Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
He Bo
He Bo
FrankaDanka69
He Bo
Level 64
God Stats
2W - 0L
1,780 SR
Queue Stats
21W - 35L
1,275 Elo+
Party 3
Sylvanus
Sylvanus
Kaiser058
Sylvanus
Level 55
God Stats
5W - 8L
1,306 SR
Queue Stats
12W - 33L
1,109 Elo+
Party 3
Chiron
Chiron
MastaMehel
Chiron
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 10L
1,122 Elo+
Party 3
Gilgamesh
Gilgamesh
andrewstoxic
Gilgamesh
Level 16
God Stats
7W - 13L
1,298 SR
Queue Stats
19W - 50L
1,199 Elo+
Party 3
Team Averages
Level 58
1,477 SR
1,241 Elo+

VS

Team Averages
Level 66
1,457 SR
1,443 Elo+
Atlas
Atlas
 
Atlas
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
 
Thor
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
MrStealYaBluntz
Chiron
Level 56
God Stats
1W - 2L
1,285 SR
Queue Stats
29W - 53L
1,386 Elo+
Party 2
Nu Wa
Nu Wa
RazberryPi
Nu Wa
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 73L
1,511 Elo+
Party 1
Nike
Nike
Shakas666
Nike
Level 37
God Stats
3W - 2L
1,500 SR
Queue Stats
43W - 60L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
9 / 4 / 11
11,004
550
16,334
13,580
5,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
12 / 3 / 3
11,466
573
18,472
13,132
4,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
Kaiser058
Sylvanus
14
0 / 1 / 14
8,400
420
5,568
15,327
10,469
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
MastaMehel
Chiron
14
2 / 0 / 11
8,810
441
8,900
9,092
2,766
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
andrewstoxic
Gilgamesh
15
4 / 1 / 7
9,007
450
7,680
11,661
7,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
0 / 3 / 5
8,288
414
9,212
14,334
13,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thor
 
Thor
12
1 / 8 / 5
8,214
411
9,031
15,882
4,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 6 / 1
9,065
453
9,300
13,563
3,160
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
13
5 / 6 / 3
9,185
459
11,569
15,328
3,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nike
14
1 / 4 / 2
8,977
449
5,684
16,119
6,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
25
27
Kills
9
9
Deaths
27
46
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
9
4
11
3.63
L
Atlas
 
Atlas
0
3
5
0.83
L
Thor
 
Thor
1
8
5
0.44
W
12
3
3
4.5
W
Sylvanus
Kaiser058
Sylvanus
0
1
14
7
W
Chiron
MastaMehel
Chiron
2
0
11
7.5
L
2
6
1
0.42
L
Nu Wa
5
6
3
1.08
L
Nike
1
4
2
0.5
W
Gilgamesh
andrewstoxic
Gilgamesh
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,954
Damage
44,796
62,792
Taken
75,226
30,114
Mitigated
31,667
28,055
Healing
13,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
16,334
2,816
0
3,545
13,580
5,382
1,278
3,644
9,750
0
74,091
L
Atlas
 
Atlas
9,212
3,391
504
2,572
14,334
13,900
75
3,011
11,202
26,464
0
L
Thor
 
Thor
9,031
1,186
0
1,547
15,882
4,134
0
4,408
11,412
0
42,389
W
18,472
785
1,092
3,772
13,132
4,488
818
5,008
7,822
78,136
0
W
Sylvanus
Kaiser058
Sylvanus
5,568
1,000
5,353
6,643
15,327
10,469
711
4,631
10,504
26,557
0
W
Chiron
MastaMehel
Chiron
8,900
2,920
2,703
1,911
9,092
2,766
799
3,722
5,232
0
50,674
L
9,300
3,398
743
2,302
13,563
3,160
860
5,586
7,862
0
59,446
L
Nu Wa
11,569
1,797
0
3,336
15,328
3,517
0
5,544
9,516
42,207
0
L
Nike
5,684
126
0
2,636
16,119
6,956
585
5,302
10,669
0
50,576
W
Gilgamesh
andrewstoxic
Gilgamesh
7,680
1,207
0
3,036
11,661
7,009
359
2,820
8,703
2,793
32,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,687
Gold Earned
43,729
416
Minions Killed
386
0
Camps Cleared
0
1,976,291
Distance Traveled
1,804,132
6
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,004
550
110
6
0
444,102
0
L
Atlas
8,288
414
28
1
0
384,391
7
L
Thor
8,214
411
62
3
0
400,978
9
W
He Bo
11,466
573
127
6
0
361,334
5
W
Sylvanus
8,400
420
43
2
0
414,060
1
W
Chiron
8,810
441
80
4
0
378,241
0
L
Chiron
9,065
453
107
5
0
320,887
0
L
Nu Wa
9,185
459
90
5
0
329,826
0
L
Nike
8,977
449
99
5
0
368,050
14
W
Gilgamesh
9,007
450
56
3
0
378,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role