Player Matchup

Medusa
Medusa
 
Medusa
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
FlamingZeus
Sun Wukong
Level 106
God Stats
1W - 0L
1,761 SR
Queue Stats
58W - 43L
1,665 Elo+
Party 2
The Morrigan
The Morrigan
SeiferLoire
The Morrigan
Level 25
God Stats
7W - 19L
1,113 SR
Queue Stats
150W - 190L
1,320 Elo+
Party 3
Fenrir
Fenrir
Stood648
Fenrir
Level 57
God Stats
6W - 2L
1,728 SR
Queue Stats
88W - 86L
1,576 Elo+
Party 2
Cabrakan
Cabrakan
ZRudolf
Cabrakan
Level 38
God Stats
3W - 2L
1,500 SR
Queue Stats
101W - 100L
1,546 Elo+
Party 2
Team Averages
Level 59
1,520 SR
1,521 Elo+

VS

Team Averages
Level 48
1,547 SR
1,474 Elo+
Atlas
Atlas
 
Atlas
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
JewelsUndJoules
Ares
Level 59
God Stats
8W - 7L
1,709 SR
Queue Stats
396W - 420L
1,445 Elo+
Party 4
Zeus
Zeus
Madgariz
Zeus
Level 46
God Stats
3W - 4L
1,310 SR
Queue Stats
210W - 242L
1,487 Elo+
Party 4
Fenrir
Fenrir
SomthingClever
Fenrir
Level 44
God Stats
1W - 2L
1,494 SR
Queue Stats
46W - 60L
1,470 Elo+
Party 1
Cernunnos
Cernunnos
droy101
Cernunnos
Level 44
God Stats
3W - 6L
1,724 SR
Queue Stats
45W - 55L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
3 / 2 / 7
7,687
512
9,260
8,401
3,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sun Wukong
FlamingZeus
Sun Wukong
14
6 / 1 / 10
8,608
574
10,025
10,050
5,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Morrigan
SeiferLoire
The Morrigan
14
5 / 2 / 8
8,171
545
7,610
4,292
1,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
Stood648
Fenrir
15
7 / 0 / 3
8,622
575
13,018
10,889
6,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cabrakan
ZRudolf
Cabrakan
11
4 / 0 / 12
7,156
477
5,691
9,470
10,297
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
0 / 5 / 0
6,502
433
5,091
14,677
11,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
2 / 4 / 1
6,530
435
5,917
12,587
10,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Zeus
11
0 / 6 / 1
6,748
450
4,502
10,557
3,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
2 / 5 / 1
6,682
445
2,637
13,389
4,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
droy101
Cernunnos
11
1 / 5 / 2
6,631
442
3,960
10,729
3,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
10
25
Kills
5
5
Deaths
25
40
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
2
7
3.25
L
Atlas
 
Atlas
0
5
0
0
W
Sun Wukong
FlamingZeus
Sun Wukong
6
1
10
11
L
2
4
1
0.63
L
Zeus
0
6
1
0.08
W
The Morrigan
SeiferLoire
The Morrigan
5
2
8
4.5
L
2
5
1
0.5
W
Fenrir
Stood648
Fenrir
7
0
3
8.5
W
Cabrakan
ZRudolf
Cabrakan
4
0
12
10
L
Cernunnos
droy101
Cernunnos
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,604
Damage
22,107
43,102
Taken
61,939
27,089
Mitigated
33,003
11,180
Healing
20,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
9,260
4,363
0
1,504
8,401
3,733
1,059
3,224
5,095
0
46,465
L
Atlas
 
Atlas
5,091
878
79
4,794
14,677
11,682
0
1,695
12,206
31,761
0
W
Sun Wukong
FlamingZeus
Sun Wukong
10,025
2,868
0
3,085
10,050
5,073
0
2,074
6,961
0
51,859
L
5,917
133
663
3,359
12,587
10,054
0
3,109
9,430
20,897
0
L
Zeus
4,502
592
123
3,006
10,557
3,250
484
2,904
7,591
36,608
0
W
The Morrigan
SeiferLoire
The Morrigan
7,610
1,068
0
250
4,292
1,448
669
1,295
2,867
45,284
0
L
2,637
632
0
5,941
13,389
4,758
0
4,014
9,318
0
32,942
W
Fenrir
Stood648
Fenrir
13,018
3,122
0
4,512
10,889
6,538
508
3,695
6,467
3,942
38,597
W
Cabrakan
ZRudolf
Cabrakan
5,691
820
247
1,582
9,470
10,297
162
3,927
5,309
15,442
3,453
L
Cernunnos
droy101
Cernunnos
3,960
1,863
0
2,413
10,729
3,259
0
1,612
9,117
0
33,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,244
Gold Earned
33,093
349
Minions Killed
285
0
Camps Cleared
0
1,568,263
Distance Traveled
1,356,174
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,687
512
91
6
0
294,236
0
L
Atlas
6,502
433
57
4
0
264,092
6
W
Sun Wukong
8,608
574
74
5
0
331,028
1
L
Ares
6,530
435
22
1
0
281,470
1
L
Zeus
6,748
450
79
5
0
241,468
1
W
The Morrigan
8,171
545
85
6
0
308,572
5
L
Fenrir
6,682
445
64
4
0
302,846
1
W
Fenrir
8,622
575
78
5
0
340,785
1
W
Cabrakan
7,156
477
21
1
0
293,642
1
L
Cernunnos
6,631
442
63
4
0
266,298
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role