Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ra
Ra
MarsupialSeemen
Ra
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,714 Elo+
Party 2
Pele
Pele
SGT Painal
Pele
Level 66
God Stats
25W - 31L
1,653 SR
Queue Stats
477W - 473L
1,604 Elo+
Party 2
Atlas
Atlas
SkillfulIncision
Atlas
Level 127
God Stats
16W - 21L
1,189 SR
Queue Stats
46W - 45L
1,360 Elo+
Party 4
Set
Set
Zemuns
Set
Level 65
God Stats
5W - 10L
1,807 SR
Queue Stats
210W - 174L
1,679 Elo+
Party 2
Team Averages
Level 95
1,530 SR
1,571 Elo+

VS

Team Averages
Level 122
1,493 SR
1,535 Elo+
King Arthur
King Arthur
 
King Arthur
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Skadi
Skadi
AlucardOMG
Skadi
Level 129
God Stats
5W - 1L
1,500 SR
Queue Stats
105W - 84L
1,422 Elo+
Party 3
Ganesha
Ganesha
GLT7
Ganesha
Level 127
God Stats
3W - 1L
1,500 SR
Queue Stats
125W - 100L
1,569 Elo+
Party 1
Thoth
Thoth
SpitandSit
Thoth
Level 136
God Stats
4W - 3L
1,466 SR
Queue Stats
79W - 56L
1,616 Elo+
Party 1
Thor
Thor
aviles320
Thor
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
185W - 170L
1,567 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
9
0 / 3 / 0
4,835
484
2,545
5,849
860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 6 / 0
4,402
440
1,646
6,341
1,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

8
0 / 3 / 0
4,993
499
2,625
7,881
1,891
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 4 / 1
5,055
506
4,371
10,465
3,327
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Set
Zemuns
Set
10
1 / 3 / 0
5,799
580
5,183
7,790
1,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
3 / 0 / 3
6,741
674
5,525
7,984
4,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Skadi
12
4 / 0 / 2
6,656
666
6,514
5,412
1,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
GLT7
Ganesha
10
0 / 0 / 10
6,274
627
2,961
7,615
4,821
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thoth
12
7 / 1 / 4
7,093
709
5,901
3,699
1,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thor
11
5 / 0 / 9
6,592
659
5,219
8,391
2,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
47
1
Kills
19
19
Deaths
1
1
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
3
0
0
W
King Arthur
 
King Arthur
3
0
3
4.5
W
Skadi
4
0
2
5
W
Ganesha
GLT7
Ganesha
0
0
10
5
L
0
6
0
0
L
0
3
0
0
L
0
4
1
0.13
W
Thoth
7
1
4
9
L
Set
Zemuns
Set
1
3
0
0.33
W
Thor
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,370
Damage
26,120
38,326
Taken
33,101
9,458
Mitigated
14,497
10,558
Healing
11,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
2,545
1,267
0
1,999
5,849
860
0
343
5,506
0
24,181
W
King Arthur
 
King Arthur
5,525
397
55
2,007
7,984
4,618
44
0
7,984
0
36,876
W
Skadi
6,514
3,523
0
1,884
5,412
1,440
2,292
927
4,485
0
43,191
W
Ganesha
GLT7
Ganesha
2,961
761
2,122
3,132
7,615
4,821
16
2,919
4,696
15,912
0
L
1,646
209
83
726
6,341
1,390
0
2,802
3,508
18,491
0
L
2,625
458
0
1,387
7,881
1,891
0
0
7,382
0
24,160
L
4,371
1,778
1,130
2,205
10,465
3,327
0
2,949
7,516
16,373
0
W
Thoth
5,901
543
0
746
3,699
1,116
30
769
2,930
48,082
0
L
Set
Zemuns
Set
5,183
2,569
0
3,028
7,790
1,990
0
2,768
4,974
0
32,924
W
Thor
5,219
1,617
0
1,059
8,391
2,502
773
1,402
6,989
0
33,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,084
Gold Earned
33,356
210
Minions Killed
339
0
Camps Cleared
0
949,647
Distance Traveled
1,076,011
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
4,835
484
41
4
0
191,582
3
W
King Arthur
6,741
674
87
9
0
222,684
5
W
Skadi
6,656
666
92
9
0
200,678
4
W
Ganesha
6,274
627
6
1
0
215,855
3
L
Ra
4,402
440
28
3
0
177,180
2
L
Pele
4,993
499
53
5
0
174,115
0
L
Atlas
5,055
506
23
2
0
211,071
3
W
Thoth
7,093
709
92
9
0
200,879
4
L
Set
5,799
580
65
7
0
195,699
1
W
Thor
6,592
659
62
6
0
235,915
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role