Player Matchup

Xing Tian
Xing Tian
CalciumBoy
Xing Tian
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,736 Elo+
Party 2
Cthulhu
Cthulhu
LsdCareBear
Cthulhu
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 53L
1,736 Elo+
Party 2
Pele
Pele
Moofish4ever
Pele
Level 106
God Stats
3W - 1L
1,500 SR
Queue Stats
148W - 156L
1,526 Elo+
Party 2
Danzaburou
Danzaburou
SandBruh
Danzaburou
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Zeus
Zeus
theangryferret
Zeus
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
96W - 94L
1,526 Elo+
Party 2
Team Averages
Level 66
1,500 SR
1,605 Elo+

VS

Team Averages
Level 116
1,559 SR
1,535 Elo+
Athena
Athena
FatherlyBooch51
Athena
Level 7
God Stats
2W - 1L
1,752 SR
Queue Stats
6W - 3L
1,639 Elo+
Party 1
Scylla
Scylla
IJB122
Scylla
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
71W - 66L
1,480 Elo+
Solo
Sun Wukong
Sun Wukong
ImJarwed
Sun Wukong
Level 154
God Stats
2W - 0L
1,500 SR
Queue Stats
188W - 162L
1,550 Elo+
Party 1
Fenrir
Fenrir
OhHeyitsOhgi
Fenrir
Level 157
God Stats
4W - 2L
1,500 SR
Queue Stats
153W - 132L
1,500 Elo+
Party 1
Ymir
Ymir
ZakuMonkeyTV
Ymir
Level 160
God Stats
446W - 385L
1,545 SR
Queue Stats
446W - 386L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CalciumBoy
Xing Tian
10
1 / 4 / 2
6,455
430
4,063
13,217
9,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
LsdCareBear
Cthulhu
13
0 / 2 / 3
7,557
504
6,816
11,256
9,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
6 / 7 / 1
8,579
572
8,246
13,003
3,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
SandBruh
Danzaburou
9
0 / 9 / 1
6,391
426
3,121
8,938
2,122
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 7 / 2
7,571
505
10,689
8,849
2,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 16
8,817
588
7,610
11,679
11,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
IJB122
Scylla
15
7 / 2 / 6
8,886
592
9,524
7,119
2,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
ImJarwed
Sun Wukong
15
1 / 1 / 4
8,898
593
7,198
13,703
8,560
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
14
7 / 1 / 6
8,792
586
8,846
12,164
4,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
9 / 2 / 9
9,228
615
10,157
10,208
4,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
70
8
Kills
29
29
Deaths
8
9
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
CalciumBoy
Xing Tian
1
4
2
0.5
W
5
2
16
6.5
W
Scylla
IJB122
Scylla
7
2
6
5
W
Sun Wukong
ImJarwed
Sun Wukong
1
1
4
3
L
Cthulhu
LsdCareBear
Cthulhu
0
2
3
0.75
L
6
7
1
0.93
W
Fenrir
7
1
6
10
L
Danzaburou
SandBruh
Danzaburou
0
9
1
0.06
W
9
2
9
6.75
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,935
Damage
43,335
55,263
Taken
54,873
27,486
Mitigated
31,222
7,067
Healing
18,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
CalciumBoy
Xing Tian
4,063
236
0
1,228
13,217
9,946
0
9,071
4,146
14,616
0
W
7,610
2,348
857
2,520
11,679
11,210
558
3,402
8,175
20,875
0
W
Scylla
IJB122
Scylla
9,524
774
0
750
7,119
2,417
1,882
2,841
3,990
49,006
0
W
Sun Wukong
ImJarwed
Sun Wukong
7,198
1,617
0
6,835
13,703
8,560
752
3,510
9,470
0
57,003
L
Cthulhu
LsdCareBear
Cthulhu
6,816
539
200
3,480
11,256
9,143
0
3,026
8,230
45,323
0
L
8,246
2,372
0
559
13,003
3,730
8
6,206
6,797
332
40,954
W
Fenrir
8,846
2,090
0
4,039
12,164
4,889
442
5,544
6,370
0
40,816
L
Danzaburou
SandBruh
Danzaburou
3,121
1,731
0
680
8,938
2,122
1,102
6,956
1,982
0
23,532
W
10,157
1,750
0
3,576
10,208
4,146
120
4,839
5,228
38,506
0
L
10,689
1,298
0
920
8,849
2,545
506
2,032
6,817
49,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,553
Gold Earned
44,621
326
Minions Killed
359
0
Camps Cleared
0
1,407,241
Distance Traveled
1,538,804
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
6,455
430
17
1
0
281,316
3
W
Athena
8,817
588
34
2
0
306,151
4
W
Scylla
8,886
592
78
5
0
289,274
2
W
Sun Wukong
8,898
593
117
8
0
315,923
4
L
Cthulhu
7,557
504
94
6
0
295,956
3
L
Pele
8,579
572
77
5
0
297,857
3
W
Fenrir
8,792
586
72
5
0
344,186
4
L
Danzaburou
6,391
426
48
3
0
264,082
3
W
Ymir
9,228
615
58
4
0
283,270
0
L
Zeus
7,571
505
90
6
0
268,030
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role