Player Matchup

Ares
Ares
Bossterkill
Ares
Level 145
God Stats
1W - 1L
1,846 SR
Queue Stats
24W - 14L
1,505 Elo+
Party 3
Kukulkan
Kukulkan
JuanchoDMC
Kukulkan
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,668 Elo+
Party 3
Apollo
Apollo
LordHeeHoo
Apollo
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,467 Elo+
Party 1
Pele
Pele
OliBird00
Pele
Level 5
God Stats
0W - 2L
1,755 SR
Queue Stats
3W - 7L
1,467 Elo+
Party 1
Sylvanus
Sylvanus
SrTopnus
Sylvanus
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
80W - 60L
1,634 Elo+
Party 3
Team Averages
Level 71
1,620 SR
1,548 Elo+

VS

Team Averages
Level 67
1,587 SR
1,628 Elo+
Ah Muzen Cab
Ah Muzen Cab
ABright97
Ah Muzen Cab
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 14L
1,651 Elo+
Party 2
Thor
Thor
CptnDrumerica
Thor
Level 63
God Stats
4W - 0L
1,745 SR
Queue Stats
7W - 5L
1,651 Elo+
Party 2
Atlas
Atlas
DocFlann8404
Atlas
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
GotMushroom
Baron Samedi
Level 111
God Stats
16W - 12L
1,584 SR
Queue Stats
34W - 28L
1,708 Elo+
Party 2
Sol
Sol
TH3x5AiNt5xNuT5
Sol
Level 16
God Stats
4W - 4L
1,608 SR
Queue Stats
5W - 6L
1,628 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 9 / 8
11,128
795
12,619
26,088
29,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
JuanchoDMC
Kukulkan
15
1 / 4 / 2
8,813
630
9,387
12,040
5,876
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
LordHeeHoo
Apollo
17
3 / 2 / 6
10,050
718
8,421
9,849
4,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
17
4 / 3 / 7
9,840
703
5,542
14,189
6,867
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
SrTopnus
Sylvanus
17
2 / 6 / 8
10,078
720
10,922
19,979
24,048
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ABright97
Ah Muzen Cab
20
11 / 3 / 10
12,256
875
28,366
11,669
5,780
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
5 / 3 / 14
10,352
739
8,763
12,925
5,749
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
0 / 3 / 11
10,333
738
5,915
14,938
12,892
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Baron Samedi
GotMushroom
Baron Samedi
19
7 / 1 / 16
11,182
799
21,286
14,586
9,846
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
1 / 3 / 3
9,894
707
3,661
8,382
3,269
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
78
13
Kills
24
24
Deaths
13
31
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
ABright97
Ah Muzen Cab
11
3
10
5.33
L
3
9
8
0.78
W
5
3
14
4
W
0
3
11
1.83
W
Baron Samedi
GotMushroom
Baron Samedi
7
1
16
15
L
Kukulkan
JuanchoDMC
Kukulkan
1
4
2
0.5
L
Apollo
LordHeeHoo
Apollo
3
2
6
3
L
Pele
4
3
7
2.5
L
Sylvanus
SrTopnus
Sylvanus
2
6
8
1
W
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,891
Damage
67,991
82,145
Taken
62,500
70,272
Mitigated
37,536
11,506
Healing
22,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
ABright97
Ah Muzen Cab
28,366
13,329
0
3,266
11,669
5,780
3,819
5,920
5,749
0
84,659
L
12,619
863
0
1,298
26,088
29,065
0
10,483
15,605
31,124
0
W
8,763
2,156
0
0
12,925
5,749
835
7,763
5,162
0
12,249
W
5,915
2,557
2,350
3,213
14,938
12,892
639
7,749
7,189
21,719
0
W
Baron Samedi
GotMushroom
Baron Samedi
21,286
1,294
5,213
8,458
14,586
9,846
541
8,876
5,710
50,309
0
L
Kukulkan
JuanchoDMC
Kukulkan
9,387
1,101
0
659
12,040
5,876
0
4,397
7,643
24,454
0
L
Apollo
LordHeeHoo
Apollo
8,421
2,980
0
642
9,849
4,416
17
2,489
7,360
0
42,451
L
Pele
5,542
792
0
2,145
14,189
6,867
0
5,885
8,304
0
16,042
L
Sylvanus
SrTopnus
Sylvanus
10,922
2,849
2,361
4,401
19,979
24,048
0
7,608
12,371
25,684
6,084
W
3,661
1,135
0
423
8,382
3,269
4,213
1,672
6,710
31,593
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,909
Gold Earned
54,017
227
Minions Killed
285
0
Camps Cleared
0
1,239,447
Distance Traveled
1,343,548
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
12,256
875
129
9
0
268,458
0
L
Ares
11,128
795
28
2
0
243,124
0
W
Thor
10,352
739
14
1
0
260,732
1
W
Atlas
10,333
738
31
2
0
256,495
5
W
Baron Samedi
11,182
799
53
4
0
266,832
1
L
Kukulkan
8,813
630
40
3
0
254,129
0
L
Apollo
10,050
718
84
6
0
275,282
0
L
Pele
9,840
703
30
2
0
252,134
0
L
Sylvanus
10,078
720
45
3
0
214,778
0
W
Sol
9,894
707
58
4
0
291,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role