
6,406
70,287
0
L
Chaac
Aaudar
Chaac
3,891
808
0
3,583
17,437
8,368
125
6,911
10,526
0
31,196
L
4,776
136
0
1,317
8,465
2,417
0
3,548
4,917
31,366
0
L
Artemis
7,121
3,260
0
1,043
9,404
2,614
982
5,132
4,272
0
33,147
W
3,713
413
830
1,875
10,396
8,296
296
4,645
5,178
20,469
0
W
Nu Wa
Sakillie
Nu Wa
6,946
1,304
0
2,693
7,679
2,089
874
1,082
6,471
30,945
4,029
W
Sylvanus
6,841
2,286
1,254
5,231
9,746
6,213
2,176
1,152
8,498
42,272
9,039
L
Da Ji
kD5812sD
Da Ji
5,408
770
0
5,671
14,991
6,290
0
3,040
11,951
0
71,611
L
Cerberus
longliveUS
Cerberus
9,029
443
0
4,679
14,428
7,563
137
8,238
6,190
29,817
0
W
15,898
13,125
0
4,128
14,651
5,451
667
4,784
9,625
0
66,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,390
Gold Earned
45,456
387
Minions Killed
417
0
Camps Cleared
0
1,319,429
Distance Traveled
1,585,457
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,274
642
111
7
0
312,498
5
L
Chaac
7,353
460
68
4
0
244,251
1
L
Agni
6,849
428
63
4
0
233,290
2
L
Artemis
7,077
442
61
4
0
252,649
0
W
Terra
7,185
449
48
3
0
332,886
1
W
Nu Wa
8,048
503
45
3
0
281,601
3
W
Sylvanus
9,395
587
106
7
0
297,387
4
L
Da Ji
9,271
579
139
9
0
278,697
2
L
Cerberus
8,840
553
56
4
0
310,542
2
W
Arachne
10,554
660
107
7
0
361,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role