Player Matchup

Zeus
Zeus
Hawgz CFO
Zeus
Level 87
God Stats
1W - 3L
1,680 SR
Queue Stats
33W - 36L
1,536 Elo+
Party 1
Sol
Sol
Luxxai
Sol
Level 29
God Stats
5W - 6L
1,575 SR
Queue Stats
9W - 12L
1,240 Elo+
Party 1
Loki
Loki
PwziPopnPenguin
Loki
Level 122
God Stats
4W - 3L
1,723 SR
Queue Stats
232W - 236L
1,526 Elo+
Party 1
Ymir
Ymir
TheOneBucci
Ymir
Level 44
God Stats
3W - 0L
1,500 SR
Queue Stats
77W - 53L
1,500 Elo+
Party 1
Scylla
Scylla
dogeatsdoritos
Scylla
Level 27
God Stats
6W - 6L
1,394 SR
Queue Stats
16W - 35L
1,285 Elo+
Party 1
Team Averages
Level 62
1,575 SR
1,417 Elo+

VS

Team Averages
Level 78
1,372 SR
1,323 Elo+
Horus
Horus
GONCHI1909
Horus
Level 128
God Stats
8W - 9L
1,274 SR
Queue Stats
67W - 106L
1,055 Elo+
Party 2
Cupid
Cupid
TOXICWASTE2137
Cupid
Level 55
God Stats
8W - 13L
1,214 SR
Queue Stats
40W - 56L
1,277 Elo+
Solo
Chronos
Chronos
bart_allen26
Chronos
Level 95
God Stats
1W - 3L
1,500 SR
Queue Stats
47W - 74L
1,584 Elo+
Party 2
Sobek
Sobek
esteban11632
Sobek
Level 103
God Stats
1W - 4L
1,521 SR
Queue Stats
21W - 27L
1,388 Elo+
Party 2
Neith
Neith
machoTM
Neith
Level 8
God Stats
15W - 19L
1,353 SR
Queue Stats
18W - 26L
1,312 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
9
0 / 2 / 0
5,135
514
4,732
5,617
1,370
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sol
Luxxai
Sol
8
0 / 0 / 3
4,740
474
2,960
1,869
455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
0 / 3 / 1
4,812
481
2,595
5,633
1,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
3 / 2 / 0
5,379
538
2,626
8,318
3,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 2 / 0
4,825
483
2,203
4,227
1,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
11
2 / 0 / 2
5,969
597
4,635
7,186
4,775
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
3 / 0 / 1
5,646
565
2,073
4,702
1,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos
bart_allen26
Chronos
11
2 / 0 / 0
6,133
613
3,997
5,674
1,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 1 / 0
5,725
573
2,657
5,945
3,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
machoTM
Neith
8
0 / 2 / 2
4,628
463
3,161
2,782
900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
14
3
Kills
9
9
Deaths
3
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Horus
2
0
2
3
W
Zeus
0
2
0
0
W
Sol
Luxxai
Sol
0
0
3
1.5
W
0
3
1
0.17
L
3
0
1
3.5
W
3
2
0
1.5
L
Chronos
bart_allen26
Chronos
2
0
0
2
W
0
2
0
0
L
2
1
0
2
L
Neith
machoTM
Neith
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,116
Damage
16,523
25,664
Taken
26,289
8,444
Mitigated
12,568
9,175
Healing
12,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
4,635
1,807
142
2,762
7,186
4,775
175
3,994
3,192
0
26,971
W
Zeus
4,732
470
0
2,796
5,617
1,370
0
0
5,617
25,410
0
W
Sol
Luxxai
Sol
2,960
882
0
653
1,869
455
0
483
1,386
17,756
0
W
2,595
489
0
1,916
5,633
1,366
0
1,281
4,352
0
23,146
L
2,073
787
0
3,104
4,702
1,412
0
1,050
3,652
0
25,407
W
2,626
505
0
2,017
8,318
3,842
0
2,174
6,144
14,834
0
L
Chronos
bart_allen26
Chronos
3,997
1,676
0
3,063
5,674
1,637
1,994
1,991
3,471
39,452
0
W
2,203
185
0
1,793
4,227
1,411
0
2,716
1,511
23,312
0
L
2,657
533
0
2,970
5,945
3,844
211
3,102
2,843
16,254
0
L
Neith
machoTM
Neith
3,161
1,622
0
224
2,782
900
546
2,172
610
0
17,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,891
Gold Earned
28,101
224
Minions Killed
249
0
Camps Cleared
0
965,190
Distance Traveled
968,599
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,969
597
53
5
0
200,795
1
W
Zeus
5,135
514
54
5
0
157,084
0
W
Sol
4,740
474
37
4
0
204,811
0
W
Loki
4,812
481
46
5
0
229,849
2
L
Cupid
5,646
565
62
6
0
200,577
4
W
Ymir
5,379
538
36
4
0
198,639
0
L
Chronos
6,133
613
80
8
0
189,548
0
W
Scylla
4,825
483
51
5
0
174,807
1
L
Sobek
5,725
573
10
1
0
197,960
5
L
Neith
4,628
463
44
4
0
179,719
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role